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Posts tagged level-cap

WildStar's elder gem system to get post-launch love

What you see is only half of what you get, at least in regard to the elder gem system in WildStar. Carbine Studios Product Director Mike Donatelli churned out a good-sized post on the forums this morning concerning WildStar's elder gem system and what the studio has planned for it after the...

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The Soapbox: Old content should stay relevant

The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep...

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The Stream Team: It's 90 or bust in World of Warcraft

World of Warcraft's upcoming Warlords of Draenor expansion has Massively's Mike Foster all fired up, so he's working his way through the Mists of Pandaria content he never got around to finishing. Tune in for quests galore as he pushes his Shaman through the dreaded final level before cap. The...

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Massively exclusive: Take a desert trip in Elsword

Do you want to take a vacation in the middle of the desert? Probably not in the real world, since the desert is generally known for being a place people try to avoid rather than a vacation destination. But Elsword isn't expecting you to go just for the screaming heat and lack of water. No, it's...

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The Daily Grind: Does progression matter to you?

For some players, the game is all about the endgame. The reason to play the game is to wind up at the highest tier of content and get the highest tier of gear, and if you are not doing that, then you are fundamentally not playing correctly. That doesn't mean these players do nothing else; it just...

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The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some...

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Uncharted Waters Online launches its newest update, Tower of Babel

Who's ready for another round of leveling in Uncharted Waters Online? Because that's what players are going to be doing with the game's latest update, as the level cap has been raised once again from 70 to 75. All characters at level 65 or higher can take part in the quests needed to unlock the...

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RIFT 3.0 will increase level cap, possibly introduce PvP dimensions

Excitement is building for RIFT 3.0, the unnamed second expansion for the game. While we've known that it will include a combat pet system, new souls, and better item advancement, today we have gotten official confirmation of two additional key features: a level cap increase and PvP dimensions. ...

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Pirate101 sets sail for Marleybone

One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar...

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The Daily Grind: How important is endgame progression to you?

For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these...

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