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Posts tagged ktr

Guild Wars 2's data and design in detail

MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current...

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Flameseeker Chronicles: Waiting for Guild Wars 2

There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep...

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ArenaNet talks energy and group dynamics in Guild Wars 2

After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as...

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The Daily Grind: Characters go around again?

One of the features that's become more and more de rigeur for single-player games is the concept of a "new game plus," a second go-through of the game with all of the abilities and equipment you picked up the first time around. In some cases, you can't even actually play the full game until you've...

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Chasing carrots, and why we do it

A while ago, Kill Ten Rats advocated a rather interesting approach to solving the problem of any tedious grind: cheat. More viable in a single-player game (but still possible if you're willing to use methods of dubious legality), the reasoning was to cut away the reward portion and see if you were...

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The balance of force in Star Wars: the Old Republic

It might be a slight exaggeration to say that everyone in the world is looking forward to Star Wars: the Old Republic... but only slight. With the latest class reveal, the Imperial Agent is poised to give an excellent sneak-and-snipe playstyle to the Sith side of the game. All well and good... but...

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