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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard kills Diablo III's RMT to appease South Korea]]></title><link>http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/</guid><comments>http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/"><img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/d3.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/blizzard">Blizzard Entertainment</a> made waves last year when it announced that <a href="http://us.battle.net/d3/en/"><em>Diablo III</em></a> would be supporting real-money trading (RMT) through its in-game auction house system. While it proved to be <a href="http://massively.joystiq.com/2011/08/11/the-daily-grind-do-you-think-diablo-iiis-rmt-policy-will-affec/">a divisive topic among fans</a>, apparently it was too much with the South Korean rating board, which sees such activities as potentially violating the country's anti-gambling rules.<br />
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The board was quoted as saying that "the feature involving for-cash trades between users was not included in the presentation to the rating committee, and therefore it was not subjected to any scrutiny."<br />
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To appease the board and pave the way for release, Blizzard has dropped the RMT auction house for the Korean version. The ratings board has warned the company not to sneak in the feature in a future patch and gave the title an 18 rating for the country. Interestingly enough this makes South Korea the first country to slap a rating on <em>Diablo III</em> to date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/">Blizzard kills Diablo III's RMT to appease South Korea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>18</category><category>18-rating</category><category>anti-gambling</category><category>anti-gambling-laws</category><category>auction-house</category><category>blizzard</category><category>blizzard-entertainment</category><category>d3</category><category>diablo</category><category>diablo-3</category><category>diablo-iii</category><category>gambling</category><category>game-ratings-board</category><category>korean</category><category>ratings-board</category><category>real-money-trading</category><category>rmt</category><category>south-korea</category><category>south-korea-ratings-board</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 13 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MapleStory breached, 13 million accounts exposed]]></title><link>http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/</guid><comments>http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/"><img alt="MapleStory" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/maplestory.jpg" /></a></div>
The <a href="http://massively.joystiq.com/2011/04/30/sony-executive-to-address-media-regarding-playstation-network-de/">famously hacked</a> <a href="http://massively.joystiq.com/tag/sony/">Sony</a> has a sympathetic shoulder this week, as <a href="http://massively.joystiq.com/tag/nexon/">Nexon</a> recently discovered a massive breach that's exposed over 13 million <a href="http://massively.joystiq.com/category/maplestory/"><em>MapleStory</em></a> player accounts to cyber ne'er-do-wells. Discovered this past Thursday, the breach was solely limited to South Korea, as Nexon hosts separate countries on their own servers.<br />
<br />
This means that any South Korean <em>MapleStory </em>player's information is at risk, including user IDs, names, passwords, and residential registration numbers. This information could potentially be stolen  and used for a variety of crimes.<br />
<br />
While there's been no word whether actual personal information has been stolen, Nexon nevertheless urged these 13+ million subscribers to change their passwords. The company has contacted the police to ask for a formal investigation.<br />
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This comes at an unfortunate time for the company, as Nexon <a href="http://massively.joystiq.com/2011/11/08/nexons-japanese-ipo-aims-at-raising-1-3-billion/">is poised to present its IPO</a> on the Tokyo Stock Exchange in December.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/">MapleStory breached, 13 million accounts exposed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/26/maplestory-breached-13-million-accounts-exposed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>breach</category><category>hack</category><category>hacked</category><category>hackers</category><category>ipo</category><category>korean</category><category>maplestory</category><category>maplestory-breach</category><category>nexon</category><category>security-breach</category><category>soe</category><category>sony</category><category>south-korea</category><category>tokyo-stock-exchange</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 26 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: SD Gundam Capsule Fighters Online]]></title><link>http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/</guid><comments>http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/"><img alt="SD Gundam Capsule Fighters Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgoheader.jpg" /></a></div>
Like the gameplay of <a href="http://massively.joystiq.com/tag/sd-gundam-capsule-fighter-online"><em>SD Gundam Capsule Fighter Online</em></a>, the title of the game itself may need some translation. "Online" and "Fighter" you can probably make sense of, and even if your knowledge of Japanese cartoons ends on Saturday mornings in the '80s and '90s, "Gundam" is probably familiar -- this is a game where you drive robots around shooting at each other online. But "Capsule" might throw you a bit, and "SD" was a new one to me. "SD" means "super deformed," and Gundam Capsules are like those little plastic balls you can get from 25-cent-machines in the supermarket. They're toy versions of Gundam mechs, basically.<br />
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In other words, <em>SD Gundam Capsule Fighter Online</em> is essentially a game about toy robots fighting. It was first released in South Korea in 2007, and it's slowly made its way around the world here to North America, where it's in closed beta and is set for a full free-to-play release in "early December" by <a href="http://www.ogplanet.com/main.og">OGPlanet</a>.<br />
