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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively's guide to RuneScape's wilderness and free trade]]></title><link>http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/</guid><comments>http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rsguide-title.jpg" vspace="4" /></a></div>
Back when the open-world PvP of <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. <a href="http://www.runescape.com"><em>RuneScape</em></a>'s wilderness area was <a href="http://massively.joystiq.com/tag/jagex">Jagex</a>'s compromise between <a href="http://massively.joystiq.com/2011/02/17/the-bloody-aftermath-runescapes-valentines-day-massacre-in-nu/">letting players smash each other's heads in</a> and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, <a href="http://runescape.wikia.com/wiki/Wilderness">the wilderness</a> to the north was an open PvP bloodbath complete with corpse-looting and rude language.<br />
<br />
PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new <a href="http://www.runescape.com/kbase/guid/controls_the_grand_exchange">Grand Exchange</a> system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions <a href="http://massively.joystiq.com/2011/02/01/runescapes-wilderness-pvp-and-free-trade-have-returned/">were lifted just over a month ago</a>, and players are quickly learning to take advantage of all that's been brought back to the game.<br />
<br />
Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a>'s community has reacted to the revival of these long-lost features.<p><a href="http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/" rel="bookmark">Continue reading <em>Massively's guide to RuneScape's wilderness and free trade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/">Massively's guide to RuneScape's wilderness and free trade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Mar 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/11/massivelys-guide-to-runescapes-wilderness-and-free-trade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>dungeoneering</category><category>featured</category><category>free-trade</category><category>guide</category><category>interview</category><category>jagex</category><category>jagex-ltd</category><category>lead-designer</category><category>mark-ogilvie</category><category>pk</category><category>player-killing</category><category>pvp</category><category>rs</category><category>runescape</category><category>runescape-hd</category><category>trade</category><category>trading</category><category>wilderness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Mar 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie]]></title><link>http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/</guid><comments>http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/runescape/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/runescapeinterview.jpg" alt="" /></a></div>
Last month, <a href="http://www.jagex.com/">Jagex</a> did the unexpected when it opened up a major game-changing decision on its popular MMO <a href="http://www.runescape.com"><em>RuneScape</em></a> to a public vote. As part of <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape</em></a>'s 10th anniversary this year, Jagex <a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/">gave players the chance to vote</a> on whether they want PvP in the wilderness and free trade between players to be restored. These are two key features that were removed from the game around three years ago as part of an anti-RMT campaign. <a href="http://massively.joystiq.com/2011/01/17/runescape-receives-1-2-million-votes-in-referendum-to-restore-th/">Over 1.2 million votes were cast</a> in the public referendum, with over 90% of them asking for the revival of wilderness PvP and free trade. The much-loved game mechanics should be returning to <em>RuneScape</em> in early February. At Massively, we took the opportunity to interview <em>RuneScape</em>'s lead designer <a href="http://www.massively.com/tag/mark-ogilvie">Mark Ogilvie</a> on the upcoming changes and what the future has in store for this popular browser MMO.<br />
<br />
<strong>Massively: When you initially put out a vote on the restoration of wilderness PvP and free trade, did you expect the response to be as overwhelming as it turned out to be?<br />
</strong><br />
<strong>Mark Ogilvie: </strong>We really weren't sure. I spend a lot of time talking to my players, but you often find that PKers are a vocal minority. We wanted to run a referendum to see what the truth was, but we really weren't sure what was going to happen. We had a bit of a friendly sportsman's bet to see where the percentages would be, and I'm quite proud to say my guess was pretty spot on. I was really pleased when my bosses said, "let's ask the players and see what they think." Taking the risks to do something like that, putting a decision that big in our players' hands -- that's quite brave.<br />
<br />
<strong>Skip past the cut to read the rest of our exclusive interview with <em>RuneScape</em>'s lead designer Mark Ogilvie.</strong><p><a href="http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/" rel="bookmark">Continue reading <em>Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/">Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19806732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/massivelys-exclusive-interview-with-runescapes-lead-designer-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>dungeoneering</category><category>featured</category><category>free-trade</category><category>interview</category><category>jagex</category><category>jagex-ltd</category><category>lead-designer</category><category>mark-ogilvie</category><category>pvp</category><category>rs</category><category>runescape</category><category>runescape-hd</category><category>trade</category><category>wilderness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 24 Jan 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Sparkplay Media secures more funding, may introduce new projects outside Earth Eternal]]></title><link>http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/</guid><comments>http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a></p><div style="text-align: center; "><a href="http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/eartheternalfunding.jpg" /></a><a href="http://massively.joystiq.com/tag/sparkplay-media"><br />
