Posts tagged levels 
The Daily Grind: How important is endgame progression to you?
For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these ...
The Daily Grind: Do you grind for max level prior to a cap increase?
So Rise of the Hutt Cartel descended on Star Wars: The Old Republic last week, bringing with it some new content and five additional levels. BioWare hosted a series of double XP weekends leading up to the expansion's early release, presumably to aid players in getting a few of their avatars to ...
Enter at Your Own Rift: The burden of leveling
I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too ...
Firefall video blog says farewell to levels, hello to skill
The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system ...
Five top tips for your first few days of Diablo III
Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken ...
Iris Online opens the Lost Temple of Atlantis
Iris Online players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's exactly that kind, as today's update opens four new zones ...
The Daily Grind: Should MMOs bestow account rewards based on character power?
A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to your accounts or your characters. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's ...
The Daily Grind: How often do you want new abilities?
We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. Guild Wars will give players new abilities all the time, whether or ...
The Daily Grind: Do you rush to endgame?
Welcome to the endgame... the endgame of 2011! We gamers love to say that MMOs are about the journey, not the destination, but that doesn't seem to stop us from zipping up the levels the instant a game or expansion launches. Hardcore players had hit level 50 in Star Wars: The Old Republic within ...
Leaderboard: Level-based vs. skill-based
When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or ...
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Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