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As you might imagine, it's cute, and the mechanic of collecting and customizing these little robot machines that you can send into battle will likely appeal to quite a few players. Unfortunately, after playing a few matches of the third-person shooter at OGPlanet headquarters recently, I determined that it'll be tough to recommend the title to anyone but the most die-hard of Gundam fans.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/">SD Gundam Capsule Fighter Online</a></strong></p><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600925"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600926"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600927"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600928"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600929"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/" rel="bookmark">Continue reading <em>First Impressions: SD Gundam Capsule Fighters Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/">First Impressions: SD Gundam Capsule Fighters Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>featured</category><category>first-impressions</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>hands-on</category><category>korean</category><category>mmo</category><category>ogplanet</category><category>preview</category><category>previews</category><category>sd-gundam-capsule-fighter-online</category><category>sd-gundam-online</category><category>sdgo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World Entertainment teams up with Nexon Korea]]></title><link>http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/</guid><comments>http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/"><img alt="Perfect World and Nexon partner up" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/header-1320952094.jpg" /></a></div>
<div>
	Chinese MMO powerhouse <a href="http://www.massively.com/tag/perfect-world-entertainment">Perfect World Entertainment</a> has teamed up with <a href="http://www.massively.com/tag/nexon-korea">Nexon Korea</a> in order to expand Perfect World's games to Korean players. Nexon CEO <a href="http://www.massively.com/tag/min-seo">Min Seo</a> says that "[Nexon is] very excited about establishing this New Company with Perfect World to bring more of their titles into the Korean market." Perfect World CEO <a href="http://www.massively.com/tag/michael-chi">Michael Chi</a> believes that the pairing will help the studio to "further expand [its] user base and provide the highest quality services to local players in the Korean market."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/">Perfect World Entertainment teams up with Nexon Korea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/perfect-world-entertainment-teams-up-with-nexon-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>korea</category><category>korean</category><category>nexon</category><category>nexon-korea</category><category>partner</category><category>partnership</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 10 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[TERA's Korean version influenced by Western feedback]]></title><link>http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/</guid><comments>http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/"><img alt="TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/tera-1319803769.jpg" /></a></div>
While we're still impatiently drumming our fingers waiting for <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> to release in the West, it turns out that our feedback is causing real change in the game's live Korean edition. According to a forum post by Producer <a href="http://massively.joystiq.com/tag/chris-hager/">Chris Hager</a>, <a href="http://massively.joystiq.com/tag/bluehole-studio/">Bluehole Studio</a> has taken several suggestions passed along by <a href="http://massively.joystiq.com/tag/en-masse/">En Masse</a> and is incorporating them into the live version of the game. Hager says that this is "just a taste" of how the two developers are interacting and collaborating.<br />
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On November 24th, the next big Korean update will hit the servers, and with it come the implemented suggestions from En Masse's fans. This update will include a dungeon finder system, rest XP, group XP bonuses, modified PvP rules, a guild battle system, and "more skill diversity through new master Glyphs." Oh, and there will be the ability to sit because roleplayers would be lost otherwise.<br />
<br />
"This is a very exciting time for us as we are starting to see what true collaboration looks like," Hager writes, "and it also shows that you guys do carry a voice with us. The best part is that there is more to come."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/">TERA's Korean version influenced by Western feedback</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20092894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/teras-korean-version-influenced-by-western-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole-studio</category><category>Chris-Hager</category><category>collaboration</category><category>en-masse</category><category>en-masse-entertainment</category><category>feedback</category><category>guild-battles</category><category>korea</category><category>korean</category><category>rest-xp</category><category>roleplayers</category><category>suggestions</category><category>tera</category><category>west</category><category>western</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 28 Oct 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[China and Korea partner to form a $46M investment fund for game developers]]></title><link>http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/</guid><comments>http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/"><img alt="Three Kingdoms Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/koram.jpg" /></a></div>
It may seem like a case of strange bedfellows -- China and South Korea aren't exactly buddy-buddy -- but through the magic of gaming, the two countries are growing closer than ever before. Recently, Chinese company <a href="http://massively.joystiq.com/tag/kunlun/">Kunlun</a> announced that it's partnering with the Korean government to whip up <a href="http://www.gamasutra.com/view/news/36810/Kunlun_Partners_With_Korean_Government_For_46M_Online_Game_Developer_Fund.php">a $46 million investment fund</a> for game developers.<br />
<br />
Kunlun is a major player in China, claiming a respective 20% of the market in the country with over $187 million in sales last year, enough to take second place. The company owns <a href="http://www.koramgame.com/">Koramgame</a>, an MMO publisher that's made inroads with both the Chinese and Korean markets with titles like <a href="http://tk.koramgame.com/"><em>Three Kingdoms Online</em></a> and <em><a href="http://ds.koramgame.com/index.html">Dynasty Saga</a></em>. Koramgame already has over two million subscribers worldwide.<br />