</a></div>
<div style="text-align: left; "><a href="http://massively.joystiq.com/tag/sparkplay-media">Sparkplay Media</a>, the team behind the browser/client hybrid free-to-play title <a href="http://www.eartheternal.com"><em>Earth Eternal</em></a>, has just wrangled up an additional 2.8 million dollars in investments, according to <a href="http://sec.gov/Archives/edgar/data/1427893/000142789310000003/xslFormDX01/primary_doc.xml">a filing within the SEC</a>.</div>
<br />
The team is certainly showing growth, as noted in a recent <a href="http://www.eartheternal.com/forums/Announcements/topics/Meet-John-Yoo-New-Lead-Designer-on-Earth-Eternal">interview with the new lead designer</a> on <a href="http://massively.joystiq.com/category/earth-eternal"><em>Earth Eternal</em></a> when he asks for more members on his team, but <a href="http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/">VentureBeat believes</a> that Sparkplay is experimenting on more projects outside of <em>Earth Eternal</em>.<br />
<br />
Currently their job page speaks otherwise, as Sparkplay is <a href="http://sparkplaymedia.com/jobs.php">looking for more developers</a> to be placed onto the <em>Earth Eternal</em> team. But, even if the company isn't working on new projects, more investments are only good news as it means more ambitious updates will likely be coming to <em>Earth Eternal</em> in the coming year, thanks to more people working on the project.<br />
<br />
[Thanks for the tip, Ripper!]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/">Sparkplay Media secures more funding, may introduce new projects outside Earth Eternal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19362697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>earth-eternal</category><category>free-to-play</category><category>investment</category><category>lead-designer</category><category>sparkplay</category><category>sparkplay-media</category><category>venturebeat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Feb 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online developers discuss Away Team game mechanics]]></title><link>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/</guid><comments>http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/stoawayteamat580baybay.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a>'s upcoming <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is boldly going where <a href="http://en.wikipedia.org/wiki/Star_Trek_games#Computer">numerous Star Trek PC games</a> have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that <a href="http://www.crypticstudios.com/">Cryptic Studios</a> will release a solid sci-fi title that balances Trekkie canon bliss with gameplay that keeps MMO fans happy. A number of Star Trek fans following along with <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a>'s development clearly have high hopes for the game, and so do we at Massively. What's also unique about <span style="font-style: italic;">Star Trek Online</span> is that it's one of the few sci-fi MMOs that has both starship combat and terrestrial gameplay. <br /><br />Of course, there are many questions that remain about <span style="font-style: italic;">Star Trek Online</span>, particularly when it comes to <a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/">beaming down to the surface of planets</a>. Have you ever wondered about when you beam down with your Away Team, if you'll visit the planets that are prominent in Star Trek canon, or will these be new worlds? For that matter, will your starship be left defenseless without you there on the bridge? And if you do Away Missions only with other player characters, will your Bridge Officers still level up with you?<p><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark">Continue reading <em>Star Trek Online developers discuss Away Team game mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/">Star Trek Online developers discuss Away Team game mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=24490>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19130168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/16/star-trek-online-developers-discuss-away-team-game-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-rivera</category><category>away-team</category><category>away-teams</category><category>continuum</category><category>cryptic-studios</category><category>dev-chat</category><category>game-mechanics</category><category>geko</category><category>interviews</category><category>irc</category><category>lead-content-designer</category><category>lead-designer</category><category>new-titles</category><category>sci-fi</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>zeke-sparkes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 16 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev chat answers questions from the fans]]></title><link>http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/</guid><comments>http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/championsiceblastat580.jpg" /></a><br />The superhero MMO <a href="http://www.champions-online.com"><em>Champions Online</em></a> is slated for a launch very soon, <a href="http://massively.joystiq.com/2009/05/16/champions-online-pushes-release-date-back/">right around the corner</a> in September. <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> has continued to hold dev chats leading up to the game's release, which can be a good source of