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Posts tagged leveling

Flameseeker Chronicles: Guild Wars 2's post-feature pack experience

On April 15th Guild Wars 2 got its first feature pack, as packed with features as advertised. After the first day or so of trying to figure out where our town clothes disappeared to, it's becoming clear how much has changed: There's a lot more to take in and adjust to than might be immediately...

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The Daily Grind: Do you feel pressured to level faster?

I've been playing Elder Scrolls Online pretty much daily since early release, but I just now dinged level 25 on my main character. I'd probably be a bit further along if I hadn't been consumed with altitis and some early-game decisional paralysis, not to mention I've spent a significant chunk of...

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World of Warcraft's new Warlords of Draenor trailer wishes you were here

So your friends in World of Warcraft have finally convinced you to come back to the game. Great, but they're all Level 90 and you're Level Seriously Who Even Cares. They're decked out in epic garments while you're apparently dressed like some sort of drifter with plate armor. What are you going to...

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The Soapbox: Old content should stay relevant

The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep...

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MMO Mechanics: Comparing vertical and horizontal progression

MMO players strive to obtain some kind of tangible progression each play session, but the method by which that progression is delivered varies greatly across the genre. Archetypal themepark titles frequently rely on level-based progression that culminates in climbing through gear tiers at endgame,...

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Tamriel Infinium: What to do in The Elder Scrolls Online besides PvP

As a part of my series of articles that explain some of the core features of The Elder Scrolls Online, I want to talk about what most people would consider obvious activities in the MMOs, but because of the way ZeniMax has advertised the game up to this point, many casual followers have come to...

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The Daily Grind: Do you track your progress?

For most of my time in MMOs, I have had a spreadsheet. It tracks my levels in various game-relevant categories, it tracks my income over the past several days, it tracks my assets, and so forth. At a glance, it tells me everything I know about where I am in a given game... even if I know that it's...

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MMO Mechanics: Kill 10 rats can be fun!

Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...

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Hyperspace Beacon: Leveling to max in SWTOR in less than a day

Periodically, the producers at BioWare will throw players a gift of double XP for a weekend in Star Wars: The Old Republic, or in the case of last July, three weekends. Over the American Thanksgiving holiday, SWTOR did it again, and I decided that I was going to take full advantage of it. Laura...

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The Elder Scrolls Online shows off the process of building a character in a new video

One of the key features of The Elder Scrolls Online is building a character the way you want to play. It's been stated time and again that the game will allow you to build the sort of character you want rather than force you into a predefined setup. But what does the process look like in action?...

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