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Koramgame's <a href="http://massively.joystiq.com/tag/Joe-Zhou/">Joe Zhou</a> hopes that it'll capture a slice of the American pie, too: "We are catching more and more attention from North American gamers now."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/">China and Korea partner to form a $46M investment fund for game developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/27/china-and-korea-partner-to-form-a-46m-investment-fund-for-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>chinese</category><category>dynasty-saga</category><category>game-developers</category><category>investment-fund</category><category>Joe-Zhou</category><category>koramgame</category><category>korea</category><category>korean</category><category>kunlun</category><category>south-korea</category><category>south-korean-government</category><category>three-kingdoms-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 27 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Prius Online hits closed beta testing]]></title><link>http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/</guid><comments>http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://prius.gpotato.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/priusonline.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you're feeling a little beside yourself these days, <a href="http://prius.gpotato.com/"><em>Prius Online</em></a> is right there with you. The vibrant anime MMO that features the ability to play three characters at once has finally entered the closed beta stage today.<br />
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It's a big day for publisher <a href="http://massively.joystiq.com/tag/gpotato/">gPotato</a>, which transported <em><a href="http://massively.joystiq.com/tag/prius-online/">Prius Online</a></em> over from Korea for the North American audiences as a premier free-to-play title. Closed beta testing will take place from April 28th through May 8th and includes six classes that can be played up to level 25. <em>Prius Online </em>promises a special experience as your character travels with two steadfast companions, forging a permanent party of sorts.<br />
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Both <a href="http://www.fileplanet.com/219842/210000/fileinfo/Prius-Online-Client">FilePlanet</a> and <a href="http://www.bigdownload.com/games/prius-online/pc/prius-online-install-client/">Big Download</a> have the beta client available to snag right away. To celebrate this special period of the game's development cycle, <em>Prius Online</em> <a href="http://prius-forum.gpotato.com/viewtopic.php?f=5&amp;t=1163&amp;sid=4996667cb74e8e11ede18709222a889b">is holding several in-game contests</a>, such as a race to the level cap, and is handing out rewards to all beta testers. Catch up on this title <a href="http://massively.joystiq.com/2011/03/04/gdc-2011-prius-online-and-the-evolution-of-mmorpg-pets/">with our overview from GDC</a>!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/prius-online/">Prius Online</a></strong></p><a href="http://massively.joystiq.com/photos/prius-online/#4559258"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/priusayinmalegear_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/prius-online/#4559259"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/priushumemalegear_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/prius-online/#4559260"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/priuslonfeminagear_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/prius-online/#4559261"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/priuspeakokomount_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/prius-online/#4559262"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/priusukornmount_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/">Prius Online hits closed beta testing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/28/prius-online-hits-closed-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>beta</category><category>big-download</category><category>closed-beta</category><category>closed-beta-testing</category><category>contest</category><category>contests</category><category>fileplanet</category><category>giga</category><category>gpotato</category><category>korea</category><category>korean</category><category>north-america</category><category>prius</category><category>prius-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT ships off to South Korea]]></title><link>http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/</guid><comments>http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/korea.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
For as many Asian MMOs that get imported overseas, it's good to see a little love heading back that way as well. South Korean players anxious to get their hands on <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> will now have that opportunity. <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> announced that it signed a multi-year agreement with <a href="http://massively.joystiq.com/tag/cj-em-games/">CJ E&amp;M Games</a> to publish a localized version in the country.<br />
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This is good news for <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>, as it will expand outside of its current North American and European markets. Trion's <a href="http://massively.joystiq.com/tag/Lars-Buttler/">Lars Buttler</a> sees South Korea as ripe for a few dynamic invasions: <em>"We take the Korean market very seriously as it is driven by innovation and growth in the online gaming space. By working with CJ E&amp;M we are able to bring deep, immersive online gaming experiences to the east, and continue delivering quality games to gamers worldwide."</em><br />
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<em>RIFT </em>is riding high after a recent <a href="http://www.npd.com">NPD report</a> that listed the game as the top-selling retail PC game in North America in March, according to Trion's press release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/">RIFT ships off to South Korea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19917899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/19/rift-ships-off-to-south-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cj-em-games</category><category>cj-group</category><category>korea</category><category>korean</category><category>lars-buttler</category><category>localization</category><category>npd</category><category>retail-sales</category><category>rift</category><category>rift-planes-of-telara</category><category>south-korea</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively interview with Aion's new community manager]]></title><link>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</guid><comments>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/457gfh38rjh2390f.jpg" alt="" /></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> is easily one of the biggest MMOs of the year, so when a new North American community manager took over recently we decided it was the perfect time for an interview with the new team member, Andrew Beegle -- known as Tamat to community members.<br />
