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Posts tagged leveling

Guns of Icarus Online overhauls progression and matching

The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of...

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Star Trek Online: Delta Rising is live today

It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel...

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Flameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experience

Guild Wars 2's second feature pack dropped last week, bringing balance changes, new collection achievements, a rework of the trading post, and upgrades to the new player experience. Reactions to the last have been mixed, to say the least: Some of us like them, some of us are neutral on the subject,...

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Captain's Log: Star Trek Online's expansion and communication

So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be...

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Guild Wars 2 is revamping the new player experience

If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics,...

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The Road to Mordor: Has LotRO grown too big for its own good?

Jumping into an MMO that's been out for several years -- let's call it "more than five" -- lends itself to several blessings and curses. While the game has more content, stability, and a playerbase that isn't drunk on launch drama, it can be overwhelming and even lonely to the latecomer who is just...

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The Think Tank: Building an MMO without levels

Welcome back to another Think Tank! This week, I charged the Massively team with a single task: Elevator-pitch an MMO without levels. What should an MMO without levels look like? Can it even be done in this modern MMO era? Here's what we came up with -- we'd love to hear your take too....

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The Daily Grind: Have you ever come back to a game for the double XP?

I logged into Star Wars: The Old Republic this weekend and came to a sad realization. I really don't want to play it any more. I'm a huge Star Wars fan, so I usually find something to like about the game even though themepark mechanics and eternal gear grinds aren't my first choice. Lately I lack...

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Albion Online redefines character progression through the Destiny Board

Albion Online is ditching the traditional level grind mechanic for something they call the Destiny Board that allows for more control and specialization for characters. The Destiny board was molded entirely by the feedback of players who were unhappy with the previous version that saw...

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The Daily Grind: Have you ever been put off by double XP?

Marvel Heroes features a bunch of firsts for me. It's my first prolonged exposure to the Marvel universe. It's the first ARPG I've enjoyed, and it's the first game that's kind of annoyed me with its promotional XP bonuses. Let me explain. I hate leveling in MMOs. I don't play MMOs for leveling...

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