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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"><img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios</a> has been working hard on making <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer <a href="http://massively.joystiq.com/tag/ScottYoungblood/">Scott Youngblood</a> and development VP <a href="http://massively.joystiq.com/tag/James-Macauley/">James Macauley</a> drops the news that the level system is being discarded and replaced with a much more organic system for player growth.<br />
<br />
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.<br />
<br />
There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but <em>Firefall</em> fans should be quite happy with what's over the horizon.<p><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark">Continue reading <em>Firefall video blog says farewell to levels, hello to skill</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">Firefall video blog says farewell to levels, hello to skill</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Five top tips for your first few days of Diablo III]]></title><link>http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/</guid><comments>http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/"><img alt="Diablo III title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3launchguide.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://diablo3.com/"><em>Diablo III</em></a> officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken part in the <a href="http://massively.joystiq.com/category/diablo-iii"><em>Diablo III</em></a> beta or are taking your first steps into Sanctuary today, everyone starts with a clean slate. In this article, I give my top five tips for spending your first few days wisely in <em>Diablo III</em>.<br />
<br />
<strong>#5 - Spend most of your time on one character</strong><br />
<br />
It seems like a bit of a no-brainer to initially focus on one character, but in <em>Diablo III</em>'s case, there's a special reason to do it. You'll likely finish normal mode around level 20-30, and until then, you'll get a new skill almost every level. It's only when you've completed normal mode and moved on to nightmare that the challenge really starts and you will have picked out an effective set of skills. Your last active skill unlocks at level 30, and from then on <a href="http://diablo.incgamers.com/blog/comments/character-progression-charts">you'll gain a combination of two to three runes or passive skills every level</a> until you hit the level cap at 60.<br />
<br />
Read on for four more tips you should keep in mind as you start playing <em>Diablo III</em>.<p><a href="http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/" rel="bookmark">Continue reading <em>Five top tips for your first few days of Diablo III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/">Five top tips for your first few days of Diablo III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/five-top-tips-for-your-first-few-days-of-diablo-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>auction-house</category><category>barrels</category><category>battlenet</category><category>blacksmith</category><category>blizzard</category><category>blizzard-entertainment</category><category>chart</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>featured</category><category>gothic-fantasy</category><category>graph</category><category>guide</category><category>guides</category><category>launch-day</category><category>level</category><category>level-chart</category><category>leveling</category><category>levels</category><category>multiplayer</category><category>online-multiplayer</category><category>party</category><category>passives</category><category>physics</category><category>rpg</category><category>runes</category><category>sanctuary</category><category>skill-chart</category><category>skills</category><category>tips</category><category>top-five</category><category>top-tips</category><category>weapons</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 15 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Iris Online opens the Lost Temple of Atlantis]]></title><link>http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/</guid><comments>http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/"><img alt="Of course, it's not really all that lost any longer when you get right down to it..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/iris-atlantis-epl-426.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Iris-Online/">Iris Online</a></em> players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's <em>exactly</em> that kind, as today's update opens four new zones and the Lost Temple of Atlantis for player exploration. The temple is meant as the most challenging dungeon in the game and contains a variety of treasures for players braving its depths.<br />
<br />
Beyond the temple, the new zones give players new chances to strike back and liberate the land from the Sahar, complete with new quests to enjoy. Those new quests will also help as players head for the new level cap of 75, but if that alone isn't enough, the development team is doubling all EXP and SXP rates until April 29th. Players can also earn special treasure boxes for a limited time, a little extra boost for enjoying the game's new content.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/gPotato/">gPotato</a> press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/iris-online-screenshots/">Iris Online Screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irissandfalldesert_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irisabysmalshore_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/">Iris Online opens the Lost Temple of Atlantis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>galleries</category><category>gallery</category><category>gpotato</category><category>gypsy</category><category>iris</category><category>iris-online</category><category>level-cap</category><category>levels</category><category>lost-temple-of-atlantis</category><category>new-dungeons</category><category>new-quests</category><category>new-zones</category><category>patch</category><category>patches</category><category>quests</category><category>screenshot</category><category>screenshots</category><category>tarot</category><category>updates</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs bestow account rewards based on character power?]]></title><link>http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/</guid><comments>http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha"><img alt="Quit standing around and get back to work leveling. This is a race to the endgame. Don't forget it." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtor-042.jpg" /></a></div>
A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to <a href="http://massively.joystiq.com/2012/02/24/the-daily-grind-are-you-a-fan-of-account-wide-rewards/">your accounts or your characters</a>. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's because it's so rare. In fact, I can't think of a game that's done so other than <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a>,</em> which stunned just about everyone this week by announcing a free month of playtime to players who just so happened to have <a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/">reached level 50</a>, a plan amended yesterday to require instead a <a href="http://massively.joystiq.com/2012/04/13/swtor-extends-free-game-time-promotion/">certain tier of legacy experience</a>.<br />
<br />
Cynical readers suggest that such a move panders to those most likely to leave (thus affecting subscription tallies) and betrays the loyalty of day-one veterans who play several lowbie characters rather than focus their attention on a single toon. After all, why should it matter how far your characters have progressed when you're paying the same monthly sub as everyone else?<br />
<br />
What do you think -- do you want to see other studios dole out playtime and other rewards based on your character's level or gear or other arbitrary measurements of success and achievement?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/">The Daily Grind: Should MMOs bestow account rewards based on character power?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/14/the-daily-grind-should-mmos-bestow-account-rewards-based-on-cha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-rewards</category><category>bioware</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>endgame</category><category>legacy</category><category>legacy-reward</category><category>levels</category><category>loyalty</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>slap-in-the-face</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 14 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How often do you want new abilities?]]></title><link>http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/</guid><comments>http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/"><img alt="This level, I learned to bend my wrist ninety degrees in any direction without breaking it!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/coh-abilities-epl-124.jpg" /></a></div>
We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. <a href="http://www.guildwars.com"><em>Guild Wars</em></a> will give players new abilities all the time, whether or not you hit a new level, but <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> only offers up a new set of abilities every 10 levels or so (equipment notwithstanding).<br />
<br />
Granted, if a game gives you abilities infrequently, each one tends to be more vital to your overall play experience. Having a wider spread of abilities means more choices, but it also means that each individual skill doesn't matter as much. So which do you prefer? Would you like to be swimming in new abilities and new tricks at every new level? Or would you prefer a slow roll, with new skills coming infrequently but being special when they do come?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/">The Daily Grind: How often do you want new abilities?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ability</category><category>design</category><category>level</category><category>leveling-pace</category><category>leveling-up</category><category>levels</category><category>new-abilities</category><category>new-powers</category><category>new-skills</category><category>opinion</category><category>powers</category><category>skills</category><category>tdg</category><category>the-daily-grind</category><category>traits</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 29 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you rush to endgame?]]></title><link>http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/</guid><comments>http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/"><img alt="SWTOR screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-066-1324424191.jpg" /></a></div>
Welcome to the endgame... the endgame of 2011! We gamers love to say that MMOs are about the journey, not the destination, but that doesn't seem to stop us from zipping up the levels the instant a game or expansion launches. Hardcore players had hit level 50 in <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> within just a few days of the pre-order early access, before the game had even landed on store shelves. In a game designed to be about telling and participating in a story, players have to be the firstest with the mostest -- the first to cap, the first to get achievements, the first to beat bosses, even the first to master tradeskills. The game doesn't reward you for stopping to smell the flowers, after all.<br />