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We asked Tamat about new methods of community interaction, the hotly anticipated experience boost patch and even some personal questions about our new community manager. You can never really know enough about the person serving as the conduit to your main MMO -- at least that's what we tell them!<p><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark">Continue reading <em>Massively interview with Aion's new community manager</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/">Massively interview with Aion's new community manager</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>community</category><category>experience</category><category>experience-boost</category><category>experience-patch</category><category>featured</category><category>interview</category><category>korea</category><category>korean</category><category>massively-interviews</category><category>nc-west</category><category>ncsoft</category><category>north-america</category><category>north-american</category><category>patch</category><category>server</category><category>tamat</category><category>translation</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 28 Oct 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[We're assured that Mythos is coming back]]></title><link>http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/</guid><comments>http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a></p><div align="center"><a href="http://massively.joystiq.com/category/mythos/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/mythosheader_login.jpg" /></a><br /></div>
<em><a href="http://massively.joystiq.com/category/Mythos/">Mythos</a></em> seems to hold a cult fan status among those who were lucky enough to play the game before last year's Flagship kerfuffle <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">unceremoniously halted the games' production</a> -- and with good reason. The game was a lot of fun, as all those cult fans know. Which is why we're torn about this news.<br /><br />It appears as though <a href="http://massively.joystiq.com/tag/Hanbitsoft/">Hanbitsoft</a> -- the Korean developer who picked up the rights to <em>Mythos</em> last year -- has come out and said they <a href="http://www.eurogamer.net/articles/mythos-fans-dont-have-to-worry-now">fully intend to bring the game back into the world</a>. They've also said they realize the game is basically inspired fully by <em>Diablo</em>, and plan to, <em>"-put in more content for more exciting multiplayer."</em> That's great and all, but we worry that the beta that we played last year and this retooled Korean flavored version aren't going to elicit the same kind of excitement.<br /><br />This is also compounded by the fact that, well, the original <em>Mythos</em> team has already formed <a href="http://massively.joystiq.com/tag/RunicGames/">Runic Games</a> and will be presenting their spiritual successor to <em>Mythos</em>, <a href="http://www.runicgamesfansite.com/2009/04/22/first-screenshot-of-torchlight/">entitled <em>Torchlight</em></a>, at E3 in just about a month. Now, while Torchlight is only a single player RPG for the time being, Runic has clearly stated their plans to build it into an MMO down the road. So for now, with one game the closer, we'll just decide to be excited for E3 come early June.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/">We're assured that Mythos is coming back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/mythos-fans-dont-have-to-worry-now>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1539162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>diablo</category><category>e3</category><category>e3-2009</category><category>flagship-studios</category><category>hanbitsoft</category><category>korean</category><category>mythos</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 07 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online launches in Korea and Russia]]></title><link>http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/</guid><comments>http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.lotro.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/lotrorussiakorealogos2_580px.jpg" alt="" /></a><br />
<div align="left">Turbine has issued an announcement regarding the regional availability of their number one title. Just ahead of <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>'<em>s</em> second birthday, the folks over in Russia and Korea are now able to join in the Tolkien-inspired fun with new localized versions of the game. Pictured above are the logos for the two new regions, Korean on top and Russian underneath. Noticeably, the Korean logo is in the <em>Mines of Moria</em> format that we've all become used to now, whereas the Russian logo takes after the original logo from vanilla <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> (<em>Shadows of Angmar</em>). We aren't sure whether this means that Korea's <em>LotRO</em> is <em>Moria</em> enabled and Russia's is not. Perhaps a couple of our readers could translate the sub-headings and shed some light on the issue (and yes, they did! See the comments for info).<br /><br />Korean company <a href="http://www.nhncorp.com/en/">NHN</a> is handling their region's version following a deal from December of 2007, and <a href="http://www.it-territory.ru/eng/">IT Territory</a> made a similar agreement to bring the game to Russia in January of 2008. Both of these companies made statements emphasizing their high expectations for the success of <em>LotRO</em> in their respective markets, but the real test of that begins now.<br /></div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/">Lord of the Rings Online launches in Korea and Russia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1525315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/23/lord-of-the-rings-online-launches-in-korea-and-russia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>it-territory</category><category>itt</category><category>korea</category><category>korean</category><category>localization</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mines-of-moria</category><category>nhn</category><category>russia</category><category>russian</category><category>turbine</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 23 Apr 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[A tale of geek purgatory]]></title><link>http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/</guid><comments>http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/dryesghswert3244rg.jpg" alt="" /><br /></div>
