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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Raph Koster wants to know why we can't all just get along]]></title><link>http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/</guid><comments>http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/"><img alt="Raph Koster" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/raphkoster.jpg" style="width: 530px; height: 343px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a>, MMO guru and erstwhile creative director of <em><a href="http://massively.joystiq.com/category/star-wars-galaxies">Star Wars Galaxies</a>,</em> has had it up to <em>here </em>with you people and your intolerance of one another. Yes, <em>you</em>, game designers. In <a href="http://www.raphkoster.com/2012/07/06/two-cultures-and-games/">a recent blog post</a>, Koster makes <a href="http://www.urbandictionary.com/define.php?term=shame%20carrots">shame carrots</a> at those on both sides of the science-versus-humanities schism in the game design community. He states that people on either side of the spectrum can be right and that there's room for both emotional value and scientific fact in games. Too many people, he says, are entrenched in their viewpoints, and that makes progress more difficult for everyone. The result is an abundance of "hipstery, self-indulgent, artsy, self-referential, slight, pretentious work all over the place that people are claiming as the One True Way or the best way to push the boundaries of the field."<br />
	<br />
	Koster says that rather than fiercely defend a specific type of game design, designers need to embrace a <a href="http://en.wikipedia.org/wiki/Correlative_conjunction#Correlative_conjunctions">both/and</a> mentality, in which multiple viewpoints and approaches are accepted as valid and worthwhile.<br />
	<blockquote class="bq-standard">
		Narrative designers should try making a game with nothing but counters and dice and no story. System designers should try making a game that is about telling a story.</blockquote>
	While we're at it, the world should really learn how to sing in perfect harmony.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/">Raph Koster wants to know why we can't all just get along</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jul 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20273334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/06/raph-koster-wants-to-know-why-we-cant-all-just-get-along/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>design-philosophy</category><category>game-design</category><category>game-design-philosophy</category><category>guru</category><category>koster</category><category>philosophy</category><category>raph-koster</category><category>swg</category><category>the-other-other-great-schism</category><category>theory-of-fun</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 06 Jul 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster categorizes his best game design blog posts]]></title><link>http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/</guid><comments>http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/"><img alt="Raph Koster" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/6821505c1cd20dea4.jpg" /></a></div>
If you're looking for an entry point into the voluminous back-catalogue of game design posts sitting on <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster's</a> web server, look no further than his newest entry, which serves as something of a greatest hits listing.<br />
<br />
For those unfamiliar with Koster, most gamers associate him with watershed sandbox titles like <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> and <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>, and he has also written a book called <a href="http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design">A Theory of Fun for Game Design</a>. Koster first published his website in 1997, and some of his articles date almost as far back. He's arranged the links in what he calls a "rough reverse chronological order," so grab your favorite caffeinated beverage and settle in for a lengthy design-focused read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/">Raph Koster categorizes his best game design blog posts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/15/raph-koster-categorizes-his-best-game-design-blog-posts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>game-design</category><category>game-theory</category><category>koster</category><category>Miscellaneous</category><category>mmo-industry</category><category>raph-koster</category><category>sandbox</category><category>theory</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Raph Koster: Immersion is not a core game virtue]]></title><link>http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</guid><comments>http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/"><img alt="Star Wars Galaxies - Cantina gambling" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swgevent.jpg" /></a></div>
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in a mobile, interruptable world."<br />
<br />
Koster characterizes immersion as a style whose time has come and gone, and he concludes that games are no longer for dreamers due to their far-reaching popularity. "I mourn the gradual loss of deep immersion and the trappings of geekery that I love," Koster writes. "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me <em>their</em> story, rather than letting me tell my own."<br />
<br />
Whether you agree with him or not, it's a sobering read coming from one of the chief creative forces behind <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> and <a href="http://uoherald.com"><em>Ultima Online</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/">Raph Koster: Immersion is not a core game virtue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>at-least-it-has-a-karateka-screenshot</category><category>casual</category><category>depressing</category><category>design</category><category>hardcore</category><category>immersion</category><category>koster</category><category>Miscellaneous</category><category>opinion</category><category>raph-koster</category><category>roleplay</category><category>sandbox</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster talks about free-to-play models and whales]]></title><link>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</guid><comments>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/"><img alt="I'm offended at having to keep this game afloat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blogs-whales-epl-111.jpg" /></a></div>
