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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively's Black Prophecy Q&amp;A: Character Creation]]></title><link>http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/</guid><comments>http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blackprophecyinterview1at580.jpg" alt="" /></a><br />
<a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a> is one of the hotly anticipated games on the horizon that sci-fi MMO fans have been wanting to hear more about. Until recently though, <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a> wasn't quite ready to reveal many of the specifics of what the game will offer. We've known that <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a>'s gameplay will differ from titles in the genre like <a href="http://www.eveonline.com"><em>EVE Online</em></a> -- with <a href="http://www.reakktor.com">Reakktor</a>'s game a bit more accessible in terms of learning curve and with a more dynamic feel to piloting space ships. Plus, if the screenshots and <a href="http://massively.joystiq.com/2009/04/08/black-prophecy-trailer-offers-a-first-look-at-gameplay-experienc/">video footage</a> are an accurate indication, <em>Black Prophecy</em> will be <a href="http://massively.joystiq.com/2009/08/18/black-prophecys-unique-art-style-blends-realism-with-the-unreal/ ">visually stunning</a> as well.<br />
<br />
Business-wise, <a href="http://massively.joystiq.com/2009/11/06/reakktor-media-financial-woes-resolved-full-speed-ahead-for-bla/">things have recently changed for the better</a> at Reakktor Media and the <em>Black Prophecy</em> project is once again moving ahead at full speed. More info about this title is on the way as well; Reakktor was kind enough to agree to do a series of focused Q&amp;As at Massively about various facets of the game. Over time, this series will cover topics ranging from <em>Black Prophecy</em>'s modification system to details about how players will build space stations. Since we're going to look at some of the fundamental aspects of <em>Black Prophecy</em>, it makes sense that we'd begin this series where the players themselves will begin -- at character creation. <br />
<br />
In our first Q&amp;A in this series, Massively spoke with Jens Kortboyer, Lead Artist on <em>Black Prophecy</em>, who walked us through the design decisions Reakktor made in creating the <a href="http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/">look of the Genides</a> and <a href="http://massively.joystiq.com/2009/10/22/the-art-direction-of-black-prophecys-gearheads/">Tyi characters</a>, as well as the visual choices players will have when starting out.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-gallery/">Black Prophecy</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4247000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tyishadowdrone04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246999"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246998"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/screenshot68483896171313173600_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/frigateaurelia03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/" rel="bookmark">Continue reading <em>Massively's Black Prophecy Q&amp;A: Character Creation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/">Massively's Black Prophecy Q&amp;A: Character Creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19285481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>character-creation</category><category>featured</category><category>germany</category><category>interviews</category><category>jens-kortboyer</category><category>lead-artist</category><category>massively-interviews</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 19 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE illustrator breathes a dark, gritty life into the game's setting]]></title><link>http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/</guid><comments>http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.borkurart.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eirikssonindustra425.jpg" alt="" /></a><br />Writer Annalee Newitz from the <a href="http://io9.com/">sci-fi centric io9</a> blog recently took a look at some of <a href="http://www.eve-online.com"><em>EVE Online's</em></a> memorable artwork, by Icelandic concept designer B. B&ouml;rkur Eir&iacute;ksson (apparently also known as "Nag" according to <a href="http://winterblink.com/2007/10/16/the-art-of-eve/">The Art of <em>EVE</em></a> book). B&ouml;rkur has been the Lead Artist/Illustrator at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> since 2004, imbuing New Eden's futuristic backstory with his very dark, gritty style that really helps set the tone. On B&ouml;rkur's "Industra" -- a depiction of a gloomy, burn out industrial city -- Newitz writes, <em>"This image of a future city... feels to me like some anachronistic mashup of impressionist art and science fiction. The people in their hats and bonnets look almost nineteenth century..."</em><br /><br /><a href="http://io9.com/5055055/welcome-to-your-new-city-where-you-will-live-in-stacked-boxes">io9 has a sampling</a> of B&ouml;rkur's artwork, but his online gallery -- <a href="http://www.borkurart.com/">Bj&ouml;rn B&ouml;rkur Eir&iacute;ksson: Industrium</a> -- is the prime place to find numerous examples of his work, divided between <a href="http://www.borkurart.com/gallery/thumbnails.php?album=7">Concepts/Illustrations</a> and <a href="http://www.borkurart.com/gallery/thumbnails.php?album=6">Sketches/Speedpaints.</a><em> EVE Online</em> fans will recognize much of this artwork, which has been featured alongside fiction appearing in <a href="http://www.eve-online.com/eon/">E-ON magazine</a> and the <a href="http://www.eve-online.com/background/potw/archive.asp">official site's Chronicles</a> over the years. If you're a fan of unidealized depictions of the future -- hell, if you just liked Blade Runner -- you'll probably appreciate the artwork of B. B&ouml;rkur Eir&iacute;ksson. <br /><br /><a href="http://www.crazykinux.com/2008/10/eve-online-speedlinking-for-october-3rd.html"><em>[Via CrazyKinux]</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/">EVE illustrator breathes a dark, gritty life into the game's setting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://io9.com/5055055/welcome-to-your-new-city-where-you-will-live-in-stacked-boxes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>annalee-newitz</category><category>art-of-eve</category><category>b-borkur-eiriksson</category><category>backstory</category><category>blade-runner</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>future</category><category>futuristic</category><category>illustration</category><category>illustrator</category><category>industra</category><category>industrium</category><category>io9</category><category>io9.com</category><category>lead-artist</category><category>lead-illustrator</category><category>new-eden</category><category>setting</category><category>the-art-of-eve</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 08 Oct 2008 12:00:00 EST</pubDate></item></channel></rss>