What's it like being stuck in the Japanese <a href="http://massively.joystiq.com/2008/11/13/ncsoft-third-quarter-profits-sliced-in-half/">equivalence of a Korean cybercafe</a>? Apparently, it's like hell, or at least it was for one gamer who <a href="http://www.eurogamer.net/article.php?article_id=323489">wrote an article on Eurogamer</a> discussing his several-hours within just such a place. We began reading the article with a twinge of inner pain as the place is described in such a way that would make anyone feel claustrophobic. Not very far into it though, you'll learn about some of the oddities of Japanese MMO players and their tendancy to be really, well, obsessive compulsive.<br /><br />We're not gonna lie, the typical Japanese MMO game and player <a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/">scares the living daylights out of us</a> -- mostly because they seem like machines. And we all know what happens when machines start posing as humans, right? The entire world is either bombed, or the human race is enslaved and sent back into time repeatedly until a paradox destorys time itself. Bad stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/">A tale of geek purgatory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=323489>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1390589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>cybercage</category><category>eurogamer</category><category>japan</category><category>japanese</category><category>japanese-mmog</category><category>korea</category><category>korean</category><category>machines</category><category>robots</category><category>terminator</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 03 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Codemasters to close US service for RF Online]]></title><link>http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/</guid><comments>http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rf-online/" rel="tag">RF Online</a></p><div align="center"><a href="http://photo.mmosite.com/content/2007-12-29/20071229010429702,1.shtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/rfonline-sms-1008.jpg" /></a><br /></div>
If you're a fan of <em><a href="http://www.rf-onlinegame.com">RF Online</a></em>, you may be <a href="http://www.eurogamer.net/article.php?article_id=250556">saddened to hear</a> that <a href="http://www.codemasters.com">Codemasters Online</a> will be closing down operations of the sci-fi MMO on November 10th of this year. This closing will affect both North America and Europe. According to <a href="http://www.rf-onlinegame.com/launcher.php?id=8038&amp;articletype=service">the official website</a>, the game's license is set to expire shortly, and Codemasters and Korean developer CCR could not agree on any terms to keep the game alive.<br /><br />This game, while not wildly popular, did make history as one of the first Eastern-style MMOs to make it to the Western market. It's also the first MMO serviced by Codemasters, who has since gone on to publish such hits as <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> and <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> in Europe. For more information on the closing of <em><a href="http://massively.joystiq.com/tag/rf-online/">RF Online</a></em>, check out the game's <a href="http://community.codemasters.com/forum/showthread.php?t=312064">official Closing FAQ</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/">Codemasters to close US service for RF Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=250556>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/codemasters-to-close-rf-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccr</category><category>closing</category><category>codemasters</category><category>korean</category><category>rf-online</category><category>sci-fi</category><category>shutting-down</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 03 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft to push evolution of Korean-style MMOs through Aion]]></title><link>http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/</guid><comments>http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/aion"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/soar425.jpg" /></a><br />We love <a href="http://www.escapistmagazine.com">The Escapist</a> over here at Massively. Take for instance Jared Rea's recent article, "Beautiful 21st Century" -- a piece about one company's attempt to overcome the stigma attached to most older Korean MMOs that make it to the western market: beautiful but grindy. Perhaps the most notable Korean title currently played in the west is <a href="http://massively.joystiq.com/tag/ncsoft.com">NCsoft's</a> <a href="http://www.lineage2.com/"><em>Lineage II</em></a> which, despite being a beautiful game, has drawn some flack from gamers about its steep grind <a href="http://massively.joystiq.com/2008/08/18/lineage-ii-becomes-more-accessible-for-new-players/">(although this is becoming less of a problem). </a><br /><br /><a href="http://www.ncsoft.com/global/">NCsoft</a> is working to change this perception of their forthcoming Korean-developed titles, particularly in light of their upcoming MMO <a href="http://www.aiononline.com/us/"><em>Aion: The Tower of Eternity.</em></a> Much of the problem that NCsoft faces is similar to what all companies, game or otherwise, face when taking their brand overseas -- being recognized as a global brand rather than seen in the limited light of their offerings in a given region of the world.<p><a href="http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/" rel="bookmark">Continue reading <em>NCsoft to push evolution of Korean-style MMOs through Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/">NCsoft to push evolution of Korean-style MMOs through Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Sep 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_164/5165-Beautiful-21st-Century>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1301328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/ncsoft-to-push-evolution-of-korean-style-mmos-through-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>asia</category><category>asian</category><category>classes</category><category>culture</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>global</category><category>grind</category><category>grindy</category><category>industry</category><category>jared-rea</category><category>korea</category><category>korean</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>lord-of-the-rings-online</category><category>lotro</category><category>market</category><category>mmo-industry</category><category>ncsoft</category><category>new-titles</category><category>opinion</category><category>pve</category><category>pvp</category><category>the-escapist</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 06 Sep 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Nexon unveils MapleStory's Crimsonwood Keep expansion]]></title><link>http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/</guid><comments>http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://maplestory.nexon.net/WZ.ASPX?PART=/Downloads/ScreenShot"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/maplestory_425.jpg" alt="" /></a><br />
