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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lost Pages of Taborea: Level 62 growing pains]]></title><link>http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/</guid><comments>http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/massivelychasingaftertheboneheader.jpg" alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/2010/10/25/lost-pages-of-taborea-guide-to-pumpkin-festival/">Halloween</a> has stubbornly refused to leave the land of Candara and is relentlessly holding monster parades around the clock. While it may be boring some, other persistent folk are probably stock-piling enough candy to make it all the way to next Halloween. So while we conveniently ignore the Pumpkin Prince, I want look ahead to the coming new zone.<br />
<br />
I've been steadily finding great content on the <em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a></em> forum, and the new level-cap increase is a hot subject right now. When <a href="http://massively.joystiq.com/2010/05/03/lost-pages-of-taborea-a-look-into-chapter-three/">chapter 3</a> rolled out, we knew we'd be seeing the maximum level raised to 60, but this new one wasn't expected, especially not so soon. This new level cap will take us into <a href="http://massively.joystiq.com/2010/11/27/runes-of-magic-shows-off-new-limo-desert-trailer/">Limo Desert</a> and to level 62. That means at least one new dungeon, new quests and most likely new armor. There's more than a few in the <a href="http://www.massively.com/category/runes-of-magic/"><em>Runes of Magic</em></a> community, including CM Swag, who have voiced their opinions both for and against another raise in levels so soon. Let's take a look at the situation that this presents, and I'll give my opinion on the new level cap.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/">Runes of Magic - Limo Desert</a></strong></p><a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/#3621304"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/untitled_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/#3621234"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rascrnshot20101130163706_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/#3621235"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rascrnshot20101130163826_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/#3621236"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rascrnshot20101130163836_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/runes-of-magic-limo-desert/#3621237"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rascrnshot20101130163946_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Level 62 growing pains</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/">Lost Pages of Taborea: Level 62 growing pains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Nov 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19735336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/29/lost-pages-of-taborea-level-62-growing-pains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-quests</category><category>experience-gain</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>kawaks-tomb</category><category>level-curve</category><category>limo-desert</category><category>lost-pages-of-taborea</category><category>new-dungeon</category><category>new-zone</category><category>patch</category><category>patch-3.0.6</category><category>phirius-token</category><category>progression</category><category>quests</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>treasures-of-the-desert</category><category>update</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 29 Nov 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV sends the November update live]]></title><link>http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/</guid><comments>http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-nvu-epl-1125.jpg" alt="" /></a></div>
Everyone in the US got to spend the day gorging on turkey and pie, but <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> players got to gorge themselves on something else -- a large patch. The far-reaching <a href="http://massively.joystiq.com/tag/November-version-update/">November version update</a> has gone live as of yesterday evening, bringing with it a host of updates and improvements to help bring the game up to speed in both content and accessibility. While <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e">the patch notes</a> focus on enhancing the play experience, the improvements should be well-received by many players.<br />
<br />
Among the more significant gameplay changes are the movement of skill points to an end-of-combat reward in the same manner as experience points and the reduction of points needed for ranks 11 through 31. The UI response time has been improved, and the widgets of the interface have been changed around to make the game more accessible and responsive. Synthesis materials have been altered, inventory space has increased, and the high-quality drops that once clogged inventories are being streamlined. All of the details can be <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e">found in the patch notes</a>, a veritable feast of good news for <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> players from a very appropriate day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/">Final Fantasy XIV sends the November update live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/final-fantasy-xiv-sends-the-november-update-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adjustments</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-november-update</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>inventory</category><category>level-curve</category><category>leveling</category><category>levels</category><category>november-version-update</category><category>patch</category><category>patches</category><category>skill-points</category><category>square</category><category>square-enix</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 26 Nov 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The natives are restless]]></title><link>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</guid><comments>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-moglog-1284598876.jpg" alt="" /></a></div>
Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> had just been announced as the official title for the game <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV#Development">code-named "Rapture"</a> and unofficially codenamed "the sequel to <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart.<br />
