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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet ceases Guild Wars 1 live development, automates game]]></title><link>http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/</guid><comments>http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/"><img alt="ArenaNet ceases Guild Wars live development, automates game" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/gw002.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars 1</em></a> has seen the end of an era of live development today, as <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> <a href="http://www.guildwars.com/players/">stated that it is switching the game over to automation</a>. The studio said that players should not expect any further content other than the systems being put into place to keep the game running on auto-pilot for the foreseeable future.<br />
<br />
"Over time, our focus has shifted to updates that not only help maintain <em>Guild Wars</em> but help the game maintain itself," ArenaNet posted. "With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for <em>Guild Wars </em>-- it's the game that made us what we are today -- and we want to continue sharing it with everyone!"<br />
<br />
Tournaments, events, and birthday prizes will be moved over to automation during this transition. The studio said that automating the game will keep it running longer and that it will keep a live team on <em>Guild Wars</em> to handle critical fixes and troubleshooting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/">ArenaNet ceases Guild Wars 1 live development, automates game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>automating</category><category>automation</category><category>birthday-prizes</category><category>breaking</category><category>fantasy</category><category>guild-wars</category><category>gw</category><category>live-development</category><category>live-team</category><category>maintenance-mode</category><category>ncsoft</category><category>tournaments</category><category>weekend-events</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 17 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet's plans for supporting Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/</guid><comments>http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/"><img alt="GW2" data-src-height="261" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/gw2blogpost.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> has been live for more than a month. Now that <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> has more or less dealt with initial problems like <a href="http://massively.joystiq.com/2012/09/22/guild-wars-2-players-suffer-a-server-outage/">server stability</a>, absurd imbalance, and exploits, the company can start looking forward. ArenaNet devs have long talked about providing <a href="http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/">new content</a> and <a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/">huge support</a> for the game, and a blog post this morning details some of their plans for that. ArenaNet has "formed multiple live teams focused on expanding <em>Guild Wars 2</em> in the long term."<br />
	<br />
	So what are those teams, and what do they do? The Live Security team is all about cracking down on <a href="http://massively.joystiq.com/2012/09/20/arenanet-talks-security-in-guild-wars-2/">bots, spammers, and scammers</a>. The Live Response team is made up of the fine folks addressing <a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/">balance issues</a> and bugs. The Living World focuses on adding new content and rewards for PvE and WvW. There's a PvP and Esports team focused on making <em>Guild Wars 2</em> the best PvP game it can be. Holidays and Events have their own special team, dedicated to keeping up the <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars </em></a>legacy of amazing holiday content. In addition, the Holidays and Events team will be creating one-off events that occur in the world. The Mac and Performance team is working on getting <em>Guild Wars 2</em> to run on the <a href="http://massively.joystiq.com/2012/09/18/guild-wars-2-is-now-available-for-mac/">widest possible range</a> of hardware. Bonus teams will take care of any projects that don't fall in the direct domain of other teams. Last but not least, the Commerce team will be keeping an eye on the <a href="http://massively.joystiq.com/2012/09/14/guild-wars-2-the-state-of-the-economy/"><em>Guild Wars 2</em> economy</a> and thinking up new goodies for the Black Lion Trading Company.<br />
	<br />
	Hit up the <a href="https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/">full post</a> for all the gory details.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/">ArenaNet's plans for supporting Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/04/arenanet-talks-about-supporting-guild-wars-2-moving-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>development</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>holiday-team</category><category>live-team</category><category>ncsoft</category><category>restructuring</category><category>security</category><category>teams</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 04 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Emperor is stuck in a queue?  BioWare shall redouble its efforts!]]></title><link>http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/</guid><comments>http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/jabba.jpg" /></a></div>
Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> live team has been struggling to keep up with demand for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> access -- but the team may be getting closer to winning the war on wait time.<br />
<br />
BioWare's <a href="http://massively.joystiq.com/tag/greg-zeschuk/">Greg Zeschuk</a> stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to <em>SWTOR</em>:
<blockquote class="bq-standard">
	We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week.</blockquote>
The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/">The Emperor is stuck in a queue?  BioWare shall redouble its efforts!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/23/the-emperor-is-stuck-in-a-queue-bioware-shall-redouble-its-eff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-live-team</category><category>ea-bioware</category><category>forum</category><category>forums</category><category>Greg-Zeschuk</category><category>live-team</category><category>queue</category><category>queues</category><category>server</category><category>server-capacity</category><category>servers</category><category>star-wars-the-old-republic</category><category>swtor</category><category>turn-it-up-to-11</category><category>turned-up-to-11</category><category>wait-time</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 23 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The former dev]]></title><link>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</guid><comments>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/"><img alt="The Game Archaeologist -- AC2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1.jpg" /></a></div>
