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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR's Daniel Erickson 'actively looking for new opportunities']]></title><link>http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/</guid><comments>http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/"><img alt="SWTOR's Daniel Erickson is 'actively looking for new opportunities'" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/dan.jpg" /></a></div>
Is <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic's</em></a> lead designer and creative director looking to move on from the studio? This is the question that comes from reading <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson's</a> <a href="http://www.linkedin.com/profile/view?id=4293864&amp;authType=OPENLINK&amp;authToken=JxR7&amp;locale=en_US&amp;srchid=bee88e53-98d2-4788-8b8e-58cdff8ea0b2-0&amp;srchindex=1&amp;srchtotal=164&amp;goback=.fps_PBCK_*1_Dan_Erickson_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_*1_*51_*1_*51_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&amp;pvs=ps&amp;trk=pp_profile_name_link">LinkedIn profile</a>, in which he includes the phrase "actively looking for new opportunities" in his header.<br />
<br />
Erickson has been with <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> for well over seven years at this point.<br />
<br />
We're cautious about deducing too much from a single blurb on LinkedIn, but then again, he puts it right up front and center. What do you think: Is Erickson looking to move on from BioWare, and if so, what impact will this have on <em>SWTOR</em>?<br />
<br />
[Thanks to Soeren for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/">SWTOR's Daniel Erickson 'actively looking for new opportunities'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Sep 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20320657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/11/swtors-daniel-erickson-actively-looking-for-new-opportunities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>creative-director</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>lead-designer</category><category>linkedin</category><category>lucasarts</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Sep 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[John Blakely leaves SOE for Zynga]]></title><link>http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/</guid><comments>http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://kotaku.com/5801093/sony-online-entertainment-loses-development-chief-to-zynga"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/john.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
These days fans are hungry for any word from <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment</a>, which has been mostly quiet <a href="http://massively.joystiq.com/2011/05/03/soe-releases-further-breach-details-24-6-million-accounts-compr/">following the hacking intrusion</a> that required Sony to take down its MMOs on May 2nd. While we have received some news out of the company, unfortunately today's word is a sad one: <a href="http://massively.joystiq.com/tag/john-blakely/">John Blakely</a>, SOE's vice president of development, has left the company to join <a href="http://massively.joystiq.com/tag/zynga/">Zynga</a>.<br />
<br />
<a href="http://kotaku.com/5801093/sony-online-entertainment-loses-development-chief-to-zynga">Kotaku reports</a> that Blakely's <a href="http://www.linkedin.com/pub/john-blakely/0/50/884">LinkedIn resum&eacute;</a> mentioned that he left SOE in April to become a general manager at Zynga in Austin. SOE has confirmed his departure, thanking Blakely for his "passion and leadership" and stating that he has been replaced by <a href="http://massively.joystiq.com/tag/lorin-jameson/">Lorin Jameson</a>. Jameson was the executive director of development at SOE's Austin studio.<br />
<br />
In addition to being SOE's VP of development, Blakely filled the role of executive producer for <a href="http://dcuniverseonline.com/"><em>DC Universe Online</em></a> and senior producer for <a href="http://www.everquest2.com/"><em>EverQuest II</em></a> during his stay at the company.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/">John Blakely leaves SOE for Zynga</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 May 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19938632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/12/john-blakely-leaves-soe-for-zynga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>dc-universe-online</category><category>dcuo</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p-for-rubi</category><category>hacking</category><category>hacking-intrusion</category><category>john-blakely</category><category>kotaku</category><category>linkedin</category><category>Lorin-Jameson</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>zynga</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 12 May 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Why are goal structures important to MMOs and VWs?]]></title><link>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</guid><comments>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><center><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/649379/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/erik3.jpg" /></a></center><br />The following is a quite excellent session from the <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">Worlds in Motion</a> GDC track given by Erik Bethke, CEO of <a href="http://www.gopetslive.com/">GoPets</a>. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. <br /><br /><strong> Erik:</strong> How do we apply MMO goal structures to virtual worlds (and to almost everything)? Virtual worlders tend to hate games like <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> because they're not "erudite" enough but look at this screenshot (shows slide of a UI from a raid) and look at how complicated the user interface is. With 10 million people playing, is it hardcore or is it casual? I get really frustrated with arguments about UI: the raid screenshot proves that even this level of complexity can break through to a larger audience. <br /><br /> Shows slide of quest-giver goblin in WoW: "virtual worlds are missing the little guys with exclamation points above their heads." Looking at other examples of goal structures: look at how successful <a href="http://massively.joystiq.com/category/puzzle-quest"><em>Puzzle Quest</em></a> got by combining Bejeweled with RPG elements. Look at <a href="http://www.chorewars.com/">Chore Wars</a> -- suddenly I get excited about walking the dog (laughter). Even something like the <a href="http://www.linkedin.com">LinkedIn</a> registration process -- I logged in one day and saw that my "progress bar" was only at 40% and how can I live with that?! I had to level up in LinkedIn. I found out I needed to get testimonials from my contacts to get higher -- it was a group quest! I got pissed that I couldn't solo LinkedIn (lots of laughter).<p><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark">Continue reading <em>GDC08: Why are goal structures important to MMOs and VWs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/">GDC08: Why are goal structures important to MMOs and VWs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>chore-wars</category><category>erik-bethke</category><category>featured</category><category>gdc08</category><category>gdc08fanboy</category><category>goal-structures</category><category>goals</category><category>gopets</category><category>hardcore</category><category>joystiqfeatures</category><category>linkedin</category><category>puzzle-quest</category><category>ui</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 19 Feb 2008 17:25:00 EST</pubDate></item><item><title><![CDATA[Now you can wear your social networks]]></title><link>http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/</guid><comments>http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><a href="http://www.datenform.de/are-you-social-eng.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/social-shirt.jpg" /></a><br /></div>
In a world of Web 2.0, it can be a little intimidating trying to find others on the social network that you love. Doubly so if you're looking for a real life friend that shares your interests. Why wear your heart on your sleeve when you can wear your web presence on your shirt?<br /><br /><a href="http://www.datenform.de/are-you-social-eng.html">Aram Bartholl</a> compiled a list of the best known social networks, including their icons and coloring, and put them on a shirt with checkboxes. There are the obvious ones, such as Facebook, MySpace, and LinkedIn, but there's also a box for <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>! In my vision of a perfect world, I hope to run across at least a few people wearing these shirts with the <em>SL</em> box checked while I'm out and about. Get yours today and help me live my dream!<br /><br />[Via <a href="http://gizmodo.com/gadgets/apparel/web-20-t+shirt-tells-us-all-whether-you-facebook-your-life-away-321380.php">Gizmodo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/">Now you can wear your social networks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://147140.spreadshirt.com/us/US/Shop/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/now-you-can-wear-your-social-networks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aram-bartholl</category><category>facebook</category><category>gizmodo</category><category>linkedin</category><category>myspace</category><category>shirt</category><category>sl</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Mon, 12 Nov 2007 14:30:00 EST</pubDate></item></channel></rss>