Posts tagged lead-designer 
SWTOR's Daniel Erickson 'actively looking for new opportunities'
Is Star Wars: The Old Republic's lead designer and creative director looking to move on from the studio? This is the question that comes from reading Daniel Erickson's LinkedIn profile, in which he includes the phrase "actively looking for new opportunities" in his header. Erickson has been ...
Massively's guide to RuneScape's wilderness and free trade
Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's ...
Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie
Last month, Jagex did the unexpected when it opened up a major game-changing decision on its popular MMO RuneScape to a public vote. As part of RuneScape's 10th anniversary this year, Jagex gave players the chance to vote on whether they want PvP in the wilderness and free trade between players to ...
Sparkplay Media secures more funding, may introduce new projects outside Earth Eternal
Sparkplay Media, the team behind the browser/client hybrid free-to-play title Earth Eternal, has just wrangled up an additional 2.8 million dollars in investments, according to a filing within the SEC. The team is certainly showing growth, as noted in a recent interview with the new lead ...
Star Trek Online developers discuss Away Team game mechanics
Cryptic's upcoming Star Trek Online is boldly going where numerous Star Trek PC games have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that Cryptic Studios will release a solid sci-fi title that balances Trekkie canon ...
Champions Online dev chat answers questions from the fans
The superhero MMO Champions Online is slated for a launch very soon, right around the corner in September. Cryptic Studios has continued to hold dev chats leading up to the game's release, which can be a good source of info about Champions Online, particularly if you haven't had a chance to check ...
Meet the Sparkplay Media team: Part One
Here at Massively we recently got the chance to sit down with a couple members of the Sparkplay Media team and pick their brains about their upcoming MMO, Earth Eternal. However, these guys had a lot to say to us! So much so that we couldn't fit it into one of our standard interviews! So that's ...
All Points Bulletin players to help determine game's evolution
The team at Massively is pretty happy to see that Realtime Worlds has broken radio silence with All Points Bulletin, first with the E3 2009 announcement and a video podcast, and now with some in-depth interviews about the urban crime game. Gamasutra's Christian Nutt recently spoke with APB lead ...
Facebook MMO is the Warcraft killer, says EverQuest's lead developer
Ryan Barker, the lead designer of EverQuest, is a man who believes in the power of Facebook and social networking. In an interview with The Escapist, Barker is quoted as saying that a Facebook MMO might have the power to eclipse the MMO market much like World of Warcraft has already done some ...
EVE Online developer Noah Ward on player drama in the sandbox
There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who ...
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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



