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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fight through five new dungeons in 2029 Online]]></title><link>http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/</guid><comments>http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/2029-online/" rel="tag">2029 Online</a></p><div style="text-align: center;">
	<a href="http://2029.igg.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/2029.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.igg.com/">IGG</a> is pretty excited to show off five new dungeons for <a href="http://2029.igg.com/"><em>2029 Online</em></a>, each with its own unique layout, strategies, and (of course) groovy rewards. The company boasts that players will need to utilize a variety of skills, such as decryption and treasure hunting, just to make it out alive.<br />
<br />
The following dungeons will challenge a wide range of <em><a href="http://massively.joystiq.com/category/2029-online"><em>2029 Online</em></a> </em>players:<br />
<ul>
	<li>
		<strong>Clone Factory </strong>(level 10): An once-per-day instance where monsters spawn in increasingly tougher waves.</li>
	<li>
		<strong>Virtual Training Center</strong> (level 20): A sink-or-swim scenario that will have you facing off against mutants who've infested a special training center for adventurers.</li>
	<li>
		<strong>Lab</strong> (level 35): Head into the Rebel Army laboratory to destroy nefarious experiments.</li>
	<li>
		<strong>Biochemistry Research Institute</strong> (level 35): Take on the Rebel Army once again in the middle of its mountain fortress. This time you'll be facing off against gruesome experiments designed to make the perfect soldier.</li>
	<li>
		<strong>Fox Ruins </strong>(level 55): Take the battle to the Rebel Army by attacking its energy storage facility, guarded by the toughest enemies it can throw at you.</li>
</ul>
You can get a peek at of some of these instances in the gallery below!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/2029-online/">2029 Online</a></strong></p><a href="http://massively.joystiq.com/photos/2029-online/#4088498"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/blue-base-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/2029-online/#4088499"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/blue-base-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/2029-online/#4088500"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/blue-base-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/2029-online/#4088501"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/blue-base-3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/">Fight through five new dungeons in 2029 Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19923908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/26/fight-through-five-new-dungeons-in-2029-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2029</category><category>2029-online</category><category>biochemistry-research-institute</category><category>clone-factory</category><category>dungeons</category><category>fox-ruins</category><category>galleries</category><category>gallery</category><category>igg</category><category>instances</category><category>lab</category><category>rebel-army</category><category>rebel-yell</category><category>screenshot</category><category>screenshots</category><category>virtual-training-center</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[2029 Online dev diary talks battle instance tips]]></title><link>http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/</guid><comments>http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/2029-online/" rel="tag">2029 Online</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/2029-online"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/bgcommon1.jpg" /></a></div>
We haven't checked in with <a href="http://2029.igg.com/"><em>2029 Online</em></a> in quite a while, and what better way to take an updated glance at the game than via a new dev diary released by <a href="http://igg.com/">IGG</a>. The free-to-play MMORTS features dozens of distinct instances to challenge players, each designed to provide ample experience and loot rewards in addition to the considerable fun factor.<br />
<br />
Join us after the cut for tips and drop information on the Clone Factory, the Lab, Fox Ruins, and the Virtual Training Center.<p><a href="http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/" rel="bookmark">Continue reading <em>2029 Online dev diary talks battle instance tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/">2029 Online dev diary talks battle instance tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19739841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/01/2029-online-dev-diary-talks-battle-instance-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2029</category><category>2029-online</category><category>clone-factory</category><category>dev-diary</category><category>fox-ruins</category><category>guides</category><category>igg</category><category>igg.com</category><category>instances</category><category>lab</category><category>strategy</category><category>tips</category><category>virtual-training-center</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints, page 2]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/">EVE Evolved: Research: Tech 1 blueprints, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/research-title.jpg" alt="" /></a></div>
While it's most often lauded for its PvP, not everything in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is about shooting people. Research and manufacturing are two of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most popular PvE professions because of the small time commitments they require. A lot of things in <em>EVE</em> are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to <a href="http://wiki.eveonline.com/wiki/Researching_blueprints">improve your own blueprints</a> to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running.<br />
<br />
In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">EVE Evolved: Research: Tech 1 blueprints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item></channel></rss>