info about <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a>, particularly if you haven't had a chance to check out the game's beta tests. The latest dev chat let the <em>Champions</em> fan base pose questions to the developers, including Lead Designer Randy Mosiondz and Reward Systems Designer Cormac Russell, among other devs working on the game. <br /><br />The dev chat addressed a range of questions and concerns, such as what <em>Champions Online</em> will bring to MMORPGs and the <a href="http://massively.joystiq.com/category/super-hero">superhero game genre</a> that we don't already have. The title's creators also explained the extent of <em>Champions Online</em>'s crafting system, including how players will be able to craft Techniques, essentially items that impart abilities. There's also plenty more about unlockable costumes and how the game is designed to prevent players from creating (overly) godlike custom Power Frameworks. You can check out <a href="http://forums.champions-online.com/showthread.php?t=25697">what the Cryptic devs have to say about <em>Champions Online</em></a> over on the game's official forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/">Champions Online dev chat answers questions from the fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.champions-online.com/showthread.php?t=25697>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/champions-online-dev-chat-answers-questions-from-the-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>cormac-russell</category><category>costumes</category><category>crafting</category><category>cryptic-studios</category><category>customization</category><category>dev-chat</category><category>game-mechanics</category><category>lead-designer</category><category>new-titles</category><category>power-frameworks</category><category>randy-mosiondz</category><category>reward-systems-designer</category><category>super-hero</category><category>superhero</category><category>techniques</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 02 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Meet the Sparkplay Media team: Part One]]></title><link>http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/</guid><comments>http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/earth-eternal"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sparkplayers580.jpg" /></a><br />
<div style="text-align: left;">Here at Massively we recently got the chance to sit down with a couple members of the <a href="http://www.sparkplaymedia.com">Sparkplay Media</a> team and pick their brains about their upcoming MMO, <em><a href="http://www.eartheternal.com">Earth Eternal</a></em>. However, these guys had a lot to say to us! So much so that we couldn't fit it into one of our standard interviews!<br /><br />So that's why we're bringing you "Meet the Sparkplay Media Team," a two part feature article with all of the info and answers that we've been exposed to. Today and tomorrow you're going to get to know the lead designer, a concept artist, lead writer (and <a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/">moonlighting CEO</a>), and one of the programmers behind <em><a href="http://massively.joystiq.com/category/earth-eternal">Earth Eternal</a></em>.<br /><br />Today we're sitting down with Greg Chapman, the lead designer, and Alex Madrigal, one of the concept artists. If you wish to comment on today's interviews, please do so <a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/">on page two</a> of our interviews. Otherwise, hit that continue reading button and come on in!</div>
</div><p><a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/" rel="bookmark">Continue reading <em>Meet the Sparkplay Media team: Part One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/">Meet the Sparkplay Media team: Part One</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19107671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daemon</category><category>dungeons</category><category>earth-eternal</category><category>featured</category><category>greg-chapman</category><category>group</category><category>interview</category><category>joystiqfeatures</category><category>lead-designer</category><category>monsters</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 23 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin players to help determine game's evolution]]></title><link>http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/</guid><comments>http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/apbplayersdeterminedirectionsat580.jpg" /></a><br />The team at Massively is pretty happy to see that <a href="http://www.realtimeworlds.com">Realtime Worlds</a> has broken radio silence with <a href="http://www.apb.com"><em>All Points Bulletin</em></a>, first with the <a href="http://massively.joystiq.com/2009/06/01/e3-2009-ea-and-realtime-worlds-partner-on-all-points-bulletin/">E3 2009 announcement</a> and a <a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/">video podcast</a>, and now with some in-depth interviews about the urban crime game. <a href="http://www.gamasutra.com">Gamasutra</a>'s Christian Nutt recently spoke with <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> lead designer <a href="http://massively.joystiq.com/tag/ej-moreland">EJ Moreland</a> about some of the elements that could make this game different from most anything else presently on the market. <br /><br />The game is clearly a departure from some of the conventions and game mechanics typical of an MMO. The game's emphasis is on dynamic action; Moreland describes <em>APB</em> as <em>"an online action game with persistence."</em> And, of course, there's that <a href="http://massively.joystiq.com/2009/06/06/e3-2009-a-look-at-apbs-extensive-character-customization/">incredible potential for customization</a> they've shown off.