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Posts tagged leadership

Guild Wars 2 retools commander icons, fees

As Massively's Anatoli Ingram discussed in his Flameseeker Chronicles column yesterday, Guild Wars 2's September feature pack will include significant changes to the commander system that marks player volunteers as leaders on various world maps. After the patch, commander tags will become...

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The Guild Counsel: What do you need to be a guild leader?

The other day, I came across one of those inspirational posters that takes a word and then uses each letter to spell out a quality that makes up the word. And it got me thinking about what words best describe the essence of a good guild leader. There are as many different types of guild leaders as...

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The Guild Counsel: How to find a good pre-launch guild

There's a wave of new MMOs on the horizon, and with each one comes a surge of enthusiastic fans ready for launch day. Some are so excited that they want to hit the ground running by joining a guild before the game goes live. There are hundreds, if not thousands, of pre-launch guilds for each...

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The Guild Counsel: What EverQuest Next Landmark means to guilds

With the arrival of EverQuest Next Landmark's alpha, the buzz is all about how the game is a fresh change from what we've been used to in MMOs. And actually, in some ways, it's a return to the roots of the MMO industry. But EQ Next Landmark is also redefining the whole concept of guilds, perhaps in...

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The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that...

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The Guild Counsel: Seeking a guild? Watch for these red flags

Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool...

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The Guild Counsel: There are no bad players, only bad guild matches

If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often,...

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The Guild Counsel: Recruitment tips in the age of free-to-play

Free-to-play is here to stay, and in just a few short years, the MMO landscape has changed dramatically. It seems like just yesterday that games like SWTOR and RIFT were adamantly insisting that the subscription model was the best plan for them. And four years ago, if you had suggested that most...

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The Guild Counsel: Seven New Year's resolutions every guild leader should make

As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild,...

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The Guild Counsel: Making the most of holiday events with your guild

The holidays might seem like a good time to lay low and take a break, but they can actually be a great opportunity to get ahead, particularly for more casual guilds. The arrival of holiday events means that players can relax and enjoy the short-term change of pace, but with the right approach,...

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