Posts tagged kung-fu 
The Art of Wushu: Learning the basics of combat
Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's ...
The Art of Wushu: Understanding the Meridian System
Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system ...
The Art of Wushu: The war for server time [Updated]
Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be ...
The Age of Wushu team on what's coming after launch
A week ago, we asked Snail Games some questions pertaining to Age of Wushu and its launch in the west. Just in time for launch, the studio got back to us with some answers. Sometimes, good things come to those who wait. We pulled no punches with our questions, asking Snail about the recent ...
The Art of Wushu: Launching into Age of Wushu
Age of Wushu just launched publicly today, and as you read this, thousands of players are getting into the game for the very first time. For a lot of you first-time readers, you might be wondering what the heck is this game, why should you play it, and what are some of the community resources for ...
GDC 2013: Age of Wushu's world is your playground
As Age of Wushu is just a couple of weeks away from launch at this point, catching up with Snail Games at GDC this year was one of our highest priorities. We tagged and bagged Associate Producer Colin Miller for a brief interview about the latest pre-launch decisions and preparations that the ...
The Art of Wushu: The right stats for each style
There are a few questions I answer on a very regular basis in Age of Wushu. "How do you make money?" is a pretty common question, but I think we've answered that. "Can you annotate my book?" happens rather frequently, too. However, the most common question I answer is "what stats should I get?" ...
The Art of Wushu: Winning in market PvP
Last time on the Art of Wushu, I promised I would write on how to sell production crafts. Crafting is a big deal in Age of Wushu, so it seemed like a reasonable topic to cover. However, I realized doing so would probably be a mistake. Why? If you followed my advice from two weeks ago, ...
The Art of Wushu: Making silver through harvesting
I got a lot of backlash over the last installment of The Art of Wushu. While the issues over pay-to-win are understandable, an overwhelming number of you seemed to disbelieve the amount of silver I was able to produce daily. Some of you protested my 1D/daily figure (which is on the high side), ...
The Art of Wushu: Paying doesn't mean winning
Age of Wushu has come under a lot of fire as a pay-to-win game. There are ways to get in-game power for out-of-game money, so there are a lot of reasons to assume that real cash can turn you into one of the top fighters in Jianghu. Fortunately for the dedicated players (and to the chagrin of ...
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



