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Posts tagged learning

The Daily Grind: How do you learn the game?

MMOs are complicated beasts. In most games you have at least a detailed set of game mechanics and combat systems to learn. That's not even getting into things like Fallen Earth with its maddeningly expansive crafting, or EVE Online and the detailed economy, or Champions Online and a costume...

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The Daily Grind: Where else do your MMO skills come in handy?

Those of us that have been playing MMOs for quite some time have probably developed more than a few skills in the process. It's pretty much inevitable, after all -- while you might not be able to learn to dance from a boss fight, you can at least get a good sense of how to move and work as a...

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"Why do we play MMOs" series concludes

When we last checked in with Tobold, he was just starting up a new blog series looking into why we play MMO games to a greater degree than single-player games. That isn't to say that the MMO genre is bigger than the single-player genre, just that MMO gamers tend to focus on massively multi-player...

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Skirmish warfare coming to Pirates of the Burning Sea

The Flying Lab Software developers working on Pirates of the Burning Sea have done a lot of writing about the avatar combat changes of late, but it's clear that they're still aiming to improve ship-based PvP on the high seas. Pirates of the Burning Sea is going to get a major new feature as of...

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An EVE veteran explains some harsh realities of the game

Changes made to EVE Online in the last year or so have been aimed at making the game more accessible to newer players. But this raises the hackles of some veteran players, who didn't have advanced learning skills, affordable +4 implants, and a much increased starting amount of skillpoints, much...

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Richard Bartle laments poor state of game education in the UK

Richard Bartle -- the man who co-invented MUDs at the University of Essex in 1978 -- described the poor state of game-related academic study and education when speaking at the Edinburgh Interactive Festival a few days ago. Bartle made a distinction between games-focused training (the acquisition of...

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Academic: games and virtual worlds teach better than teachers

An academic named James Gee told lecture attendees at the Games, Learning, and Society Conference in Wisconsin that game and virtual world developers have a better handle on how to foster "passionate communities for learning" than most teachers do. He used World of Warcraft as an example of...

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Zon: the MMO that teaches you to speak Chinese

A team of developers supported by Michigan State University and the Office of the Chinese Language Council International have spent the past few years piecing together Zon -- a browser-based virtual world wherein users can learn the Mandarin Chinese language. The game is currently in its open beta...

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Grockit gets funding to teach us all a little something

The question is, however, what? According to TechCrunch, former online exam prep site Grockit has recently raised $8 million in funding, bringing the total funding amount up to $10.7 million. Calling itself an MMOLG, or massively multiplayer online learning game, Grockit purports to bring users...

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MMO MMOnkey: MMOs as conditioned learning engines (Part 2)

In a previous column we looked at some of the many ways that game designers use positive reinforcement and reward in MMOs. Positive reinforcement occurs whenever an action is accompanied by or results in something pleasant or enjoyable. When a person is positively reinforced or rewarded they are...

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