<br />
This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)<p><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark">Continue reading <em>The Mog Log: The natives are restless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/">The Mog Log: The natives are restless</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19634859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>director</category><category>fatigue</category><category>fatigue-system</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future</category><category>game-director</category><category>launch</category><category>level-cap</category><category>level-curve</category><category>leveling</category><category>september-version-update</category><category>server-merges</category><category>shutdown</category><category>square</category><category>square-enix</category><category>stability</category><category>tabula-rasa</category><category>the-sky-is-not-actually-falling</category><category>tr</category><category>upcoming-launch</category><category>video</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The metagame and its importance to MMOs]]></title><link>http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/</guid><comments>http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.wow.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-metagame-epl-1213.jpg" /></a><br />
What is the metagame? It can mean a lot of different things depending on context, but all of the meanings share the sense that the metagame is not the game itself, but something above and affecting the game as a whole. In a casual game of poker, the metagame could be as simple as one of the players having an exceedingly poor poker face which makes betting that much easier. On a more complex scale, you have things such as the entire <a href="http://massively.joystiq.com/tag/band-of-brothers/">Band of Brothers</a> incident on <a href="http://www.eveonline.com"><em>EVE Online</em></a>, which has been called by some as what amounts to a forum war that was fought out over the space of the game.<br />
<br />
<a href="http://www.thatsaterribleidea.com/">That's a Terrible Idea</a> recently had a post <a href="http://www.thatsaterribleidea.com/2009/12/serious-games-live-in-metagame.html">regarding the problem of MMOs as "serious" games</a> due to how they interact with the entire concept of the metagame. As the post outlines, you're first cut out from the endgame by the leveling game, which is changing the variables of the game itself, and when you finally reach the end of the curve most of the strategy involves memorizing specific character builds and raid strategies. The metagame, in this case defined as "the process of strategizing and conceptualizing out of the game," thrives on the viability of different strategies and the necessity of discussion. While there are <a href="http://elitistjerks.com/">certainly sites</a> devoted to this sort of theoretical work, they frequently involve simply boiling everything down to a single optimal setup. Take a look at the article (and, if needed, the <a href="http://www.thatsaterribleidea.com/2009/12/serious-vocabulary-used-casually.html">supplementary piece on terminology</a>), as it's interesting for anyone with an affection for the genre and its overall development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/">The metagame and its importance to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thatsaterribleidea.com/2009/12/serious-games-live-in-metagame.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19277013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/the-metagame-and-its-importance-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>level-curve</category><category>leveling</category><category>metagames</category><category>metagaming</category><category>planning</category><category>serious-games</category><category>strategies</category><category>strategizing</category><category>thats-a-terrible-idea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 13 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Attribute systems have -10 to Intelligence]]></title><link>http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/</guid><comments>http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://picasaweb.google.com/BullCon/GenCon2007/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/d20ftw.jpg" /></a><br /></div>
As a gamer who was holding a controller long before I'd ever even heard of a D20, the attribute systems that seem to be standard in the world of RPGs were always a little foreign and foreboding. The idea of Strength and Dexterity were easy enough to grasp, but what the heck did Constitution mean? And for that matter, what's the difference between Wisdom and Intelligence? Even as an adult, the attribute system in a game like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> is a bit strange to me. They give general descriptions on the website and in the game's manual, but when you start throwing in things like crit chances, the five second rule, and attack power, it all becomes a dense, tangled mess.<br /><br />On his blog, Brian Green <a href="http://www.psychochild.org/?p=374">ponders whether such a system can't be simplified</a> in a way that would encourage a deeper understanding for players who don't take their games so seriously that they've got their gear progression mapped out in Excel. His first suggestion is to sweep away derived stats, or more accurately, JUST have derived stats, and ignore the base stats that influence them. Seems reasonable enough, if a bit more long-winded. His second suggestion is to take away the level curve, making stats behave the same regardless of the player level. It's an interesting idea in the abstract, but one wonders whether developers, and indeed the players they're developing these games for, are ready to put in such a radically different system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/">Attribute systems have -10 to Intelligence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=374>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1110432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>brian-green</category><category>charisma</category><category>crit-chance</category><category>d20</category><category>derived-stats</category><category>dexterity</category><category>intelligence</category><category>level-curve</category><category>ROGs</category><category>strength</category><category>wisdom</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 08 Feb 2008 16:30:00 EST</pubDate></item></channel></rss>