<br />
Of course, hardcore achiever players are often the first to start moping when they realize they've burned through months of content in a week -- and all their friends are still busy catching up anyway. What about you, Massively folks? Do you take your time, savoring all the sights and really drinking in the game on your first playthrough -- or do you rush to the lonely endgame?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/">The Daily Grind: Do you rush to endgame?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/31/the-daily-grind-do-you-rush-to-endgame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>capped</category><category>endgame</category><category>hardcore</category><category>launch</category><category>launches</category><category>level-50</category><category>leveling</category><category>levels</category><category>max-level</category><category>opinion</category><category>powerlevel</category><category>PowerLeveling</category><category>rush</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 31 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Level-based vs. skill-based]]></title><link>http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/</guid><comments>http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/leaderboard-1323693697.jpg" /></a></div>
When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or do you increase your skills and abilities separately through training, learning and practice?<br />
<br />
And yet <a href="http://massively.joystiq.com/tag/level-based/">level-based gameplay</a> continues to dominate the MMORPG field, since along the way game designers thought we were too dumb to comprehend anything other than "Big number <em>good</em>. Small number <em>bad</em>." Although, to be fair, level-based gameplay has widespread recognition going for it, a quick and simple way to gauge your status versus an enemy's, and a long and storied tradition in video game history.<br />
<br />
Then again, there are a few MMOs that have said, no, we're going to give <a href="http://massively.joystiq.com/tag/skill-based/">skill-based gameplay</a> a try. These are the titles that allow you to focus on some abilities above others, deepening your character's growth at the cost of increased complexity (not to mention increased difficulty for devs to balance!). Whether it's accumulating a collection of skills or simply choosing which ones to improve, this type of system allows for more individual choice.<br />
<br />
Ultimately, the choice is yours as it is today. Which do you prefer: MMOs that go the level-based route or the skill-based one? Vote after the jump!<p><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/" rel="bookmark">Continue reading <em>Leaderboard: Level-based vs. skill-based</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/">Leaderboard: Level-based vs. skill-based</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>leaderboard</category><category>level</category><category>level-based-gameplay</category><category>levels</category><category>poll</category><category>polls</category><category>skill</category><category>skill-based</category><category>skill-based-gameplay</category><category>skills</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 12 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Mind tricks are the lazy way of doing things edition]]></title><link>http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/</guid><comments>http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/"><img alt="As has been demonstrated." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/askmassively-epl-1128.jpg" /></a></div>
Recently, I've become enamored of the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BavarianFireDrill">Bavarian Fire Drill</a>. For those who don't want to click on that link (it's work-safe in the sense that it contains no cursing and not work-safe in the sense that you'll be clicking for hours), it's the art of infiltrating a building by carrying a clipboard and acting like you're supposed to be there. Sure, you could just wave your hand and tell people that these aren't the droids they're looking for, but wouldn't you rather have the chutzpah to just walk around like it wasn't a thing?<br />
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That leads very naturally to this week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, in which we discuss whether or not leveling mechanics have worn our their collective welcomes in MMOs. As always, if you've got an urgent question for a future week, feel free to leave it in the comments or mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a>. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/" rel="bookmark">Continue reading <em>Ask Massively: Mind tricks are the lazy way of doing things edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/">Ask Massively: Mind tricks are the lazy way of doing things edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/ask-massively-mind-tricks-are-the-lazy-way-of-doing-things-edit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>culture</category><category>experience</category><category>game-mechanics</category><category>game-systems</category><category>gating</category><category>leveling</category><category>levels</category><category>mechanics</category><category>opinion</category><category>progression</category><category>turkey</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 01 Dec 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Pocket Legends launches the Mount Fang expansion]]></title><link>http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/</guid><comments>http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/"><img alt="Who knows, you might even see this guy." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pocket-update-epl-1114.jpg" /></a></div>
It's <a href="http://www.spacetimestudios.com/showthread.php?42506-Mount-Fang-Expansion">time for another update</a> for one of the first MMOs on the go, <em><a href="http://massively.joystiq.com/tag/Pocket-Legends/">Pocket Legends</a></em>. <em><a href="http://massively.joystiq.com/tag/Mount-Fang/">Mount Fang</a></em>, the latest expansion, brings with it an increase in the level cap to 66 as well as a reduction in the experience curve across the board. If you're at the level cap, you can shoot for the next tier, but the reduction in the curve ensures that players at any level can benefit from the update.<br />
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There's more to the update than just leveling, however; players will be given access to a new free campaign, Mount Fang, that starts at level 59 and provides new monsters, quests, and rewards. And of course, there are new vanity items in the cash shop as well as a special set of cosmetic armor for players who hit 66 before the next cap adjustment. If you've been enjoying the game on your mobile device of choice, <a href="http://www.spacetimestudios.com/showthread.php?42506-Mount-Fang-Expansion">download the expansion</a> and get into the mix.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/">Pocket Legends launches the Mount Fang expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20106332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/14/pocket-legends-launches-the-mount-fang-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>level-caps</category><category>leveling</category><category>levels</category><category>mobile</category><category>mobile-mmos</category><category>mount-fang</category><category>patches</category><category>pocket-legends</category><category>pocket-legends-mount-fang</category><category>spacetime-studios</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Five zero]]></title><link>http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/</guid><comments>http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxiv-moglog.jpg" /></a></div>
The march to the level cap in <em><a href="http://www.finalfantasyxiv.com">Final Fantasy XIV</a></em> is nothing like that of its predecessor, but it's still an undertaking. The fact of the matter is that leveling shouldn't have taken me nearly as long as it did. The game has been out for over a year, after all. But between my usual inability to pick a class and stick with it, natural disasters, and various other circumstances, it was only a couple of weeks ago that I finally hit level 50 on my Gladiator.<br />
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Receiving the full red cobalt set a level earlier did mean that the level was a bit anticlimactic at the end, but it all balances out.<br />
<br />
But now that I'm here at max level, I can look back on the path as a whole and have a different perspective on several parts of the game's structure, both the good and the bad. Especially since it's the first time around that really matters.<p><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/" rel="bookmark">Continue reading <em>The Mog Log: Five zero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/">The Mog Log: Five zero</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>level-cap</category><category>leveling</category><category>levels</category><category>opinion</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Ten up, ten down]]></title><link>http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/</guid><comments>http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/"><img alt="Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/l1.jpg" /></a></div>
Levels in MMOs are best when accepted as a traditional aspect of the game that blends into the background. It's weird when you hold them up to scrutiny because it's very hard to mesh these arbitrary numbers with the pretend "reality" of the game world. I've always thought it was weird that I could get high enough in levels to return to old fortresses of evil and be basically invincible. Plus, how can there be bats and goats that are both level 5 and level 75? Is there an animal commando school somewhere I haven't seen?<br />
<br />
In any case, while I enjoy the ding as much as anyone else, levels have lost their luster to me. The fact that <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> added 10 new ones versus, say, five or none, doesn't really mean much in the long run. There isn't a lot tied to these new levels other than a small handful of mostly recycled skills and the typical increase in stats, so for me there's really no rush to climb through them. However, as with any first week or two out of release, leveling seems to be a huge area of focus for many players as they seek to hit that end cap once again and re-establish the status quo.<br />
<br />
