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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lessons learned in virtual worlds]]></title><link>http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/</guid><comments>http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.kzero.co.uk/blog/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/kzero425.jpg" alt="" /></a><br />Nic Mitham from <a href="http://www.kzero.co.uk">K Zero</a> is going to offer up the key things he's <a href="http://massively.joystiq.com/tag/virtual-worlds">learned about virtual worlds</a> in the last 18 months. But who is Nic Mitham, you wonder, and what is K Zero? Mitham <a href="http://twitter.com/nicmitham">describes himself</a> as a <em>"one time corporate strategist, ad man and analyst. Now spreading the metaverse word."</em> K Zero describes itself as a virtual worlds consultancy, 'specialists in connecting real world brands and companies with the residents and environments of virtual worlds.' <br /><br />Mitham's most recent blog post, '50 lessons I've learned in virtual worlds' is an introduction to his upcoming series of reflections on the <a href="http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/">unpredictable nature of the metaverse.</a> The series of posts will be a look back at what Mitham's seen in the 18 months he's been immersed in the virtual. It's chiefly aimed at those interested in doing business in virtual worlds. Mitham writes,<em>"The point to getting my 50 lessons 'out there' is to attempt to ensure mistakes made by companies along the way are not repeated by others and also to hopefully assist new companies in this space get traction as quickly as possible, because that's in the interest of everyone."</em><br /><br />That's not to say that only biz types will <a href="http://www.kzero.co.uk/blog/?p=2243">get something from his blog;</a> the series of insights is likely to have some significance to the people who populate the virtual worlds already in existence, and those who will flock to the birth of new worlds in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/">Lessons learned in virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kzero.co.uk/blog/?p=2242>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1215107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/lessons-learned-in-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>brand</category><category>branding</category><category>brands</category><category>business</category><category>consultancy</category><category>consultant</category><category>culture</category><category>k-zero</category><category>kzero</category><category>metaverse</category><category>nic-mitham</category><category>virtual</category><category>virtual-world</category><category>virtual-worlds</category><category>world</category><category>worlds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Marketing in virtual worlds: which company gets around the most?]]></title><link>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</guid><comments>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.kzero.co.uk/blog/wp-content/uploads/2008/01/all-world-activity-v12001.jpg"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/kzerotable425px.jpg" /></a></div>
These days we're becoming used to seeing advertising pop up in all aspects of daily life. A lot of the free games out there are only free because of the deals that have been made with various marketing companies. To get a good overview of the advertising in virtual worlds, Kzero <a href="http://www.kzero.co.uk/blog/?p=1866">created a table</a> that shows companies and the games they are represented in, with an accompanying write-up.<br /><br />The study shows that Toyota is the most "adventurous" marketer, shopping themselves out in five different MMOs. I recall that they also had a game available on Xbox Live Arcade until the end of 2007 called <em>Yaris</em>, which was free to download, and thankfully free to delete, as it was nothing more than a giant ad for the launch of the car by the same name. It looks like Toyota is definitely switched on to marketing to the gaming audience. On the games side of things, <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> and <a href="http://massively.joystiq.com/tag/gaia/"><em>Gaia</em></a> have the dubious honor of being the home to the most advertising. Clicking on the table above will take you through to the bigger version at Kzero.<br /><br />[Via <a href="http://www.virtualworldsnews.com/2008/01/toyota-most-adv.html">Virtual Worlds News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/">Marketing in virtual worlds: which company gets around the most?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kzero.co.uk/blog/?p=1866>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>gaia</category><category>in-game-ads</category><category>kzero</category><category>linden-lab</category><category>marketing</category><category>sl</category><category>toyota</category><category>xbla</category><category>xbox-live-arcade</category><category>yaris</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Kzero forecasts virtual world growth through 2008]]></title><link>http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/</guid><comments>http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.kzero.co.uk/blog/wp-content/uploads/2007/10/virtual-world-growth.jpg" target="_blank"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/virtual-world-growth-425.jpg" /></a></div>
<p>UK-based virtual world consulting and research firm <a target="_blank" href="http://www.kzero.co.uk/">Kzero</a> have put out a predictions for virtual worlds for 2008. Note, of course that this covers the 'Metaverse' class of virtual worlds, that is primarily non-game.</p>
<p>The chart they use is a wonderful piece of at-a-glance display, showing age-groups, time of establishment, current population, projected age-groups, and projected populations all in one straightforward (if large) chart.</p><p><a href="http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/" rel="bookmark">Continue reading <em>Kzero forecasts virtual world growth through 2008</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/">Kzero forecasts virtual world growth through 2008</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Dec 2007 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kzero.co.uk/blog/?p=1718>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1066534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/19/kzero-forecasts-virtual-world-growth-through-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activeworlds</category><category>club-penguin</category><category>habbo-hotel</category><category>kzero</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 19 Dec 2007 05:30:00 EST</pubDate></item></channel></rss>
