<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The perils of railroading in MMOs]]></title><link>http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/</guid><comments>http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://commons.wikimedia.org/wiki/File:Prokudin-Gorskii-23.jpg"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blog-raolroading-epl-1107.jpg" /></a><br />
If your gaming origins consist of old-school tabletop gaming, you most likely know and fear the term <a href="http://rpgtalk.wikia.com/wiki/Railroading">railroading</a>. It's used to describe an innocent-enough formulation that begins in a large number of games, usually run by younger players, wherein players are more or less <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PipeShooter">forced along a preset path</a> no matter what they might choose to do. <a href="http://thatsaterribleidea.blogspot.com/">That's a Terrible Idea</a> recently took <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">certain parts of the MMO world to task</a> for this as well, as offering precisely that -- a game streamlined so effectively that you have no choices to be made. In particular it cites <a href="http://www.aiononline.com"><em>Aion</em></a> as an example of a game offering a straight-line, no-thought approach to the genre.<br />
<br />
Certainly one of the common criticisms of some newer games, such as <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> and <a href="http://champions-online.com"><em>Champions Online</em></a>, is that you find yourself pushed along on a narrow set of tracksw toward an inevitable conclusion, without many choices to be made in terms of gameplay. On the flip side, of course, it's hard to argue that a certain amount of streamlining is a good thing -- we might miss the sensation of wondering what we <em>should</em> do next, but not the sensation of having no <em>idea</em> what comes next. But there's an argument to be made that <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">streamlining too far</a> removes the whole reason we play the game, and it certainly destroys any hope of meaningful immersion when <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust">all your choices have already been made</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/">The perils of railroading in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/08/the-perils-of-railroading-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>champions-online</category><category>co</category><category>culture</category><category>game-mechanics</category><category>linear-games</category><category>opinion</category><category>railroad</category><category>railroading</category><category>streamlining</category><category>thats-a-terrible-idea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 08 Nov 2009 20:00:00 EST</pubDate></item></channel></rss>