<p><a href="http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/" rel="bookmark">Continue reading <em>All Points Bulletin players to help determine game's evolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/">All Points Bulletin players to help determine game's evolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24223>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19080608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>christian-nutt</category><category>crime</category><category>customization</category><category>ej-moreland</category><category>gamasutra</category><category>game-design</category><category>interviews</category><category>lead-designer</category><category>mmo-industry</category><category>new-titles</category><category>realtime-worlds</category><category>urban-crime</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 28 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Facebook MMO is the Warcraft killer, says EverQuest's lead developer]]></title><link>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</guid><comments>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eq_facebook580.jpg" /></a><br /></div>
Ryan Barker, the lead designer of <a href="http://www.everquest.com"><em>EverQuest</em></a>, is a man who believes in the power of <a href="http://www.facebook.com">Facebook</a> and social networking. In <a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW">an interview</a> with <a href="http://www.escapistmagazine.com/">The Escapist</a>, Barker is quoted as saying that a Facebook MMO might have the power to eclipse the MMO market much like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has already done some years back.<br /><br />Barker's reasoning behind declaring a Facebook MMO as a champion is due to the ease of playing with your friends. Facebook has the power to remove many of an MMO's social blocks, such as a lack veteran players, ease of access, a lack of servers, and the ease of playing with your friends, and turn those stoppages into forward momentum for a game and its community.<p><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark">Continue reading <em>Facebook MMO is the Warcraft killer, says EverQuest's lead developer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/">Facebook MMO is the Warcraft killer, says EverQuest's lead developer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19070264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>everquest</category><category>facebook</category><category>facebook-apps</category><category>facebook-mmo</category><category>lead-designer</category><category>ryan-barker</category><category>social-mmo</category><category>social-networking</category><category>social-networking-mmo</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer Noah Ward on player drama in the sandbox]]></title><link>http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/</guid><comments>http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/canprobablystoptherokh425.jpg" alt="" /></a><br />There's been no shortage of player-driven drama in <a href="http://www.eve-online.com"><em>EVE Online</em></a> over the past few months. The things players can do within the game is a testament to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that <em>most</em> who play the game don't <a href="http://massively.joystiq.com/2009/01/21/eve-online-player-embezzles-over-80-billion-isk-from-dynasty-ban/">embezzle virtual currency from player-run banks</a>, engage in spycraft or <a href="http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/">turn double agent</a>, much less <a href="http://massively.joystiq.com/2009/02/01/eve-pvp-tournament-assassination-machiavellian-or-bad-form/">publicly assassinate another player during a PvP tournament</a>, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden a gritter place</a>. <br /><br />This is a topic of discussion over at <a href="http://multiplayerblog.mtv.com/">MTV Multiplayer</a> this week. <em>EVE</em> <em>Online</em>'s <a href="http://massively.joystiq.com/tag/noah-ward">lead game designer Noah Ward</a> (aka CCP Hammerhead) sat down with MTV Multiplayer's <a href="http://massively.joystiq.com/tag/tracey-john">Tracey John</a>, to discuss some of the potential within the <em>EVE</em> sandbox. The interview focuses on <a href="http://www.ccpgames.com">CCP Games</a>' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, <em>EVE</em>'s gamers can basically do whatever they choose on an individual or collective level.<p><a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/" rel="bookmark">Continue reading <em>EVE Online developer Noah Ward on player drama in the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/">EVE Online developer Noah Ward on player drama in the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/03/02/eve-online-designer-players-actually-like-in-game-scandals-corruption>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1476261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>assassination</category><category>ccp-hammerhead</category><category>culture</category><category>drama</category><category>embezzlement</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>ghsc</category><category>guiding-hand-social-club</category><category>guilds</category><category>interviews</category><category>lead-designer</category><category>lead-game-designer</category><category>mmo-industry</category><category>mtv-multiplayer</category><category>new-eden</category><category>noah-ward</category><category>sandbox</category><category>sci-fi</category><category>tracey-john</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Got PotBS questions? Ask Rusty!]]