Posts tagged lighthouse 
Community manager for City of Heroes resigns
After making a statement about PvP changes in City of Heroes that didn't sit very well in the development team, community manager Lighthouse has decided to step down from his job and pursue other opportunities outside of NCsoft. Lighthouse had apologized for and retracted the statement made a week ...
Contest: Win an exclusive City of Heroes in-game item from Comic-Con
We stopped by the NCsoft booth at Comic-Con 2008 and had the chance to chat with City of Heroes Community Manager Alex 'Lighthouse' Von Minden, who noted that a number of community members were disappointed about not being able to attend the Con for a chance to snag the exclusive in-game item from ...
CoX seeks player submissions for optional in-game ads
As the City of Heroes dev team always said, optional in-game ads aren't all about advertising someone else's product. There's potential there for the players to use the billboard space, too; we thought the idea of advertising player-made publications, events, supergroups and even heroic deeds on the ...
New City of Heroes fanzine launched
City of Heroes community relations manager Alex 'Lighthouse' Von Minden doubles up as the editor for a new CoX Fanzine. The current issue is technically Issue 1, the former 'Issue 0' having been released as a preview issue, reproducing material from the Fan Submissions section of the Top Cow comic. ...
City of Heroes ramps up the excitement for Comic Con
The City of Heroes crew have fired up their travel powers to attend Comic Con, which runs from July 23rd to 27th in San Diego. The band of heroes in attendance includes Community Manager Alex 'Lighthouse' Von Minden, Community Co-Ordinator (and PvP enthusiast) Jill 'Ex Libris' Henderson, and ...
CoX In-game Ads: How to make 'em, where to see 'em
DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?" Brian: There is an SDK installed, but ...
CoX In-game Ads: The bandwidth/revenue equation
DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run ...
CoX In-game Ads: Opting in for reinvestment
DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?" Brian: So ...
CoX In-game Ads: Selective placement, self-promotion
DJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of our DJs actually mentioned in our private chat, and I saw mentioned it out ...
CoX In-game Ads: Content control
DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be ...