Still, it's important to some, and our kinship has spent a good amount of time chewing over these new levels, how to get them, and whether or not they're worth a hill of beans in this crazy, messed-up world. Today in our laser-focused <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> column, I'm going to sort those beans. I may even eat one or two; beans are great for protein and fiber.<p><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/" rel="bookmark">Continue reading <em>The Road to Mordor: Ten up, ten down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/">The Road to Mordor: Ten up, ten down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>75</category><category>alternate-advancement</category><category>alternative-advancement</category><category>dunland</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hill-of-beans</category><category>level</category><category>level-75</category><category>leveling</category><category>levels</category><category>lord-of-the-rings-online</category><category>lotro</category><category>planar-attunement</category><category>rift</category><category>rise-of-isengard</category><category>siege-of-mirkwood</category><category>skirmishes</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 08 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The leveling effect]]></title><link>http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/</guid><comments>http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/"><img alt="You're in some grand company." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/storyboard-72-epl-1005.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/09/23/storyboard-a-matter-of-times/">A couple of weeks ago</a>, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game mechanics into the game world. And if you've ever tried to explain in-character what level you are, you should understand that this is an arduous task to say the least.<br />
<br />
Of course, to some people, the very idea is ridiculous. There's a reason why gameplay and story generally remain in two different baskets: When you start trying to mix them too closely, everything gets dicey. The problem, of course, is that level isn't just a mechanical concept; it's tied to almost everything in the game world. And that begets all sorts of questions, the same sort that you start asking when you ask yourself about time, but from a different angle.<p><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/" rel="bookmark">Continue reading <em>Storyboard: The leveling effect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/">Storyboard: The leveling effect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>featured</category><category>ic</category><category>in-character</category><category>levels</category><category>meta-issues</category><category>metagame</category><category>ooc</category><category>opinion</category><category>out-of-character</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 07 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Newest version update lands for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/"><img alt="Yes, I know, this is Abyssea.  I'd like to thank Square for making all of its official screenshots of the game at what I can only assume is meant as a mobile resolution." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-versionupdate-epl-919.jpg" /></a></div>
It's time for players to advance once again in <a href="http://forum.square-enix.com/ffxi/threads/15044">the latest update</a> to <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. Another increase to the game's level cap has gone live with this patch, with the new cap set to 95, just a stone's throw away from the promised height of 99. But the addition of the newer cap and all that it entails isn't the only thing of note with this update, which includes new battlefields, the next installment in the Voidwatch battles, and of course a plethora of new items and balance tweaks.<br />
<br />
Along with those major changes comes a host of smaller updates, including a long list of items that can be sent through the mail to other characters on the same account and the addition of Grounds of Valor tomes to several areas previously lacking them. Dynamis has also received another pass of updates, up to and including the option for players to resell any timeless hourglasses they no longer have a use for. It's a good day to be a <em>Final Fantasy X</em><em>I</em> player, even if <a href="http://forum.square-enix.com/ffxi/threads/15044">waiting for the update to download</a> might feel like an eternity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/">Newest version update lands for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamis</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>level-cap</category><category>level-cap-increase</category><category>levels</category><category>news</category><category>patches</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>system-updates</category><category>updates</category><category>version-update</category><category>voidwatch</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Point by point]]></title><link>http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/</guid><comments>http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxiv-moglog.jpg" /></a></div>
Physical levels are leaving <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>. We've all known that for a while, to the point that I even wrote a column speculating, in part, about what will happen to the whole bonus point system once that change goes live. As it turns out, what will happen for the time being is that it will be abandoned altogether, with character development going automated until at least 1.20. No more allocation of points to attributes any longer, and no word on what this will mean for the many traits designed to muck about with attribute distribution.<br />
<br />
This is going to result in a bit of a downgrade for some players (if you're physical 40 and leveling something at rank 10, for instance), but by and large it's also going to help correct a longstanding issue that the game has had. We've got a lot more options for playing around with attributes and abilities when it comes to <em>FFXIV</em> than we did in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, but the downside of the breadth has been the simple problem that no one knows what the attrbute values actually mean. You know the number, but the number itself is pretty much meaningless.<p><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/" rel="bookmark">Continue reading <em>The Mog Log: Point by point</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/">The Mog Log: Point by point</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>balance</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>levels</category><category>opinion</category><category>points</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>updates</category><category>values</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe update adds progression system]]></title><link>http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/</guid><comments>http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/legommog-07-1312811576.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/lego-universe"><em>LEGO Universe</em></a> has the creative aspects of MMOs and online gaming down pat. After all, we're talking <strike>LEGOs</strike> (edit: LEGO BRICKS OMG, LEGO BRICKS) here, and if there's one word that's synonymous with the long-running Danish toy line, that word is <em>build</em>.<br />
<br />
What's there to do in <em>LEGO Universe</em> when your creativity runs dry, though? Thanks to the game's latest content update, traditional MMO character-building is now a viable option. Player minifigures may progress through 40 levels of content, unlocking points, achievements, and equipment along the way.<br />
<br />
That's not all, as the latest <em>LEGO Universe</em> patch also features four new faction kits (Specialized Adventurer, Shinobi, Inventor, and Space Ranger), each of them aligned with one of the game's four Nexus Force factions and each offering players the opportunity to rank up and explore "new gear, powers, and abilities."<i> </i>Last but not least, the new <em>LEGO Universe</em> update brings a new instance challenge in the form of the Avant Gardens, and a big nasty known as the Spider Queen awaits players who are creative enough to make it through to the final battle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/">LEGO Universe update adds progression system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/08/lego-universe-update-adds-progression-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avant-gardens</category><category>building</category><category>creativity</category><category>equipment</category><category>f2p</category><category>family</category><category>free-to-play</category><category>game-update</category><category>gear</category><category>grind</category><category>inventor</category><category>kids</category><category>lego</category><category>lego-universe</category><category>legos</category><category>level-up</category><category>leveling-system</category><category>levels</category><category>minifigure-levels</category><category>patch</category><category>press-release</category><category>progression</category><category>shinobi</category><category>space-ranger</category><category>specialized-adventurer</category><category>spider-queen</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 08 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Double XP coming to EverQuest II this weekend]]></title><link>http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/</guid><comments>http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eq2doublexp.jpg" vspace="4" /></a></div>
Citizens of Norrath, mark your calendars! Bonus experience is coming to <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> this weekend and you'll want to be sure to avail yourself of what the <em>EQII</em> website calls a "<em>true double XP promotion (+100% XP)</em>."<br />
<br />
The bonus applies to adventure, tradeskill, and alternate advancement experience, so don't leave your crafter alts or level-locked and AA-starved characters out in the cold. Double XP starts at 12:01 a.m. PDT on Friday, July 29th and runs through 11:59 p.m. PDT on Sunday, July 31st. It's also good across all the game servers including the free-to-play <a href="http://massively.joystiq.com/tag/eq2x"><em>EQII Extended</em></a> shard and French, German, and Japanese realms.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/">Double XP coming to EverQuest II this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>adventuring</category><category>alternate-advancement</category><category>bonus-xp</category><category>double-experience</category><category>double-xp</category><category>double-xp-weekend</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>grind</category><category>grinding</category><category>levels</category><category>norrath</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 27 Jul 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Proof of concept]]></title><link>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</guid><comments>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxiv-moglog-1311346413.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV's</a></em> last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment at the time -- not bad, but not <em>nearly</em> what the game needed. There was an awful lot missing there, stuff that seemed basic. <a href="http://massively.joystiq.com/2011/03/05/the-mog-log-a-patch-called-quest/">I wasn't happy, in other words</a>.<br />
<br />
Well, here we are now, at <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.18/">1.18</a>. Any better?<br />