></title><link>http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/</guid><comments>http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a></p><a href="http://www.burningsea.com/page/news/article&amp;article_id=11125"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/potbsaskrustybegins_225px.jpg" /></a>Flying Lab Software's CEO <a href="http://massively.joystiq.com/tag/russell-williams">Russell "Rusty" Williams</a> has been fairly vocal about his company's game <em><a href="http://www.burningsea.com">Pirates of the Burning Sea</a> </em>in the past<em>, </em>doing the rounds with media outlets and spreading the word. His latest project has just been announced on the <em>PotBS</em> official site, and will allow him to maintain his parlance with the game's community; <a href="http://www.burningsea.com/page/news/article&amp;article_id=11125">a new podcast series called "Ask Rusty"</a> will be featured on the site on a regular basis, and players will have the chance to do as the name would suggest and Ask Rusty questions about <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>PotBS</em></a>.<br /><br />For the first podcast, questions were taken from the old "Ask an FLS developer" forum, but in the future, the questions will come from submissions to <strong>community AT flyinglab DOT com</strong> (make sure to use "Ask Rusty!" as the subject line). Russell is joined by lead designer Kevin Maginn and producer Michelle Williams in this first installment. There is a <a href="http://www.burningsea.com/downloads/podcast/askrusty_012609.mp3">direct link</a> to the podcast for those looking to download it or listen in their browser, and there is also <a href="http://www.burningsea.com/news/podcast.php">an RSS feed</a> that can be subscribed to if you like what you hear.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/">Got PotBS questions? Ask Rusty!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jan 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=11125>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1444109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/got-potbs-questions-ask-rusty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-rusty</category><category>ceo</category><category>fls</category><category>flying-lab-software</category><category>kevin-maginn</category><category>lead-designer</category><category>michelle-williams</category><category>pirates-of-the-burning-sea</category><category>podcast</category><category>potbs</category><category>producer</category><category>russell-rusty-williams</category><category>russell-williams</category><category>rusty</category><category>rusty-williams</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 29 Jan 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR lead designer discusses combat and world design]]></title><link>http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/</guid><comments>http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/r68u0o7thewr5t32tgfn.jpg" alt="" /></a><br /></div>
<a href="http://www.incgamers.com/Games/2336/Interview/Star-Wars-The-Old-Republic-Part-2/160">In the the second part</a> of <a href="http://massively.joystiq.com/2008/11/27/star-wars-the-old-repulic-interview-reveals-shiny-new-informati/">their two-part interview</a> with <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> lead designer James Ohlen, IncGamers extracted a little more information about combat and world design. While Ohlen remains cheekily ambiguous about how the combat system works, he does mention that he thinks it's not entirely comparable to anything else out there. We're interested to see if that remains to be true once <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> has revealed the system in the future.<br /><br />As for world design, one of the big aspects of the Star Wars universe is that it has tons of planets covered by one geological feature -- you've got desert planets, water planets, city planets and so on. Ohlen wouldn't provide an answer on whether or not BioWare <a href="http://massively.joystiq.com/2008/11/28/bioware-releases-new-tor-screenshots-sans-oversized-lightsabers/">was going to break this tradition</a>, but he did say to expect a mix of old and new, which isn't exactly a no or a yes. In the end it probably doesn't matter, as places like Tatooine or Coruscant can be turned into a singlular zone.<hr />
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            <td><em><a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> has finally unveiled <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a>, their new MMO! Massively's got you covered on all the details -- from <a href="http://massively.joystiq.com/2008/10/21/massively-and-joystiq-liveblog-the-star-wars-bioware-announcem/">liveblogging the announcement</a> to <a href="http://massively.joystiq.com/2008/10/21/views-from-star-wars-the-old-republic/">screenshot galleries and more</a>. Join us in the Galaxy far, far away!<br /></em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/">SWTOR lead designer discusses combat and world design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Dec 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.incgamers.com/Games/2336/Interview/Star-Wars-The-Old-Republic-Part-2/160>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1389704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/swtor-lead-designer-discusses-combat-and-world-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>design</category><category>incgamers</category><category>james-ohlen</category><category>lead-designer</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 03 Dec 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The CSM speaks, will CCP Games listen?]]></title><link>http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/</guid><comments>http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-csm.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/csm425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> delegates elected to the <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM) have made headlines in recent weeks, both in the gaming press and <a href="http://massively.joystiq.com/2008/06/30/eve-onlines-csm-summit-covered-in-the-new-york-times/">mainstream news.