<div align="left">Big news for <a href="http://maplestory.nexon.net/"><em>MapleStory</em></a> players: <a href="http://www.nexon.net/NX.aspx?PART=/Main">Nexon America</a> yesterday <a href="http://media-newswire.com/release_1070830.html">made public <em>Crimsonwood Keep</em></a>, a big expansion for the game. The <a href="http://maplestory.nexon.net/WZ.ASPX?PART=/News/Event&amp;bbsidx=1388">expansion</a> 31 adds new maps -- mostly to the continent of Masteria's Phantom Forest. Also added: "11 unique enemies, 12 extensive, story-focused quests and a collection of new weapons and objects."<br /><br />The platformer/MMORPG hybrid (which is particularly popular with pre-teens) is updated pretty frequently, but this expansion is a bit bigger than usual. Its launch coincides also with the opening of a new server (called Yellondale) and more <a href="http://maplestory.nexon.net/WZ.ASPX?PART=/News/Event&amp;bbsidx=1388">Summer Break Events.</a><br /><a href="http://massively.joystiq.com/category/maplestory"><br /><em>MapleStory</em></a> -- which originated in South Korea -- is a huge success story. The expansion-related press release boasts of 5.9 million North American players and 87 million users across the globe. Keep in mind, though, that such numbers are a bit fuzzier and less conclusive with regards to a free-to-play game than they would be for a subscription-based MMO which has a financial barrier to entry for new users, and guaranteed income per user for the developer and/or publisher.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/">Nexon unveils MapleStory's Crimsonwood Keep expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media-newswire.com/release_1070830.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1285053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/nexon-unveils-maplestorys-crimsonwood-keep-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crimsonwood-keep</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>korea</category><category>korean</category><category>maplestory</category><category>masteria</category><category>microtransactions</category><category>nexon</category><category>nexon-america</category><category>phantom-forest</category><category>pre-teens</category><category>preteens</category><category>south-korea</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 14 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Dragon Nest MMO announced from Eyedentity Games]]></title><link>http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/</guid><comments>http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.gamershell.com/pc/dragon_nest/screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/317868_full.jpg" alt="" /></a><br /></div>
From Korean developer <a href="http://www.eyedentitygames.com/eng/main.asp">Eyedentity Games</a> comes a brand new MMO called <a href="http://www.eyedentitygames.com/eng/games/dragonnest.asp"><em>Dragon Nest</em></a> that bills itself as a "dynamic action fantasy online game", and uses Eyedentity's own proprietary Eternity Engine technology. The announcement was made earlier this week, including a <a href="http://www.gamershell.com/pc/dragon_nest/screenshots.html">collection of screenshots</a> and a <a href="http://www.rockpapershotgun.com/2008/07/01/dragon-nest-first-look/">gameplay video</a> released as well.<br /><br />The game itself is centered around the action of combat, with a healthy dose of visuals that seems to remind us of the <em><a href="http://massively.joystiq.com/tag/final-fantasy/">Final Fantasy</a></em> series. Following a trend that promises to benefit all players on a global scale, the game is said to be accessible to those with lower-end computers, thanks to the low polygon count and streamlined graphics engine. Beta testing will begin in late 2008, with a projected global release date of 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/">Dragon Nest MMO announced from Eyedentity Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/pc/dragon-nest/885259p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/dragon-nest-mmo-announced-from-eyedentity-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-nest</category><category>eternity-engine</category><category>eyedentity-games</category><category>final-fantasy</category><category>korea</category><category>korean</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 02 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[More Jeffrey Steefel goodness regarding the Korean LotRO launch]]></title><link>http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/</guid><comments>http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://massively.joystiq.com/photos/lord-of-the-rings-online-epic-questlines/767703/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/lotro12.jpg"  alt="" /></a><br /></div>
In line with <a href="http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/">the recent interview at MMORPG.com</a>, <em><a href="http://www.lotro.com">Lord of the Rings Online</a></em>'s Jeffrey Steefel speaks in <a href="http://www.tentonhammer.com/node/36389">another interview with Ten Ton Hammer</a> regarding the plans to bring <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">LotRO</a></em> to Korean audiences. This is something that has been discussed for <a href="http://massively.joystiq.com/2007/11/19/turbine-talks-korean-lotro-book-11-book-12-and-more/">quite a long time now</a>, but with the Korean release imminent, we now get into the details of this launch and what <em>LotRO</em> hopes to offer to this specific audience.<br /><br />One of the most important points made in this article is the projected number of players who could potentially be involved with this game at launch. While Steefel is reluctant to give figures, he says that with half the population of Korea playing online games (which would be a potential market of <a href="http://en.wikipedia.org/wiki/Korea">almost 37 million people</a>), <em>"the numbers could be astounding," </em>he says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/">More Jeffrey Steefel goodness regarding the Korean LotRO launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/36389>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/more-jeffrey-steefel-goodness-regarding-the-korean-lotro-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeffrey-steefel</category><category>korea</category><category>korean</category><category>lotro</category><category>lotro-book-14</category><category>nhn</category><category>ten-ton-hammer</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 23 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Secret of the Solstice heeds player requests, enables guilds]]></title><link>http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/</guid><comments>http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/secret-of-the-solstice/" rel="tag">Secret of the Solstice</a></p><a href="www.outspark.com/forums/showthread.php?t=74249"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/solstice_guilds.jpg" alt="" />Outspark</a>'s <em><a href="http://solstice.outspark.com/?q=solstice">Secret of the Solstice</a></em> has gotten a new feature in the form of guilds, which has been a frequently-requested addition for a while. <a href="http://www.outspark.com/forums/showthread.php?t=74249">According to the site</a>, guild features include emblems, storage space, a bank, and system-wide notices to all guild members, though emblem-creators are warned that only the first emblem is free to create, so be careful.