Posts tagged lag 
Path of Exile hands-on: The sequel Diablo II deserved
Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward ...
PlanetSide 2 release date to be announced this Thursday
Sci-fi MMOFPS PlanetSide 2 has impressed beta testers with the sheer scale of the game's warzones and its rewarding cooperative gameplay, but there are still a few problems to iron out before launch. In this week's State of the Game development update, SOE announced the main areas developers are ...
The Daily Grind: Have MMO standards changed for the better?
When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn't actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth ...
Not So Massively: Free Firefall manga, MOBA news, and D3 server woes
There's no shortage of MOBA news this week, as Valve announced that Dota 2 will be free-to-play and Warner Bros. unveiled its new Lord of the Rings-themed MOBA, Guardians of Middle Earth. League of Legends ran its first invitational player-vs.-developer tournament in Las Vegas this week and ...
EVE Evolved: New info from Fanfest 2012
The annual EVE Online Fanfest is starting to become a major event in the gaming calendar, thanks to CCP's partnership with Sony and the addition of DUST 514 and World of Darkness talks to the event schedule. This year, CCP flew gaming journalists to the event to give the press hands-on time with ...
Silkroad-R adding new server, gearing up for re-launch
When we heard about Silkroad-R, our first thought was buhwhat? Is Joymax getting into race cars or something? As it turns out, the "R" stands for rebirth, and the free-to-play fantasy MMO is being groomed for a new launch in 2012 (sans some of the problems that plagued it in its original run). ...
Hyperspace Beacon: End of beta impressions
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. Oh no! Something did happen! Beta testing for Star Wars: The Old Republic ended. A full nine days without SWTOR -- I think our lives ...
EVE Evolved: Looking forward to the winter expansion
Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with ...
EVE Evolved: Time dilation and the war on lag
When EVE Online launched back in 2003, it quickly gained a following of over 40,000 subscribing players. With around 5,000 solar systems for players to explore, those players spread themselves throughout the galaxy rather than gathering in one place. Players would often come together to trade or ...
All Points Bulletin slays lag and improves matches
The relaunch of All Points Bulletin has brought with it quite a bit more buzz than the game had during its first go-around, but there are still issues to be addressed and kinks to be worked out. Fortunately for the devoted players of the game, the team behind the shooter has been working ...
Featured Stories
Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