</a> Amidst all the media attention, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players have been debating to what extent the CSM will be able to work with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> on changing the game to better accommodate the playstyles of the subscribers. <br /><br />An article at The Escapist called <a href="http://www.escapistmagazine.com/articles/view/issues/issue_162/5131-Politics-in-a-Vacuum">'Politics in a Vacuum'</a> explores this interaction between the CSM and <a href="http://www.ccpgames.com">CCP Games,</a> focusing on the Council summit in Reykjavik. CSM delegate Alison Wheeler (aka <a href="http://inannazuni.com/csm/index">Inanna Zuni</a> in <em>EVE</em>) told The Escapist: <em>"I'm not totally sure yet how much agreement there is between CCP management and CCP development teams. They've opened this can of worms that said, 'These people get elected by other pilots and players, they have the right to say, "We want this to happen; please make it so!"</em> Predictably, this could lead to some problems where the expectations of <em>EVE's</em> players, conveyed through the CSM, are unrealistic in terms of what CCP can deliver on.<p><a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/" rel="bookmark">Continue reading <em>The CSM speaks, will CCP Games listen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/">The CSM speaks, will CCP Games listen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_162/5131-Politics-in-a-Vacuum>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alison-wheeler</category><category>ccp</category><category>ccp-games</category><category>ccp-hammerhead</category><category>council</category><category>csm</category><category>csm-delegate</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>iceland</category><category>inanna-zuni</category><category>lead-designer</category><category>noah-ward</category><category>politics</category><category>reykjavik</category><category>serenity-steele</category><category>shayne-smart</category><category>summit</category><category>the-escapist</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest's new lead designer on the future of SOE's venerable MMO]]></title><link>http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/</guid><comments>http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://massively.joystiq.com/category/everquest"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eqinterheader.jpg" /></a></center><a href="http://massively.joystiq.com/category/everquest">Ryan Barker is </a><a href="http://massively.joystiq.com/2008/04/16/everquests-lead-designer-leaving-sony-online-entertainment/">the newly-dubbed lead designer</a> for SOE's venerable <em><a href="http://eqplayers.station.sony.com/index.vm">EverQuest</a></em>, and recently <a href="http://www.curse.com/articles/details/11000/">sat down with the folks at Curse to talk the state of the game</a> - and even a bit about the game's future. Barker again confirms the team's pleasure at having more times to work on expansion packs, <a href="http://massively.joystiq.com/2008/03/14/chatting-with-everquests-lead-designer-for-eqs-ninth-anniversa/">a subject covered well in our discussion</a> with previous <em><a href="http://massively.joystiq.com/category/everquest">EQ</a></em> lead designer Travis McGeathy. They also note their heavy enthusiasm at <a href="http://massively.joystiq.com/2008/06/02/everquests-senior-producer-and-designer-on-the-living-legacy/">seeing players return for the Living Legacy event</a>, something we've also discussed on the site.<br /><br />Without a doubt the most interesting segment is the design team's reflection on their favorite encounter in the game's history. Barker and several members of the design group point out their favorite moments from the nine years worth of content the game has on offer. Says Barker, <em>"For me it was definitely Lord Nagafen back in original release. I was part of the first raid that killed him on Rallos Zek. It was such a rush going back through the fire giant castle and seeing that dragon for the first time. I think I seriously jumped out of my chair the first time he stuck his head through the door and bit me."</em><br /><br />Your turn, then: What's your favorite encounter/quest/monster from <em>EverQuest</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/">EverQuest's new lead designer on the future of SOE's venerable MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.curse.com/articles/details/11000/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/everquests-new-lead-designer-on-the-future-of-soes-venerable-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>everquest</category><category>fantasy</category><category>interview</category><category>lead-designer</category><category>living-legacy</category><category>ryan-barker</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 28 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[TR's lead designer answers your questions]]></title><link>http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/</guid><comments>http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/screenshot_of_the_week_618.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/12_73.jpg"  alt="" /></a><br /></div>