<br /><br />Other <em><a href="http://massively.joystiq.com/category/secret-of-the-solstice/">Solstice</a></em>-related news is the addition to the game of <a href="http://store.outspark.com/solstice">Korean-themed items</a> to further commemorate <a href="http://massively.joystiq.com/2008/05/18/secret-of-the-solstice-offers-new-items-for-asian-heritage-month/">Asian Pacific American Heritage Month</a>. Apparently, wearing food items on one's head is a popular thing, because players will have the option of choosing to wear <a href="http://store.outspark.com/solstice">dim sum as a hat</a>. According to the site: "Two dumplings make you look yummy." We'll, uh ... we'll just leave you to it.<br /><br />[Thanks, Travis!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/">Secret of the Solstice heeds player requests, enables guilds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.outspark.com/forums/showthread.php?t=74249>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/23/secret-of-the-solstice-heeds-player-requests-enables-guilds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian-pacific-american-heritage-month</category><category>dim-sum</category><category>emblems</category><category>guilds</category><category>hat</category><category>korean</category><category>outspark</category><category>secret-of-the-solstice</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 23 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Aion Closed Beta Test 2 Q&amp;A]]></title><link>http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/</guid><comments>http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.plaync.com/us/games/aion/screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aion_screen_03.jpg"  alt="" /></a><br /></div>
The second closed beta for <a href="http://www.plaync.com/us/games/aion/"><em>Aion</em></a> is over, and all eyes are now on Korean Closed Beta Test 3. But recently, some members of the <a href="http://www.aionsource.com"><em>Aion Source</em></a> <a href="http://www.aionsource.com/forum/news-announcements/5846-questions-answers-cbt2.html">forums</a> were able to answer some questions on the game from fans of the upcoming <a href="http://www.plaync.com">NCsoft</a> MMO.<br /><br />Overall, the beta testers were much happier about <a href="http://www.aionsource.com/articles/translations-2/beta-test-season-2---qa-developers-note-from-week-1-9/">Closed Beta Test 2 than Closed Beta Test 1</a>. There were many complaints about class balance and respawn timers in CBT1, but that all seems to be fixed currently, showing that NCsoft is listening. These testers also cite some of their favorite parts of the game, namely the gorgeous graphics and flowing animations, which tend to be focus points on many of these Korean-based MMOs. Be sure to check out the complete Q&amp;A as well as <a href="http://aion.curse.com/videos/">some exciting videos</a> of <em><a href="http://massively.joystiq.com/tag/aion/">Aion</a></em> so far.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/">Aion Closed Beta Test 2 Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/5846-questions-answers-cbt2.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1191490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/aion-closed-beta-test-2-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-source</category><category>closed-beta</category><category>forums</category><category>interview</category><category>korean</category><category>ncsoft</category><category>q-and-a</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 09 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Requiem Bloodymare footage is not that horror-ific]]></title><link>http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/</guid><comments>http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/BzFaWnajJ1w&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BzFaWnajJ1w&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />A few days ago, <a href="http://massively.joystiq.com/2008/01/04/ragnarok-developer-waking-up-to-a-bloodymare/">Zenke brought us news</a> that the folks behind <a href="http://massively.joystiq.com/tag/Ragnarok-Online/"><em>Ragnarok</em></a> were working on a "Horror MMO" called <a href="http://massively.joystiq.com/tag/requiem-bloodymare"><em>Requiem: Bloodymare</em></a>. At the time, we had no idea how you'd pull off <a href="http://www.worldsinmotion.biz/2008/01/gravity_gets_gory_with_new_hor.php">a gory, horror-based MMO</a>, but <a href="http://www.joystiq.com/2008/01/06/gory-mmo-coming-to-the-states-in-early-08/">thanks to Joystiq</a>'s YouTube-searching abilities (these videos were all posted back in November-- whoops), we now have video, and you can see above just how this thing might play out.<br /><br />In a few words, "just like every other MMO." Granted, this is the starting area (which explains why the mobs are just standing there being neutral), but <a href="http://www.youtube.com/watch?v=y351MwrqZGA&amp;feature=related">even the trailer itself</a> doesn't promise anything super new-- the same old spells, grinding, standard MMO gamplay, and "extreme battle effects." It doesn't look bad, but it doesn't look new either, so anyone hoping to have a real horror experience in an MMO (I had my hopes up, if only for a second) will still be waiting.<br /><br />But maybe the quest text, in Korean in the video, will add that much more to the experience. Release is set for sometime this year, so we'll see.