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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[What if...?  Ten canceled MMOs that could've changed history]]></title><link>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</guid><comments>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/whatif.jpg" /></div>
What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as <a href="http://en.wikipedia.org/wiki/Alternate_history">"alternate history"</a> is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night?<br />
<br />
When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves.<br />
<br />
Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start.<br />
<br />
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a></strong></p><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3056224"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060406"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo1-1276099930_thumbnail.jpg" alt="1. True Fantasy Live Online" title="1. True Fantasy Live Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060457"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo2-1276100502_thumbnail.jpg" alt="2. Ultima Worlds Online: Origin" title="2. Ultima Worlds Online: Origin" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060459"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo3_thumbnail.jpg" alt="3. Halo Online" title="3. Halo Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060461"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo4_thumbnail.jpg" alt="4. Imperator Online" title="4. Imperator Online" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19507627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-history</category><category>cancelled</category><category>climax</category><category>cryptic</category><category>ea</category><category>featured</category><category>gods-and-heroes</category><category>halo</category><category>imperator</category><category>jagex</category><category>level-5</category><category>marvel-universe-online</category><category>mechscape</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>middle-earth-online</category><category>mythic</category><category>Mythic-Entertainment</category><category>mythica</category><category>origin</category><category>perpetual-entertainment</category><category>Richard-Garriott</category><category>runescape</category><category>star-trek-online</category><category>super-hero-squad-online</category><category>true-fantasy-live-online</category><category>ultima-online</category><category>ultima-online-worlds-origins</category><category>warhammer-online</category><category>what-if</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Aion patches, denies whispers]]></title><link>http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/</guid><comments>http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://powerwiki.na.aiononline.com/aion/Patch+Notes+1.5.0.8"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/aiondefapatch.jpg"  alt="" /></a><br /></div>
In an attempt to shut up some of those annoying gold spammers, <a href="http://www.aiononline.com"><em>Aion</em></a> has placed a <a href="http://twitter.com/aion_liv/status/4531392331">temporary restriction on whispering</a> in today's patch. Anyone below level 5 will find themselves unable to whisper their friends until they reach the magical level, when they can once again make use of the function. In practice, this makes whispering very much like the general channel, which is also restricted to only those characters above level 5.<br /><br />This is only a temporary restriction while the <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> team works out a solution to keeping the gold spammers off of their channels once and for all. However, in the meantime, looks like we're going to have to suffer a bit.<br /><br />Today's patch <a href="http://powerwiki.na.aiononline.com/aion/Patch+Notes+1.5.0.8">also fixed a few things</a> for the French and German language version of the game -- mostly localization issues, along with spelling, punctuation, and grammar. Pretty basic things, and nothing to write home about. If you're interested in the breakdown, check out <a href="http://powerwiki.na.aiononline.com/aion/Patch+Notes+1.5.0.8">the patch notes</a> on <em>Aion</em>'s PowerWiki.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/">Aion patches, denies whispers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://powerwiki.na.aiononline.com/aion/Patch+Notes+1.5.0.8>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19181442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/aion-patches-denies-whispers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>french</category><category>german</category><category>level-5</category><category>ncsoft</category><category>patch</category><category>restriction</category><category>tells</category><category>whisper</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 01 Oct 2009 18:00:00 EST</pubDate></item></channel></rss>