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In a word, yes. A lot of the stuff that needed to be fixed has been, and a lot of the improvements the game has needed have come through. I've unfortunately only had a little time to play around with the update, but what I've played has been pretty uniformly positive. Positive except for the notable issues that the game was having with the login server right after the patch, but who actually expects patch day to go smoothly? (Other than me, I mean.)<p><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark">Continue reading <em>The Mog Log: Proof of concept</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/">The Mog Log: Proof of concept</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-attack</category><category>battle-mechanics</category><category>column</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>grand-companies</category><category>improvements</category><category>interface</category><category>leveling</category><category>levels</category><category>lore</category><category>opinion</category><category>patch</category><category>patches</category><category>skill-points</category><category>skills</category><category>square</category><category>square-enix</category><category>storyline</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Why a Harry Potter MMO makes sense]]></title><link>http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/</guid><comments>http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/perfect-ten/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/potter.jpg" vspace="4" /></a></div>
The idea of a Harry Potter MMO is hardly a new one at this point -- <a href="http://massively.joystiq.com/tag/harry-potter-mmo/">we've even speculated on it around Massively</a> for years now. Rumors and wishful thinking have brought up this hypothetical MMO time and again, and for good reason: It simply makes sense.<br />
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In fact, the more you think about it, the more surprising it is that we <em>haven't</em> heard official word of a Harry Potter MMO by now. <a href="http://www.mugglenet.com/app/category/show/88">After doing some poking around</a>, the most likely suspects to take on this project would either be <a href="http://massively.joystiq.com/tag/warner-bros/">Warner Bros.</a> (which owns the rights to the franchise) or <a href="http://massively.joystiq.com/tag/ea/">Electronic Arts </a>(which purchased a license from WB to make the movie video games). Both companies have MMO studios at their command -- <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a>, <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a>, <a href="http://massively.joystiq.com/tag/mythic/">Mythic</a> -- and both have the resources to make it happen.<br />
<br />
So why does Harry Potter make perfect sense for MMO-adaptation? Hit the jump and I'll run you down the top 10 reasons! And if you post a positive comment after this column, I'll add five points to the house of your choice (go Hufflepuff!).<p><a href="http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/" rel="bookmark">Continue reading <em>The Perfect Ten: Why a Harry Potter MMO makes sense</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/">The Perfect Ten: Why a Harry Potter MMO makes sense</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/05/the-perfect-ten-why-a-harry-potter-mmo-makes-sense/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>classes</category><category>deathly-hallows</category><category>defense-against-the-dark-arts</category><category>ea</category><category>ea-bioware</category><category>ea-mythic</category><category>electronic-arts</category><category>factions</category><category>fantasy</category><category>featured</category><category>golden-goose</category><category>goose-that-lays-golden-eggs</category><category>harry-potter</category><category>harry-potter-mmo</category><category>herbology</category><category>hogwarts</category><category>holy-trinity</category><category>houses</category><category>hufflepuff</category><category>ip</category><category>j-k-rowling</category><category>jk-rowling</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>leveling</category><category>levels</category><category>lord-of-the-rings</category><category>magic</category><category>mythic</category><category>narnia</category><category>potions</category><category>quidditch</category><category>rowling</category><category>speculation</category><category>turbine</category><category>twilight</category><category>Universal-Orlando-Resort</category><category>warner-bros</category><category>warner-bros-interactive</category><category>Warner-Bros-Interactive-Entertainment</category><category>wizard</category><category>wizard101</category><category>wizards</category><category>world-building</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 05 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Road ahead mapped out for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://forum.square-enix.com/ffxi/threads/4937"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ffxi-roadmap-epl-408.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It seems that <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s development team is revealing all of its major plans in one large rush -- and what a rush it is. Yesterday saw the unveiling of <a href="http://massively.joystiq.com/2011/04/07/final-fantasy-xi-lays-out-plans-for-its-anniversary-celebration/">the team's plans for the anniversary of the game</a>, and today has seen the posting of <a href="http://forum.square-enix.com/ffxi/threads/4937">the roadmap for the game over the next year</a>. Among the biggest and most surprising reveals are the plans for a public test server, a feature that's been long-requested but heretofore unseen in practice. Slated for release between July and September of this year, the test server will mark a change in the version update release cycle as well as the rate of content releases.<br />
<br />
As for actual content, while no expansions or addons were unveiled, the current plan includes a new battle system dubbed "Voidwatch," which is meant to help breathe life back into older areas of the game. The final level cap increases to 99 are also on the table for the next year, along with several job adjustments, two new battle systems with only preliminary names, and the cryptic but enticing promise of "new adventurer growth elements." <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> fans have a lot to look forward to over the next year, and while the game is getting a bit older, it's got <a href="http://forum.square-enix.com/ffxi/threads/4937">plenty of life left in it</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/">Road ahead mapped out for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/road-ahead-mapped-out-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content-updates</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>level-cap</category><category>levels</category><category>new-content</category><category>news</category><category>patch-plans</category><category>patches</category><category>pending-content</category><category>plans</category><category>square</category><category>square-enix</category><category>upcoming-patches</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Zentia pushes patch 1.2 live]]></title><link>http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/</guid><comments>http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://z.us.changyou.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/zentia-12-epl-214.jpg" /></a></div>
If you've been <a href="http://massively.joystiq.com/2011/01/26/zentia-offers-lots-of-goodies-in-upcoming-patch-1-2/#">looking forward to the big expansion patch</a> for <a href="http://z.us.changyou.com/"><em>Zentia</em></a>, you're in luck. The patch <a href="http://us.changyou.com/forum/showthread.php?t=11050">has recently gone live</a>, giving players a chance to enjoy a plethora of content -- including the marriage system, a rather apropos addition that allows players to have both a ceremony and a reception to commemorate the happiest in-game day of their characters' lives. And if you're not quite feeling in the spirit of Valentine's Day, the newly increased level cap should still offer you plenty to work toward.<br />
<br />
East Island, a level 70-80 zone, has also been added to the game, complete with mounts and pets to locate. There's also a new Discipline system in place to allow players to focus on new class-based combat skills, helping to distinguish characters and focus specialization. Between that and a variety of new items (including some additions to the cash shop, as could be expected), <a href="http://massively.joystiq.com/tag/Zentia/"><em>Zentia</em></a> players have more ways than ever to enhance a character and <a href="http://us.changyou.com/forum/showthread.php?t=11050">plenty of new content to enjoy</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/">Zentia pushes patch 1.2 live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19843824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/zentia-pushes-patch-1-2-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changyou</category><category>changyou.com</category><category>expansion-patch</category><category>f2p</category><category>free-to-play</category><category>in-game-marriage</category><category>level-cap</category><category>level-cap-increase</category><category>levels</category><category>marriage</category><category>new-content</category><category>new-zones</category><category>patch</category><category>patches</category><category>updates</category><category>zentia</category><category>zentia-patch-1.2</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Feb 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Iris Online expansion slated for the 26th]]></title><link>http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/</guid><comments>http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://iris.gpotato.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/iris-expansion-epl-124.jpg" alt="" /></a></div>
If you've been enjoying the gypsy-themed MMO <a href="http://iris.gpotato.com/"><em>Iris Online</em></a>, you probably want more of the game to enjoy. That coincides nicely with the fact that the game is getting a major update Wednesday. The game's first expansion (in the usual free-to-play model of a large patch) <a href="http://iris-forum.gpotato.com/viewtopic.php?f=4&amp;t=5787&amp;sid=e6983b33daeb3645a82786af250168eb">will be released on January 26th</a>, bringing along a new dungeon, new monsters, and four new maps to accompany a boost in the level cap to level 60. The update also contains several bug fixes and mechanical tweaks, including the removal of the "Force" mechanic to help balance Battlefield encounters.<br />
<br />
All of the new areas to explore will contain monsters between levels 50-62, with the new dungeon Wood Garden limited to players at level 40 or higher. There's also a new PvP zone dubbed Spirit's Shelter, featuring a field boss for players to spar against as well as wandering cactus monsters. <em><a href="http://massively.joystiq.com/tag/Iris-Online/">Iris Online</a></em> players will luckily not have to wait too long for <a href="http://iris-forum.gpotato.com/viewtopic.php?f=4&amp;t=5787&amp;sid=e6983b33daeb3645a82786af250168eb">the game's additions</a>, but the new visual additions to the gallery below will help tide players over until the patch drops.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/iris-online-screenshots/">Iris Online Screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irissandfalldesert_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irisabysmalshore_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/">Iris Online expansion slated for the 26th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19813198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/iris-online-expansion-slated-for-the-26th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expansions</category><category>f2p</category><category>free-to-play</category><category>free-to-play-expansion</category><category>gala-net</category><category>gallery</category><category>gpotato</category><category>iris</category><category>iris-online</category><category>level-cap</category><category>level-cap-raise</category><category>levels</category><category>mini-expansion</category><category>new-areas</category><category>patch</category><category>patches</category><category>screenshot</category><category>screenshots</category><category>update</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 24 Jan 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes launching the Strike Pack in February]]></title><link>http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/</guid><comments>http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/coh-strikepack-epl-120.jpg" /></a></div>