How often do you get the opportunity to ask a big-time developer a question and actually <em>hear</em> their answer? Unless you travel to a <a href="http://www.pennyarcadeexpo.com/">gaming conference</a> and stand in line for an hour, this isn't likely to happen, but on the next episode of <a href="http://www.tabulacast.com">TabulaCast</a>, the hosts John and Matt will be interviewing <a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/">Tom Potter</a>, the leader designer for <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>. They will be asking him questions submitted by the listeners regarding the game and his new role in the lead designer seat after taking over for Paul Sage last month. Of course, not all questions will be on the show, but only the very best will be chosen. <br /><br />This is a very exciting interview for the folks at TabulaCast who have previously interviewed some of the "leaders" in the <em><a href="http://massively.joystiq.com/category/tabula-rasa/">Tabula Rasa</a></em> player community including <a href="http://www.planettr.com">PlanetTR</a>'s main admin <a href="http://www.planettr.com/forums/member.php?find=lastposter&amp;f=108">DeadRinger</a>, <a href="http://www.tentonhammer.com/tr">Ten Ton Hammer's TR</a> lead Tony "Radar X" Jones as well as both Community Coordinators: Amy "Critters" Crider and Tia "Avatea" from <a href="http://eu.plaync.com/eu/">NCsoft Europe</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/">TR's lead designer answers your questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gaxonline.com/profiles/blog/show?id=1511077%3ABlogPost%3A157620>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/18/trs-lead-designer-answers-your-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>lead-designer</category><category>ncsoft</category><category>ncsoft-europe</category><category>podcast</category><category>questions</category><category>tabula-blogger</category><category>tabula-rasa</category><category>tabulacast</category><category>tom-potter</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 18 Jun 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Another interview with TR's new lead designer]]></title><link>http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/</guid><comments>http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/rgtrsleeping.jpg" /></a><br /></div>
When <a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/">it was announced that designer Paul Sage was stepping away</a> from <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> to pursue other projects within NCsoft, many players in the community were understandably concerned. So much so, this blogger observed, that many didn't even pause to reflect on the ideas of the new guy in the lead designer hot seat - <a href="http://massively.joystiq.com/2008/05/22/an-interview-with-trs-lead-designer-tom-potter/">Tom Potter</a>. Perhaps mindful of this, their PR squad appears to be shopping him around to various sites so players can get comfortable with the man and his ideas.<br /><br />In his latest interview, <a href="http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960">Potter doesn't step out of the box terribly much</a>. After describing his history in the game industry, he pretty much toes the existing line of restrained enthusiasm for features already announced (like <a href="http://massively.joystiq.com/2007/12/10/tr-pvp-to-incorporate-clan-captured-cps/">the clan-controlled CPs we've heard about for months</a>), without really giving any concrete facts or ideas for us to chew on. Potter said that with unlimited time and budget, he'd love to implement things like space stations and Bane motherships. While this is a neat idea, it's something we were sort of expecting from <a href="http://massively.joystiq.com/2007/11/05/massively-interviews-starr-long-of-tabula-rasa/">future expansions</a> anyway, and not something that would be liable to bring <a href="http://massively.joystiq.com/category/tabula-rasa"><em>TR</em></a> off of life-support. Perhaps we're asking too much, but we just want to be excited about the game again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/">Another interview with TR's new lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/150/feature/1960>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1206840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/another-interview-with-trs-new-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan-controlled-cps</category><category>design</category><category>destination-games</category><category>lead-designer</category><category>ncsoft</category><category>paul-sage</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 27 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Rethinking archetypes in Champions Online]]></title><link>http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/</guid><comments>http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com/gallery/concept_art"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/defender_comic_001big.jpg" alt="" /></a><br /></div>
When it comes to the subject of game design evolution the lead designer for <em><a href="http://www.champions-online.com/gallery/concept_art">Champions Online</a></em> <a href="http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/">Randy "Arkayne" Mosiondz</a> has some very interesting things to say. He recently posted his thoughts in the newest developer blog over on the <em><a href="http://massively.joystiq.com/category/champions-online/">Champions Online</a></em> official website and the results are quite compelling. His write-up starts out as a general discussion on the topic of initial game design and how -- even why -- it always progresses into something different along the march to completion. After a bit of pontificating on that subject, Arkane moves onto how this all ties into <em>Champions Online</em>, which in turn dovetails into the subject of archetypes in <a href="http://massively.joystiq.com/tag/cryptic">Cryptic's</a> game.<br /><br />It all ends up with the revelation that archetypes in <em>Champions Online</em> won't be playing the role they were originally intended for. The reason for the somewhat rug-tugging change comes from the community reaction to how archetypes were originally planned to function. A good developer always communicates with their players, so this is nothing new to Cryptic Studios.