MMOs have to work to influence the player's perception on quite subtle levels. When a player gets a reward of some sort, there's often a visual and/or auditory cue. It's good psychology to make sure that getting the reward is itself a rewarding experience, so that players feel accomplished as well a...
Posted on Dec 20th 2014 7:00PM
Posted on Dec 20th 2014 1:00PM
Posted on Dec 20th 2014 12:00PM