<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> has been firing on all cylinders for this month's announcements, <a href="http://massively.joystiq.com/2011/01/10/producers-letter-for-city-of-heroes-hints-at-the-future-and-pro/">promising a great deal</a> <a href="http://massively.joystiq.com/2011/01/17/city-of-heroes-to-celebrate-7th-year-with-special-anniversary-bo/">to come in the next few months</a>. One of those promises was an addition to <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a>'s list of feature in a smaller update, and now that's been both dated and expanded upon. The Strike Pack is due out in early February, and it promises to give players both a chance to improve Incarnate abilities even further and more opportunities to gather the all-important materials for same.<br />
<br />
According to Black Scorpion, starting with the launch of the Strike Pack, a single co-op Task Force (or a Strike Force and a Task Force) will be designated as a Weekly Strike Target, with characters earning double merits and a special Incarnate item for the first completion in a week. The Incarnate item is the key to unlocking the upper tiers of the Alpha Slot, which apply an effective level shift to your character, allowing said character to count as level 51 for purposes of hitting, missing, dodging, and so forth. Special badges are also promised for running the Weekly Strike Target multiple times, which should help keep <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> active for everyone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/">City of Heroes launching the Strike Pack in February</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19808610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/20/city-of-heroes-launching-the-strike-pack-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-level</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>incarnate</category><category>incarnate-system</category><category>issue-19</category><category>level</category><category>levels</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>strike-force</category><category>strike-pack</category><category>task-force</category><category>weekly-strike-target</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 20 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your longest journey to the level cap?]]></title><link>http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/</guid><comments>http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/aionsorc.jpg" /></a></div>
So I recently hit the level cap (again) in <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and it got me to thinking about how rare an occasion that really is. While I've played a huge number of MMORPGs over the years, I can count the number of times I've managed to reach the mythical endgame on one hand. I came close on a couple of occasions (notably in <a href="http://aiononline.com"><em>Aion</em></a> and <a href="http://lotro.com"><em>Lord of the Rings Online</em></a>) only to have an expansion come out and bump the cap beyond the reach of an unrepentant game-hopper.<br />
<br />
Recently I've returned to Atreia for a bit of dabbling, and given the stately pace of <a href="http://ncsoft.com">NCsoft's</a> updates, it looks like I might possibly max out at 55 in the near future. If and when that momentous occasion occurs, my Sorcerer will be well over a year in the making. Conversely, I'm about to ding 50 on my first <a href="http://globalagendagame.com"><em>Global Agenda</em></a> character even though I only started playing the game in October. These two titles sit at opposite ends of the MMO progression spectrum. One has been watered down from its grindy roots but still boasts a disheartening 50-to-55 summit, while the other is expressly designed for lighting-fast progression (made even faster by boosts from <a href="http://www.hirezstudios.com/">Hi-Rez's</a> store). <br />
<br />
Today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> is all about leveling speed. What's yours? What is the longest time frame you've ever spent maxing out a character?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/">The Daily Grind: What's your longest journey to the level cap?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Dec 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/22/the-daily-grind-whats-your-longest-journey-to-the-level-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aoc</category><category>game-discussion</category><category>gamer-discussion</category><category>global-agenda</category><category>grind</category><category>hi-rez-studios</category><category>leveling</category><category>levels</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>ncsoft</category><category>progression</category><category>tdg</category><category>the-daily-grind</category><category>time</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 22 Dec 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do we level too fast?]]></title><link>http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/</guid><comments>http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/levelup.jpg" /></a></div>
The old timer shifted the toothpick from one side of his mouth to the other before launching a wad of foul blackness into a nearby spittoon. "Leveling?" he cackled. "Is that what you kids today call it? This fancy-pantsy autobahn of progression from zero to infinity in under a week? Why, back in my day, leveling came at a snail's pace -- no, <em>with</em> snails; you could actually see their progress. We strained forward, fighting for every millimeter of experience bar. Of course, if we got ourselves killed, the game'd just kick us on our backs, leer into our losery faces, and take a good chunk of that experience away."<br />
<br />
His eyes grew distant and haunted as he dredged up the memories. "Of course..." His voice faltered. "Of course, that was nothing compared to Hell Levels. We lost many good souls during Hell Levels, minds broken by the drudgery. Now take me back inside -- it's time for Jeopardy!"<br />
<br />
Hey you! Internet person! What do you think -- do we level too fast in MMOs these days? Is leveling just a joke now, a minor speedbump on the way to the "real" game? Or do you appreciate the faster pace?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/">The Daily Grind: Do we level too fast?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Dec 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19756821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/14/the-daily-grind-do-we-level-too-fast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>experience</category><category>hell-levels</category><category>jeopardy</category><category>level</category><category>leveling</category><category>levels</category><category>opinion</category><category>spittoon</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Dec 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV sends the November update live]]></title><link>http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/</guid><comments>http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-nvu-epl-1125.jpg" alt="" /></a></div>
Everyone in the US got to spend the day gorging on turkey and pie, but <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> players got to gorge themselves on something else -- a large patch. The far-reaching <a href="http://massively.joystiq.com/tag/November-version-update/">November version update</a> has gone live as of yesterday evening, bringing with it a host of updates and improvements to help bring the game up to speed in both content and accessibility. While <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e">the patch notes</a> focus on enhancing the play experience, the improvements should be well-received by many players.<br />
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Among the more significant gameplay changes are the movement of skill points to an end-of-combat reward in the same manner as experience points and the reduction of points needed for ranks 11 through 31. The UI response time has been improved, and the widgets of the interface have been changed around to make the game more accessible and responsive. Synthesis materials have been altered, inventory space has increased, and the high-quality drops that once clogged inventories are being streamlined. All of the details can be <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e">found in the patch notes</a>, a veritable feast of good news for <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> players from a very appropriate day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/">Final Fantasy XIV sends the November update live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adjustments</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-november-update</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>inventory</category><category>level-curve</category><category>leveling</category><category>levels</category><category>november-version-update</category><category>patch</category><category>patches</category><category>skill-points</category><category>square</category><category>square-enix</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 26 Nov 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Merge this!]]></title><link>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</guid><comments>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ponder.jpg" alt="" /></a></div>
Server mergers are coming this week to <a href="http://www.everquest2.com"><em>EverQuest II</em></a>, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could be merged in the world of Norrath.<br />
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In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I'll consider how merging tokens, towns, classes, gods, guild halls and more could benefit <em><a href="http://massively.joystiq.com/category/everquest-ii/">EQII</a></em>. Join me past the cut!<p><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark">Continue reading <em>The Tattered Notebook: Merge this!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/">The Tattered Notebook: Merge this!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>classes</category><category>deities</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>guild-hall</category><category>guild-halls</category><category>Levels</category><category>loot</category><category>merge</category><category>merger</category><category>mergers</category><category>opinion</category><category>races</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>spells</category><category>the-tattered-notebook</category><category>tokens</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 15 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Maps and quest levels explained for Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=1e61594542692375bcf4e3f19739271b62246c3b"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxiv-map-epl-1025.jpg"  alt="" /></a></div>