<div>
	I've been a long-time follower of <a href="http://massively.joystiq.com/tag/eric-heimburg/">Eric Heimburg</a> on his blog, <a href="http://www.eldergame.com/">Elder Game</a>, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> developers who had worked on <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a> and <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>.</div>
<br />
You can see where this is going.<br />
<br />
Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances.<br />
<br />
So hit the jump as I talk to a guy who was on the flipside of <em>Asheron's Call 2</em> as a producer and generally swell fella!<p><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The former dev</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">The Game Archaeologist answers Asheron's Call 2: The former dev</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20083105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>daoc</category><category>dark-age-of-camelot</category><category>drudge</category><category>Eric-Heimburg</category><category>featured</category><category>interview</category><category>John-Lindemuth</category><category>kingdom-vs-kingdom</category><category>legions</category><category>live-events</category><category>live-team</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>pvp</category><category>Rick-Schmitz</category><category>sequel</category><category>sequels</category><category>tea-in-china</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Linsey Murdock stepping down from ArenaNet Live Team]]></title><link>http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/</guid><comments>http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://www.arena.net/blog/passing-the-torch-designer-john-stumme-joins-live-team"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sopretty-rb-723.jpg" /></a></div>
If you're a <a href="http://www.guildwars.com"><em>Guild Wars</em></a> fan, the <a href="http://wiki.guildwars.com/wiki/Live_Team">Live Team</a> is a group you're probably very familiar with. They're the main minds behind <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a>, the primary development team. <br />
<br />
<a href="http://massively.joystiq.com/tag/linsey-murdock">Linsey Murdock</a> has been the Live Team's leader for quite a while, so it was a bit of a surprise when she announced today that she is stepping down from the position. She'll be <a href="http://www.arena.net/blog/passing-the-torch-designer-john-stumme-joins-live-team">passing the torch</a> to designer <a href="http://massively.joystiq.com/tag/john-stumme">John Stumme</a>, and they each took a little bit of time to say a few words on the change. <br />
<br />
Don't wave goodbye to Linsey just yet, she's not leaving <a href="http://www.arena.net">ArenaNet</a>. She'll be taking a different position within the company instead. If you want to know what it is, you'll have to wait a bit, says Linsey -- she can't talk about it quite yet.<br />
<br />
<a href="http://www.arena.net/blog/passing-the-torch-designer-john-stumme-joins-live-team">Check out the ArenaNet blog</a> to see what John and Linsey have to say about the switch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/">Linsey Murdock stepping down from ArenaNet Live Team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19566909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/linsey-murdock-stepping-down-from-arenanet-live-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-blog</category><category>guild-wars</category><category>guild-wars-live-team</category><category>john-stumme</category><category>linsey-murdock</category><category>live-team</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 23 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: ArenaNet offers a variety of videos for fans at home]]></title><link>http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/</guid><comments>http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-WyURCt_0rs&amp;hl=en&amp;fs=1&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-WyURCt_0rs&amp;hl=en&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
<div style="text-align: left;">While we've brought you all manner of tasty insights and asides into what happened at <a href="http://massively.joystiq.com/tag/PAX-2009/">PAX 2009</a> this year, there's something to be said for being able to catch the panels yourself. Knowing full well that their fans were going to go completely <em>berserk</em> when they heard all the juicy details about <em><a href="http://www.guildwars2.com">Guild Wars 2</a></em>, <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> has gone to great lengths to make sure to record all of their panels at PAX 2009 for you to check out. How awesome is that? <br /><br />The topics for this year were two completely different question and answer panels on the <a href="http://massively.joystiq.com/2009/08/19/new-guild-wars-2-concept-art-released-through-facebook/">Art of </a><a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars</em></a> 2, an insightful talk with the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> Live team who currently take care of the game, and a really interesting panel on the <em>Fall of Ascalon</em> novel that will give us the backstory between <em><a href="http://massively.joystiq.com/category/guild-wars/">Guild Wars</a></em> and <em>Guild Wars 2</em>. So if you weren't able to make it, be sure to check out the other half of the above lore video behind the jump, then head over to ArenaNet's <a href="http://www.youtube.com/user/arenanetofficial">official video channel</a> to enjoy the rest! </div>
</div><p><a href="http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/" rel="bookmark">Continue reading <em>PAX 2009: ArenaNet offers a variety of videos for fans at home</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/">PAX 2009: ArenaNet offers a variety of videos for fans at home</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Sep 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19164181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>art</category><category>guild-wars</category><category>guild-wars-2</category><category>live-team</category><category>lore</category><category>panels</category><category>pax-2009</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 16 Sep 2009 19:30:00 EST</pubDate></item></channel></rss>