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/">Requiem Bloodymare footage is not that horror-ific</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/01/06/gory-mmo-coming-to-the-states-in-early-08/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1082492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/requiem-bloodymare-footage-is-not-that-horror-ific/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gore</category><category>gravity-interactive</category><category>horror</category><category>korean</category><category>mmo</category><category>ragnarok</category><category>requiem-bloodymare</category><category>south-korea</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 09 Jan 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[David Perry talks free MMOs in Gama interview]]></title><link>http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/</guid><comments>http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/2moons/" rel="tag">2Moons</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://www.gamasutra.com/view/feature/3446/work_doesnt_take_a_holiday_but_.php"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/davidperry.jpg" /></a>Over the holidays the indomitable Gamasutra <a href="http://www.gamasutra.com/view/feature/3446/work_doesnt_take_a_holiday_but_.php">caught up with David Perry</a>, the man behind such great games as <em>Earthworm Jim</em> and such utter flops as <em>Enter the Matrix</em>, to talk with him about his current projects, of which he has nearly too many to list. The ones that were of interest to us were his work in bringing over such... unorthodox titles as <em>Dance! Online</em> based on the game's popularity in Korea. He also hinted that he was working with Acclaim on some new free MMOs, one of which was a "music" game and the other a "sports" game, as well as localizing <em>2moons</em>.<br /><br />After reading the interview, I'm not sure exactly what wavelength Perry is operating on, because his priorities seem a little out of whack to me. Not only does he express a good deal of confidence that games based on item sales instead of subscription fees are the wave of the future in the U.S., but he also expresses a certain admiration for business models (such as the ones used by EA and in certain Korean studios) that treat developers like expendable wage slaves. Some might wonder whether it's even worth listening to Perry's views except as an homage to his past success. It's a good point, but we're still curious about Acclaim's new-found interest in MMOs, so we'll continue to keep tabs on him.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/">David Perry talks free MMOs in Gama interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jan 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3446/work_doesnt_take_a_holiday_but_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1075456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/02/david-perry-talks-free-mmos-in-gama-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acclaim</category><category>dance!-online</category><category>david-perry</category><category>EA</category><category>earthworm-jim</category><category>free-to-play</category><category>gamasutra</category><category>interview</category><category>korean</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 02 Jan 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[New Second Life release candidate 1.18.5]]></title><link>http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/</guid><comments>http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/release-candidate.jpg" alt="" />Linden Lab have just released a new release candidate view for <em><a target="_blank" href="http://massively.joystiq.com/tag/second-life">Second Life</a></em>, the first in the 1.18.5 series. This one primarily incorporates the new search system, about which you'll be hearing plenty more shortly. This release fixes Korean language support issues under Leopard, some appearance editing problems, fixes for lag-calculations outside the USA, and the source bundle has some assorted build fixes.</p>
<p><a href="http://secondlife.com/community/downloads-optional.php">The viewer is available from the optional downloads page as usual</a>, and we recommend the use of a download manager to grab it faster - without one, you're in for a bit of a wait.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/">New Second Life release candidate 1.18.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Nov 2007 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/11/13/new-viewer-1185-release-candidate-available-today/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1039435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/new-second-life-release-candidate-1-18-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.18.5</category><category>korean</category><category>leopard</category><category>linden-lab</category><category>new-linden-search</category><category>release-candidate</category><category>second-life</category><category>second-life-viewer</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 13 Nov 2007 22:30:00 EST</pubDate></item><item><title><![CDATA[Korean devs get busy: MapleStory DS, Mabinogi XBox 360 port in '08]]></title><link>http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/</guid><comments>http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://en.wikipedia.org/wiki/Image:Playing_instrument.jpg"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/playing_instrument.jpg" alt="" /></a></div>
Time for your dose of Korean MMO-ness.<br /><br /><a href="http://company.nexon.com/english/">Nexon</a>, a publisher of <em><a href="http://massively.joystiq.com/category/maplestory">MapleStory</a></em>, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16167">talked to Gamasutra</a> about the upcoming <em>MapleStory</em> <a href="http://www.cubed3.com/news/6579/1/Maple_Story_DS_Online_RPG_Confirmed">port for the DS</a>, and about an <a href="http://massively.joystiq.com/tag/xbox-360">XBox 360</a> port of the thus-far-Korean-only PC MMO <a href="http://en.wikipedia.org/wiki/Mabinogi_%28game%29"><em>Mabinogi</em></a>. <em>MapleStory DS</em> development is going well and should see a Korean release in mid-2008. It will probably come to the West some time after that. The game is similar to the PC version, but only supports four players via Wi-Fi.<br /><br /><em>Mabinogi</em> is a traditional <a href="http://www.ragnarokonline.com/">anime-style</a> MMORPG. It's had some success in the Korean market but no exposure at all in North America or Europe. Nexon plans to port the game to the XBox 360. As <a href="http://www.gamasutra.com">Gamasutra</a> points out, the Korean market for the XBox 360 is extremely small, so we may be able to assume this means the 360 version of <em>Mabinogi</em> will be arriving in Western markets somewhere down the line.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/">Korean devs get busy: MapleStory DS, Mabinogi XBox 360 port in '08</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Nov 2007 16:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16167>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1034285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/korean-devs-get-busy-maplestory-ds-mabinogi-xbox360-port-in-08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gamasutra</category><category>korean</category><category>mabinogi</category><category>maple-story</category><category>maplestory</category><category>microsoft</category><category>nexon</category><category>nintendo</category><category>nintendo-ds</category><category>xbox</category><category>xbox-360</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 08 Nov 2007 16:42:00 EST</pubDate></item></channel></rss>