The idea of <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> business models can prompt a lot of venom from players who are certain that the model, essentially, is a trick. You'll be forced into paying for the game somehow, or you'll be able to pay extra money and walk away with all of the best stuff in the game. <a href="http://massively.joystiq.com/tag/Raph-Koster/">Raph Koster</a> has a different view of things from a business standpoint, and he outlines <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">how the free-to-play model works out in practice</a> in a recent blog entry.<br />
<br />
Koster explains that you wind up with a handful of players who sink a huge amount of money into the game, while most users (upwards of 60%) never pay a dime. The users who <em>do</em> pay that much money, referred to as "whales," are essentially being treated as if they're in a retail store, compared to the more traditional model where you pay $60 for a game only to find out you don't like it. Whatever your views on the model, it's an interesting look at the changing face of monetizing games and is <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">well worth a read</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/">Raph Koster talks about free-to-play models and whales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>f2p</category><category>free-to-play</category><category>hybrid-model</category><category>industry</category><category>industry-insiders</category><category>koster</category><category>mmo-industry</category><category>opinion</category><category>pricing</category><category>raph-koster</category><category>subscription</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC Online 2011: Raph Koster speaks on the gamification of real life]]></title><link>http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/</guid><comments>http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/"><img alt="Raph Koster - sock puppet" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/681929807cd509fde.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> spoke at the recently concluded <a href="http://massively.joystiq.com/tag/gdc-online-2011">GDC Online 2011</a>, and if the summary on <a href="http://www.gamasutra.com/view/news/37884/GDC_Online_Raph_Koster_Urges_Developers_To_Take_Back_Control_.php">Gamasutra</a> is any indication, his message was somewhat mixed.<br />
<br />
Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of positive things to say about Facebook. On the other hand, he said that going too far down the accessibility road can lead to "bad art."<br />
<br />
He also opined that "design is about constraining people," but that games still have the potential for player creativity, and that Facebook has more user-generated content than games or virtual worlds. If you're confused yet, you're not alone, as Koster also mentioned something about wizards, magic circles, and his belief that the world is becoming more game-like (and thus there's no one better to shape it than game developers). "Let's watch out not to let the pointsification and rulesification, quantification, and reductionism that we have always loved about what we do -- let's not let that change who we are," Koster said.<br />
<br />
Check out his notes and slides from the talk via his blog, linked below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/">GDC Online 2011: Raph Koster speaks on the gamification of real life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>facebook</category><category>gdc-2011</category><category>gdc-online</category><category>GDC-Online-2011</category><category>koster</category><category>Miscellaneous</category><category>raph-koster</category><category>social-gaming</category><category>social-media</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on the legacy of Star Wars Galaxies]]></title><link>http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/</guid><comments>http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;">
	<a href="http://www.raphkoster.com/2011/06/24/swg-is-shutting-down/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/dantooineretreat.jpg" vspace="4" /></a></div>
Amid all the internet commentary sure to be forthcoming over the next few days regarding <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> and its upcoming <a href="http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/">swan-song</a>, none of it is really as relevant as the thoughts of the man primarily responsible for designing the original game.<br />
<br />
<a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> offers up a <a href="http://www.raphkoster.com/2011/06/24/swg-is-shutting-down/">bit of commentary</a> on <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG's</em></a> demise via his personal website, and despite the brevity, he manages to touch on exactly why the game mattered to so many of us and why it will be sorely missed. "<em>It gave us features that continue to amaze people who don't realize what can be done: Real economies complete with supply chains and wholesalers and shopkeepers, that amazing pet system, the moods and chat bubbles [...], player cities, vehicles, spaceflight</em>," Koster says.<br />
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It also gave us dancing, and while many progression-focused gamers scoff at <em>SWG's</em> social features, Koster rightly concludes that they may well be the game's legacy since they allowed us to "<em>stop saving the world or killing rats and realize the real scope and potential of the medium</em>." In the end, Koster says that <em>SWG's</em> potential may have overshadowed the final product, but what remained was nonetheless a mold-breaking MMORPG. "<em>I'd rather work on something with great potential than on fulfilling a promise of mediocrity. There's a reason people are passionate about it all these years later</em>," he wrote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/">Raph Koster on the legacy of Star Wars Galaxies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/raph-koster-on-the-legacy-of-star-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dancing</category><category>economies</category><category>entertainers</category><category>features</category><category>koster</category><category>lucasarts</category><category>non-combat-gameplay</category><category>nooooooooo</category><category>raph-koster</category><category>sandbox</category><category>social-gaming</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>sunsetting</category><category>swg</category><category>swg-shutting-down</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 24 Jun 2011 21:00:00 EST</pubDate></item></channel></rss>