Since the earliest days of MMOs, players have asked a very simple question: "Where the heck am I?"  And thankfully, the ubiquitous in-game map is there to provide an answer to the question.  Of course, it's all too easy to feel a bit lost anyway with <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s maps, which are long on flavor and in-game writing and a bit short on what the various symbols actually mean.  So <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=1e61594542692375bcf4e3f19739271b62246c3b">the most recent developer dispatch</a> on the official player site has clarified the symbols on the map and helped explain where to find crucial information.<br />
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In addition, the dispatch covers the game's strength-indicating icons for monsters, as well as the intervals for new quests.  There are also unlocking intervals for new class-specific guildleves, both regional and local.  It's a good incentive to continue leveling a few classes instead of dabbling too broadly, something that's a definite possibility with <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s permissive cross-class system.  Take a look at the full dispatch for more details on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=1e61594542692375bcf4e3f19739271b62246c3b">the most recent round of developer-answered questions</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/">Maps and quest levels explained for Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=1e61594542692375bcf4e3f19739271b62246c3b>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19688773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/25/maps-and-quest-levels-explained-for-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>class-guildleves</category><category>class-quests</category><category>class-specific-quests</category><category>classes</category><category>deciphering</category><category>destination</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>flavor</category><category>guildleves</category><category>icons</category><category>leveling</category><category>levels</category><category>location</category><category>map</category><category>maps</category><category>monster-strength</category><category>navigation</category><category>party-versus-party</category><category>shorthand</category><category>square</category><category>square-enix</category><category>strength</category><category>strength-gauges</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Because of reasons!]]></title><link>http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/</guid><comments>http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-mmr.jpg" alt="" /></a></div>
It's weird to say it, but <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> feels like it's still on the cusp of a storm. <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rog</em><em>ue</em></a> was a fine expansion, but it doesn't have the sense of breaking that built-up tension, that feeling of something major just over the horizon. Or perhaps it's just me, perched out on my metaphorical porch and loudly proclaiming that this next one is going to be the big one, as I puff on my metaphorical corn-cob pipe and look across the metaphorical skyline of rural Metaphorbraska.<br />
<br />
OK, that one kind of got away from me there, but what I was trying to get at was that it's time for another question-and-answer session for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> and that I don't think I'm the only person feeling like <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a> might hold some great secret. We'll know soon enough, although right now it's time for <a href="http://massively.joystiq.com/tag/Issue-20/">Issue 20</a>'s super-secret beta, which even I don't know about just yet. I'm very curious. On to the questions!<p><a href="http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Because of reasons!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/">A Mild-Mannered Reporter: Because of reasons!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/a-mild-mannered-reporter-because-of-reasons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcs</category><category>character-types</category><category>characters</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>featured</category><category>fitness</category><category>going-rogue</category><category>gr</category><category>issue-19</category><category>issue-20</category><category>levels</category><category>limits</category><category>ncsoft</category><category>nda</category><category>paragon</category><category>paragon-studios</category><category>story</category><category>story-arc</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 06 Oct 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[September version update live for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xi"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxi-update-epl-908.jpg"  alt="" /></a></div>
It's a good day to be in Vana'diel, as <a href="http://www.playonline.com"><em>Final Fantasy XI</em>'s</a> much-awaited <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> is now up and running on the live servers. That means another increase in the level cap, new missions for <a href="http://www.playonline.com/ff11us/altana/index.html"><em>Wings of the Goddess</em></a>, and many other improvements to the game. The full list of changes may be found in the <a href="http://www.playonline.com/pcd/verup/ff11us/detail/5835/detail.html">official patch notes</a>, which also include a few pieces of information not previously disclosed. <br />
<br />
As expected, the majority of the changes center around the increase of the level cap to 85, complete with levels for the previewed new abilities and traits. There are also several smaller quality of life improvements, and the usual array of bug fixes across the board. Players waiting for the update to download (which can take quite some time, as any <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> veteran can attest) can <a href="http://www.playonline.com/pcd/verup/ff11us/detail/5835/detail.html">peruse the full list of changes</a> and get ready for some interesting new experiences.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/">September version update live for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/verup/ff11us/detail/5835/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19625902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/september-version-update-live-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssea</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-updates</category><category>level-cap</category><category>levels</category><category>missions</category><category>patches</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>updates</category><category>wings-of-the-goddess</category><category>wotg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 08 Sep 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[More details on the new abilities coming to Final Fantasy XI]]></title><link>http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxi-levelup-epl-825.jpg" /></a></div>
September is going to be a big month for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and not just because of <a href="http://www.finalfantasyxiv.com">its big brother</a> launching toward the end of the month. The <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> will steamroll on to the servers early in the month, and it will bring along with it an increase in the level cap once again. With another large jump in levels, new abilities are coming, and <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> has put together <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5757/detail.html">a small preview of what's coming</a> with the next increase.<br />
<br />
While the details on recast timers and such are still to come, there should be many happy dances from certain jobs. Dragoons are getting a new jump ability, thieves are joining the same team as dancers insofar as they grab dual wield as an innate trait, and dancers themselves grab a new step. Take a look at <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5757/detail.html">the full rundown of previewed additions</a> on the official site, and keep your eyes peeled for more news as the September version update draws closer for <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/">More details on the new abilities coming to Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19608427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-abilities</category><category>classes</category><category>dancers</category><category>dragoons</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>job-abilities</category><category>job-traits</category><category>jobs</category><category>level-cap</category><category>level-update</category><category>levels</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>thieves</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The collective jealous community glance]]></title><link>http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/</guid><comments>http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-moglog-comm-epl-722.jpg" /></a></div>
It's a hard time to be playing <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>. On the one hand, it ought to be a great time -- a lot of neat features were included with the <a href="http://massively.joystiq.com/tag/June-version-update/">June version update</a> (several of which I waxed poetic about in the <a href="http://massively.joystiq.com/2010/07/22/our-tour-through-final-fantasy-xis-june-update-and-visions-of-a/">recent developer tour</a>), and there's quite a roadmap for the months ahead. But that roadmap also has an enormous bump that's shaped like a 14... specifically, <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. Or maybe it's just me. All I know is that the next thousand-plus hours can't pass quickly enough. (Although <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> should really take the edge off.)<br />
<br />
But this column isn't just about me and my hangups -- it's about the community. It's especially about community this week, as we're taking a look at all of the insanity running through various discussions far and wide. Square certainly has given us plenty to talk about over the past month, whether you're avidly playing <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> or just looking forward to <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a>. So let's look at some noteworthy threads while I stare longingly at the promised game.<p><a href="http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/" rel="bookmark">Continue reading <em>The Mog Log: The collective jealous community glance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/">The Mog Log: The collective jealous community glance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19563804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/24/the-mog-log-the-collective-jealous-community-glance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssea</category><category>casual</category><category>community</category><category>dead-horses</category><category>discussions</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>george-carlin</category><category>hardcore</category><category>june-version-update</category><category>level-cap</category><category>level-speed</category><category>levels</category><category>quest-auto-complete-9000</category><category>release</category><category>release-date</category><category>square</category><category>square-enix</category><category>strawman</category><category>visions-of-abyssea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online bringing in old favorites and old unknowns]]></title><link>http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/</guid><comments>http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sto-askcryptic-epl-710.jpg" /></a></div>