<p><a href="http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/" rel="bookmark">Continue reading <em>Rethinking archetypes in Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/">Rethinking archetypes in Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/dev_blog/evolution_of_game_design_rethinking_archetypes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1204901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/rethinking-archetypes-in-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetypes</category><category>arkane</category><category>champions</category><category>champions-online</category><category>community</category><category>cryptic</category><category>cryptic-studios</category><category>lead-designer</category><category>randy-mosiondz</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 24 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Meet the lead designer for Champions Online]]></title><link>http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/</guid><comments>http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://www.champions-online.com/node/32"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/randy_lead_designer.jpg" /></a>The first of many Q&amp;A sessions with team members from <a href="http://massively.joystiq.com/tag/cryptic">Cryptic's</a> upcoming superhero MMO <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> has gone up. The first subject to field questions happens to be lead designer Randy "Arkayne" Mosiondz, who seems like a pretty nice guy from up north. <br /><br />As far as new information goes, the article doesn't really reveal anything that we didn't already <a href="http://massively.joystiq.com/2008/02/22/champions-online-and-cryptic-studios-information-bonanza/">know</a>. However, it does give us a very good look at the man in charge, which is arguably new information unto itself.<br /><br />Most people have been assuming that former <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> lead designed Jack Emmert would be taking the helm on <em>Champions Online</em> -- which wouldn't have been a problem since it seems like he's <a href="http://massively.joystiq.com/2008/02/22/gdc08-jack-emmert-on-cryptics-success-and-failure/">learned</a> a lot since his first massively game. Our guess is that Jack is busy with more than just <em>CO</em>, since we know Cryptic definitely has some other interesting <a href="http://massively.joystiq.com/2008/02/22/just-what-is-cryptic-working-on/">projects</a> behind their veil of secrecy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/">Meet the lead designer for Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/32>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1126665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/28/meet-the-lead-designer-for-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkayne</category><category>champions-online</category><category>city-of-heroes</category><category>cryptic</category><category>jack-emmert</category><category>lead-designer</category><category>ncsoft</category><category>randy-mosiondz</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 28 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Lead designer of Pirates of the Burning Sea Q &amp; A  interview]]></title><link>http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/</guid><comments>http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.burningsea.com/images/screenshots/20070718-130.jpg"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/potbsdesignerinterview_425px.jpg" /></a><br /></div>
The Warcry Network recently had a chance to ask <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/"><em>Pirates of the Burning Sea</em></a> lead designer Kevin Maginn <a href="http://www.warcry.com/articles/view/interviews/piratesoftheburningsea/2651-Pirates-of-the-Burning-Sea-Interview-3">a round of questions</a> about the upcoming Jack-Sparrow-simulator. The interviewer poses queries about launching with both land and ship aspects already in-game (as opposed to a game like <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> which is only now looking to add land-based play), system requirements for the masses, the beta and stress test processes, population balancing and the user interface.<br /><br />Of most interest is the question on populations, regarding the different factions in the game. Players can choose to be English, Spanish, French, or the swashbucklin' Pirate. Maginn notes that, during various phases of the beta, the numbers have remained roughly the same -- 35% choose Pirates, nearly as many choose the English, and then the French and Spanish each take 15%. On this he says, "we are working on some population balancing tools, with two goals: make the game more fair if your nation is underpopulated, and make underpopulated nations more appealing, particularly to large PvP guilds". <br /><br />If the incentives for one race are good enough, it might swing the population the other way entirely. We'll have to wait and see what countermeasures will be employed <a href="http://massively.joystiq.com/2007/10/05/pirates-of-the-burning-sea-announces-release-date/">before the game releases</a>, as the difference in numbers so far sounds fairly staggering.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/">Lead designer of Pirates of the Burning Sea Q &amp; A  interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Nov 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/interviews/piratesoftheburningsea/2651-Pirates-of-the-Burning-Sea-Interview-3>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1044652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/lead-designer-of-pirates-of-the-burning-sea-q-anda-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>english</category><category>fls</category><category>flying-lab</category><category>french</category><category>kevin-maginn</category><category>lead-designer</category><category>pirate</category><category>population</category><category>potbs</category><category>soe</category><category>sony-online-entertainment</category><category>spanish</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 20 Nov 2007 20:00:00 EST</pubDate></item></channel></rss>
