Posts tagged learning 
The Daily Grind: How do you feel about AFK progression?
AFK progression is an accepted part of many MMOs these days. Crafting in Fallen Earth can be set up, started, and done while you're logged out. Come back after a certain amount of time and you've got a new vehicle and a load of XP. The newly-launched Glitch is another example -- you can learn ...
Storyboard: Archetype discussion - the Scholar
It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest ...
Massively interviews CCP Greyscale on the EVE Christmas gift
Early yesterday morning, a new devblog by EVE Online developer CCP Greyscale brought us an exciting first look at something awesome arriving in the upcoming Incursion expansion's December release. Speaking on behalf of development team Yggdrasill at CCP's top secret Iceland hideout, Greyscale ...
The Daily Grind: When have you felt superfluous?
Being a low-level Mesmer in Guild Wars is not often fun times. You know that later on the class becomes the absolute master of interrupts and lockdowns, nearly vital in a good party. But when you're still early in the game with few useful skills and few caster enemies to worry about, more often ...
The Daily Grind: How do you learn the game?
MMOs are complicated beasts. In most games you have at least a detailed set of game mechanics and combat systems to learn. That's not even getting into things like Fallen Earth with its maddeningly expansive crafting, or EVE Online and the detailed economy, or Champions Online and a costume ...
The Daily Grind: Where else do your MMO skills come in handy?
Those of us that have been playing MMOs for quite some time have probably developed more than a few skills in the process. It's pretty much inevitable, after all -- while you might not be able to learn to dance from a boss fight, you can at least get a good sense of how to move and work as a ...
"Why do we play MMOs" series concludes
When we last checked in with Tobold, he was just starting up a new blog series looking into why we play MMO games to a greater degree than single-player games. That isn't to say that the MMO genre is bigger than the single-player genre, just that MMO gamers tend to focus on massively multi-player ...
Skirmish warfare coming to Pirates of the Burning Sea
The Flying Lab Software developers working on Pirates of the Burning Sea have done a lot of writing about the avatar combat changes of late, but it's clear that they're still aiming to improve ship-based PvP on the high seas. Pirates of the Burning Sea is going to get a major new feature as of ...
An EVE veteran explains some harsh realities of the game
Changes made to EVE Online in the last year or so have been aimed at making the game more accessible to newer players. But this raises the hackles of some veteran players, who didn't have advanced learning skills, affordable +4 implants, and a much increased starting amount of skillpoints, much ...
Richard Bartle laments poor state of game education in the UK
Richard Bartle -- the man who co-invented MUDs at the University of Essex in 1978 -- described the poor state of game-related academic study and education when speaking at the Edinburgh Interactive Festival a few days ago. Bartle made a distinction between games-focused training (the acquisition of ...