The <a href="http://www.startrekonline.com"><em>Star Trek</em> <em>Online</em></a> team has <a href="http://massively.joystiq.com/2010/07/01/craig-zinkievich-leaving-star-trek-onlines-bridge/">gone through some shakeups recently</a>, not to mention a touch of controversy regarding <a href="http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/">the most recent addition to the game's microtransaction store</a>. But <a href="http://www.startrekonline.com/node/1888">the newest Ask Cryptic</a> should buy them a little bit of good will, considering that they've announced the upgraded ships for Vice Admirals -- specifically, a Galaxy-class that can separate, an Intrepid-class with ablative armor, and a Defiant<em>-</em>class with a cloaking device. It's the sort of stuff that any fan of the series would be hard-pressed not to grin about.<br />
<br />
Most of the other questions are equally concerned with the upcoming <a href="http://massively.joystiq.com/tag/Season-2/">Season 2</a>, which promises to bring in the Federation Diplomatic Corps as well as the ancient enemies of the klingons, the fek'ihri. The latter hasn't been seen or mentioned prior, which suggests that there might be some very interesting story explanation for why the race has been absent if they share an old rivalry. Take a look at <a href="http://www.startrekonline.com/node/1888">the full list of questions</a> for more bits and pieces on <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>'s future, up to and including <a href="http://www.facebook.com">Facebook</a> integration. (Optional integration, that is. No one's about to start up <a href="http://massively.joystiq.com/2010/07/09/blizzard-backs-down-on-real-id/">the mess of the week</a> again.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/">Star Trek Online bringing in old favorites and old unknowns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/1888>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/11/star-trek-online-bringing-in-old-favorites-and-old-unknowns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>level-cap</category><category>levels</category><category>patches</category><category>season-2</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>sto-season-2</category><category>trek-online</category><category>updates</category><category>upgrades</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 11 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[More information on the stats of Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxiv-stats-epl-625.jpg" alt="" /></a></div>
With <a href="http://massively.joystiq.com/2010/06/27/video-highlights-the-differences-in-final-fantasy-xiv-test-versi/">the changes</a> coming to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> after the first round of public testing, there are many older concepts going away, newer concepts coming in, and more than a few ideas that the community railed against which have been gutted long before release. The most recent issue of <a href="http://massively.joystiq.com/tag/Dengeki/">Dengeki</a> has taken a look at <a href="http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59">some of the hard mechanics and numbers</a> in the current test version, and that results in some interesting pieces of new information compared to what we already knew.<br />
<br />
HP, MP, and TP, previously stats that could be raised as a character's physical level improved, now increase automatically with physical level. Three stats -- Agility, Charisma, and Luck -- have been yanked, with the six remaining stats (Strength, Vitality, Dexterity, Piety, Mind, and Intelligence) still raised via points. It also appears that damage will be applied to various parts of a monster's body, allowing for tricks such as disabling a monster's special attacks via careful targeting. While we don't know quite enough to start down the road toward min-maxing characters in <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a>, we're getting a clearer picture of <a href="http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59">the game's operation</a> every day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/">More information on the stats of Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/7047-new-dengeki-information-battle-damage-action/?s=d1699e14a1e1b55c66e1b3c2ec0dad59>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19531551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/more-information-on-the-stats-of-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>dengeki</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>level-bonuses</category><category>levels</category><category>location-damage</category><category>numbers</category><category>square</category><category>square-enix</category><category>stats</category><category>targeting</category><category>translations</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 27 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI rolls out the information on the level cap increase]]></title><link>http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/</guid><comments>http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://wiki.ffxiclopedia.org/wiki/Maat"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-levelcap-epl-611.jpg" /></a></div>
While we knew that the level cap was going to be raised soon in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, we hadn't heard much in terms of official details from <a href="http://massively.joystiq.com/tag/SquareEnix/">Square-Enix</a>. The silence <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html">has been broken</a>, and while the official announcement neither confirms nor denies that <a href="http://wiki.ffxiclopedia.org/wiki/Maat">the world's most insanely fit old man</a> will be coming around for more limit breaking, it does offer a few interesting data points regarding the increase. This first round of increases will expand characters to level 80, complete with new equipment and <a href="http://massively.joystiq.com/2010/05/24/final-fantasy-xi-frees-up-chains-of-promathia/">newly relevant areas</a> to suit those at the maximum level.<br />
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On the negative side, certain main job abilities are confirmed to be unavailable with the concurrent jump in subjob level. The White Mage "Afflatus" skills and a Ninja's Yonin and Innin abilities will be locked away from use by main jobs. A Ranger's Shadowbind and a Scholar's Accession and Manifestation skills will also be usable, but in a weakened state. Other than these limitations, however, it's <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html">full speed ahead for the expanded caps</a> in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> -- and we can only hope that the silence on a new limit break might mean there isn't one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/">Final Fantasy XI rolls out the information on the level cap increase</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/final-fantasy-xi-rolls-out-the-information-on-the-level-cap-incr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>job-level</category><category>june-version-update</category><category>level-cap</category><category>leveling</category><category>levels</category><category>limit-breaks</category><category>maat</category><category>restrictions</category><category>square</category><category>square-enix</category><category>subjobs</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[A preview of the new weaponskills in Final Fantasy XI's June version update]]></title><link>http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/</guid><comments>http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-weaponskills-epl-604.jpg" /></a></div>
We're in June now, and as the name would suggest, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s <a href="http://massively.joystiq.com/tag/June-version-update/">June version update</a> is on its way to bring food and water and smite our enemies. It also will bring the first increase to the level cap in a long time, which means new subjobs, new areas for leveling, and new weaponskills. The last item on the list is something so obvious that it's almost fallen by the wayside, but <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> made sure to return our attention to the upgrades via a new video on the official site.<br />
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In the event that you don't feel like waiting on the download, we've taken the liberty of putting the video available for your viewing after the break. Some of the actual weapon animations look a bit standard, but others use the more dramatic animations reserved for high-end attacks (such as Bora Axe). While we don't yet know important tidbits such as which elements the skills will be for skillchain purposes, take a look past the cut to get some impression of what your job of choice in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> will gain with its new levels.<br />
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[ Thanks to FusionX for the tip! ]<p><a href="http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/" rel="bookmark">Continue reading <em>A preview of the new weaponskills in Final Fantasy XI's June version update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/">A preview of the new weaponskills in Final Fantasy XI's June version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jun 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19503848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/05/a-preview-of-the-new-weaponskills-in-final-fantasy-xis-june-ver/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>june-version-update</category><category>level-cap</category><category>levels</category><category>patches</category><category>skills</category><category>square</category><category>square-enix</category><category>updates</category><category>videos</category><category>weaponskills</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 Jun 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Aika previews Ashes of Betrayal and announces launch date]]></title><link>http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/</guid><comments>http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/aika/" rel="tag">Aika</a></p><div style="text-align: center;"><a href="http://aika.gpotato.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/aika-expansion-epl-525.jpg" /></a></div>
The turnaround on <a href="http://aika.gpotato.com/"><em>Aika</em></a>'s upcoming expansion has been more than acceptable. The announcement of <em><a href="http://massively.joystiq.com/tag/Ashes-of-Betrayal/">Ashes of Betrayal</a></em> came <a href="http://massively.joystiq.com/2010/05/19/aika-teases-their-upcoming-expansion/">very recently</a>, and already we have a target date of June 17th for release. But if that weren't enough, the development team has been hard at work with the new region of Darkrane Forest, creating both new lore and new art for the region.<br />
