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Posts tagged landmark

The Stream Team: Lost in Landmark's Rending Deep, a player-made cavern

While PvP is a hot new topic in Landmark, Massively's MJ is still an explorer through and through. And she's learned of an amazing cavern system that's worth getting lost in. This amazing underground system, called Rending Deep, was designed by fellow player Katiari, and we hear it has many...

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PAX Prime 2014: Landmark comes into its own

After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent...

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The Stream Team: Experiencing Landmark's first combat arenas

Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling...

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Betawatch: August 23 - 29, 2014

This week, SOE injected a limited version of combat into its really-truly-still-a-beta Landmark sandbox. Massively's MJ Guthrie streamed and wrote about her initial experiences with the system. What else is new in the land of MMO testing? Camelot Unchained postponed its alpha from August 2014 to...

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Norrathian Notebook: I tasted Landmark's combat and I like it!

Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that...

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The Stream Team: Launching into Landmark's combat

You know how people always reminisce about where they were when the moment something big happened? Well, something big just happened in Landmark, and Massively's MJ is making sure you are there to be a part of it. Yes, combat has just arrived! That means death galore, and not just death at the...

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Landmark's combat patch goes live

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new...

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SOE Live 2014: More on Landmark's islands and combat

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun...

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are...

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Betawatch: August 16 - 22, 2014

Who doesn't want more building shapes? Landmark players can look forward to more shapes to use in their structures, including cones and pyramids. Meanwhile, ArcheAge testers can explore the game again in another closed beta event starting today and running until August 27th. Not your cup of tea?...

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