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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[First Impressions: Alganon]]></title><link>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</guid><comments>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;"><a href="http://www.alganon.com"><img hspace="4" border="1" align="top" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/alganon-fihead-epl-108.jpg" alt="" /></a></div>
<div style="text-align: left;">Today's <a href="http://massively.joystiq.com/category/First-Impressions/">First Impressions</a> could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- <a href="http://www.indie-rpgs.com/articles/9/">Fantasy Heartbreakers</a>.</div>
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Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being <a href="http://www.wizards.com/DnD"><em>Dungeons and Dragons</em></a> than, well, <em><a href="http://massively.joystiq.com/tag/Dungeons-and-Dragons/">Dungeons and Dragons</a></em>. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like <em>D&amp;D</em> but with X."<br />
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Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. <a href="http://www.alganon.com"><em>Alganon</em></a>, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.<p><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark">Continue reading <em>First Impressions: Alganon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/">First Impressions: Alganon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19304344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>animations</category><category>bugs</category><category>dd</category><category>dnd</category><category>dungeons-and-dragons</category><category>eve</category><category>eve-online</category><category>fantasy-heartbreaker</category><category>first-impressions</category><category>landscapes</category><category>mechanics</category><category>myalganon</category><category>quest-online</category><category>studies</category><category>surreal</category><category>talent-points</category><category>talents</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)]]></title><link>http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br />Over the past two weeks I have <a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">gone over </a>some of the base elements of <a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">architecture in massively multiplayer games</a>. Touching on how architecture can influence a persons time inside a game, as well as how different types of players can actually begin to influence the environment.<br /><br />Once a player leaves the cities with the games, they will begin to encounter more diverse and interesting environments and landscapes. The largest percentage of available space in MMOs is simulated landscape and natural scenery. From <a href="http://massively.joystiq.com/photos/world-of-warcraft/">toxic-hued forests and jungles</a>, to vast dune seas, and <a href="http://massively.joystiq.com/photos/age-of-conan-gallery/">rolling grasslands</a>, all the way out into <a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/">the vastness</a> of <a href="http://massively.joystiq.com/photos/eve-online-core-gallery/">space</a> and although the landscapes in the games oftentimes reflect the vistas we know from the real world, sometimes they are as if they were plucked from the dreams or nightmares of the players. However something separates landscapes in reality from landscapes in video games, and that is the fact that at the end of the day, most of the areas outside the cities in online games, are structured just the same as the cities themselves are.<br /><br />Each area or "zone" is assigned it's own distinct character, and habitat and is assigned a specific level of difficulty. They often have only a few entries and exits, a handful of important landmarks and high walls surround the entire area. In this sense the areas function simply as an exaggerated room, with walls surrounding, one or two doors or windows to get out, and everything within set specifically to function only within that area. <a href="http://www.hf.uib.no/hi/espen/">Espen Aarseth</a> stated in his Allegories of Space about the game <a style="font-style: italic;" href="http://Myst">Myst</a>:<br /><br /><em>"What looks like an open area is really a closed labyrinth with a few possible directions..."</em><p><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Nov 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1049790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>design</category><category>environments</category><category>featured</category><category>ffxi</category><category>game-development</category><category>joystiqfeatures</category><category>landscapes</category><category>mmo</category><category>mmo-industry</category><category>second-life</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 28 Nov 2007 15:30:00 EST</pubDate></item></channel></rss>