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Home to the half-bird, half-human Kynari, the forest was peaceful until the recent coup performed by the Kynari Darkrane, killing High Castor Isaiah and throwing the region into turmoil. Players will take on the sizable task of restoring order with the help of Isaiah's son Hakks, as well as uncovering the dark forces behind Darkrane's rise to power, including a new instanced dungeon.<br />
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There will also be new equipment and skill improvements, starting at level 51. We have screenshots of the new armor available to the Conqueror and Templar, the highest tier of growth for the Warrior and Paladin classes, as well as some of the enemies you'll face in the forest and a map of the region. Take a look at our gallery, and get ready for <em><a href="http://massively.joystiq.com/category/Aika/">Aika</a></em>'s expansion due in less than a month.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aika-expansion-preview/">Aika Expansion Preview</a></strong></p><a href="http://massively.joystiq.com/photos/aika-expansion-preview/#3013979"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/aikadarkrane-xylemia_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aika-expansion-preview/#3013980"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/aikadarkraneanglers_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aika-expansion-preview/#3013981"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/aikapaladinnewarmor_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aika-expansion-preview/#3013982"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/aikawarriornewarmor_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aika-expansion-preview/#3013983"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/darkranemap_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/">Aika previews Ashes of Betrayal and announces launch date</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 May 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19491134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/26/aika-previews-ashes-of-betrayal-and-announces-launch-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aika</category><category>aika-online</category><category>ashes-of-betrayal</category><category>backstory</category><category>betrayal</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>instance</category><category>instanced-dungeon</category><category>level-cap</category><category>levels</category><category>lore</category><category>specialization</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 26 May 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Community (roundup)]]></title><link>http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/</guid><comments>http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ffxi-moglog-comm-epl-520.jpg" alt="" /></a></div>
The state of higher education in Vana'diel is, quite frankly, appalling. It's easy enough to see why -- all of the <a href="http://wiki.ffxiclopedia.org/wiki/Scholar">Scholars</a> are out doing field work instead of staffing any sort of university. Oh, sure, Windurst has its facilities, but most of the professors are too busy chasing skirts or <a href="http://wiki.ffxiclopedia.org/wiki/Shantotto">trying to take over the world</a> to bother enlightening any of the students. Let's face it, the only real chance that anyone has of learning anything when it comes to <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> is the <a href="http://en.wikipedia.org/wiki/Community_%28TV_series%29">community</a>.<br />
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It's been a fairly quiet month in terms of big news bursts, but <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is still a hot subject of conversation for reasons we can't even begin to fathom. And we've been getting more information on the lore of the game, certainly. Meanwhile, we've got a new version update en route for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, so while there hasn't been a great deal <em>new</em> to chat over, there's certainly plenty of things to speculate on. Take a look at some of the community threads we've been pointed to or found after the break.<p><a href="http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/" rel="bookmark">Continue reading <em>The Mog Log: Community (roundup)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/">The Mog Log: Community (roundup)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19483416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/the-mog-log-community-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eco-warrior</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>level-cap</category><category>levels</category><category>limit-break</category><category>lore</category><category>map</category><category>maps</category><category>patches</category><category>scolars</category><category>square</category><category>square-enix</category><category>updates</category><category>vanafest-2010</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you a collector?]]></title><link>http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/</guid><comments>http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Collection"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/tdg-collecting-epl-405.jpg"  alt="" /></a></div>
In most MMOs on the market today, there are several different classes and races. Even if you're in the rare game that arguably has neither, there are still skills to be leveled, achievements to be earned, missions to be played. For some people, all of these things are mostly means to an end. But others look at a list of <a href="http://www.guildwars.com">ten classes</a>, or <a href="http://www.worldofwarcraft.com">nine races</a>, or even <a href="http://www.playonline.com">eleven summon spells</a> as a to-do list. If it can be leveled, they will level it; if it can be acquired, it will be theirs. <br />
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The joy of MMOs is in part the fact that many goals are set by players, and the collectors do a marvelous job of setting one for themselves. Some goals, like collecting every little vanity pet in a game that offers them, can be accomplished as a side-goal to the core leveling process. Others, like leveling every class, can even <a href="http://www.cityofheroes.com">require more character spaces than the game normally gives you</a>. Do you have overarcing collection goals when you play games? What are they? Do they interfere with your normal play, or are they the whole reason you keep playing?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/">The Daily Grind: Are you a collector?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Apr 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19426891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/06/the-daily-grind-are-you-a-collector/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>character-spaces</category><category>classes</category><category>collections</category><category>leveling</category><category>levels</category><category>one-of-each</category><category>pets</category><category>races</category><category>tdg</category><category>the-daily-grind</category><category>vanity-pets</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 06 Apr 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Leveling, the playing field]]></title><link>http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/</guid><comments>http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/sto-leveling-epl-301.jpg"  alt="" /></a></div>
They might be called <a href="http://www.cityofheroes.com">security levels</a>, they might be <a href="http://www.ddo.com">split between ranks and levels</a>, they might <a href="http://www.startrekonline.com">disguise themslves as skill grinds</a>. But in pretty much any MMO you care to name, there will be levels of some kind. (The only exception that springs to mind is <a href="http://www.secondlife.com"><em>Second Life</em></a>, and <a href="http://www.brokentoys.org/2007/07/14/utopia-hidden-underground-another-look-at-sl/">even that can be argued</a>.) Generally, it's accepted that the most meat to the game will come after you've made it to the apex of the leveling curve, whether it's a low cap or a high one. But that's not when you started liking the game -- no, even though most players see it as an impediment to getting to the good part, the leveling game is what first hooks you on the game as a whole. <br />
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So today, we ask a simple question -- what game have you played where you most enjoyed the leveling process? Forget all of the endgame nonsense, whether you had <a href="http://www.playonline.com">a broad endgame</a> or <a href="http://www.champions-online.com">a fairly narrow one</a>. When did you just enjoy the path toward the endgame, perhaps even enough to be a bit saddened when it was over? Or have you always wanted to just get to the end without bothering with the whole "journey" element?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/">The Daily Grind: Leveling, the playing field</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Mar 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19378079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/the-daily-grind-leveling-the-playing-field/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disguised-levels</category><category>endgame</category><category>journey</category><category>level-grinding</category><category>level-up</category><category>leveling</category><category>leveling-up</category><category>levels</category><category>process</category><category>second-life</category><category>sl</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 02 Mar 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When do levels get ridiculous?]]></title><link>http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/</guid><comments>http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-daily-grind"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tdglevelcap.jpg" /></a></div>
Level 80.  Level 90.  Level 100.  Level 310.  Some games have a level cap <a href="http://www.aionsource.com/forum/news-announcements/74304-western-aion-servers-see-their-first-level-50s.html">that only goes up to 50</a>, while <a href="http://rappelz-forum.gpotato.com/viewtopic.php?f=4&amp;t=600813">other games</a> sometimes have level caps that send you into the upper 100s.  What's the difference between a level 50 capped character and a level 100 capped character?  Sometimes, it's not much at all.<br />
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So here's today's question: When do level numbers begin to seem silly to you?  Is level 80 pushing the bounds of too many levels, or is that thought specifically reserved for level 90?  Is it a higher number?  Or do level numbers cease to phase you at all at this point, as you've leveled enough in all of your games to be considered as level eleventy billion?<br />
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Insert your thoughts into the comment box, and let the discussions flow!<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/">The Daily Grind: When do levels get ridiculous?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19315346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/16/the-daily-grind-when-do-levels-get-ridiculous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>level-cap</category><category>levels</category><category>opinion</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 16 Jan 2010 08:00:00 EST</pubDate></item></channel></rss>
