MMOs have to work to influence the player's perception on quite subtle levels. When a player gets a reward of some sort, there's often a visual and/or auditory cue. It's good psychology to make sure that getting the reward is itself a rewarding experience, so that players feel accomplished as well...
Posted on Mar 10th 2014 8:00PM
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM