<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Remnants of Skystone launches]]></title><link>http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/</guid><comments>http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/remnants-of-skystone/" rel="tag">Remnants of Skystone</a></p><div style="text-align: center;"><a href="http://www.kongregate.com/games/FliplineStudios/remnants-of-skystone"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/skystone.jpg" alt="" /></a></div>
If you've been waiting for a hearty fix of Steampunk in your gaming life, <a href="http://www.remnantsofskystone.com/"><em>Remnants of Skystone</em></a> may have what you crave. After a couple years of development and testing by <a href="http://www.flipline.com/">Flipline Studios</a>, this quirky 2D browser MMO just <a href="http://www.kongregate.com/games/FliplineStudios/remnants-of-skystone">launched on Kongregate</a>, and so far, it's looking solid.<br />
<br />
Players can choose between three classes: the steam-shooting Aeronauts, the blade-wielding Ferric or the whip-lashing Crags. Character creation is simple and painless, with a decent if not overwhelming selection of visual options. After that point, players enter this unique world full of Victorian gadgets and fashion to fight an alien threat that has taken over the world.<p><a href="http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/" rel="bookmark">Continue reading <em>Remnants of Skystone launches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/">Remnants of Skystone launches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19410162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/23/remnants-of-skystone-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flipline-studios</category><category>housing</category><category>Kongregate</category><category>launch</category><category>remnants-of-skystone</category><category>skystone</category><category>steampunk</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Sacred Seasons: The flash-based MMO]]></title><link>http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/</guid><comments>http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/sacredseasons580.jpg"  alt="" /></a><br /></div>
We're not entirely sure how this one slipped under our radar.  Perhaps it was a quiet launch, or perhaps it was a flash based massively multiplayer game, but we somehow failed to mention <a href="http://www.sacredseasons.com/"><em>Sacred Seasons</em></a>.<br /><br />So now we're going to take the time to correct that error -- enter <a href="http://massively.joystiq.com/tag/sacred-seasons"><em>Sacred Seasons</em></a>, an MMO that <a href="http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg">runs entirely in flash</a> and entirely in your internet browser.  The game tells the story of the Heartlands, a world that's much like ours except in hyperbole, where the seasons dominate so strongly that they resonate in humanity itself.  The people of the world have broken off into four separate tribes, one each dedicated to one of the seasons.  All of them ally together, however, to fight a plague spreading across the world -- the growing corruption of the badlands, areas of nothingness.<p><a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/" rel="bookmark">Continue reading <em>Sacred Seasons: The flash-based MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/">Sacred Seasons: The flash-based MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19195066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-time-battle</category><category>emerald-city-games</category><category>facebook</category><category>flash-game</category><category>flash-mmo</category><category>kongregate</category><category>sacred-seasons</category><category>social-network</category><category>turn-based</category><category>turn-based-combat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Multiverse reveals a peek at their upcoming flash development platform]]></title><link>http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/</guid><comments>http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://battle.multiverse.net/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/multiversebattle1.jpg" alt="" /></a><br /></div>
Imagine booting up your computer to play your favorite online game with your friend, except he's in an airport waiting for a flight and you're at home in your office chair. You see a glorious 3-D world from the comfort of your computer monitor, and he sees a two dimensional isometric view from his hunched view over his <a href="http://www.eamobile.com/Web/mobile-games">mobile phone</a>. You use your mouse to click your action buttons and fight monsters, and he just taps the screen with his finger. You're questing together, winning battles together, except you see the world entirely in 3-D and he's seeing it in 2-D.<br /><br />If you're thinking that this scenario is entirely implausible, you would be wrong. MMO tools developer <a href="http://www.multiverse.net/index.html">Multiverse</a> has recently unveiled a sneak peek at their upcoming flash toolset by launching the flash based game <a href="http://battle.multiverse.net/"><em>Multiverse Battle</em></a>.<p><a href="http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/" rel="bookmark">Continue reading <em>Multiverse reveals a peek at their upcoming flash development platform</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/">Multiverse reveals a peek at their upcoming flash development platform</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Feb 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.multiverse.net/press/pr20090205.jsp?cid=6&amp;scid=9>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1455045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/10/multiverse-reveals-a-peek-at-their-upcoming-flash-development-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>battle</category><category>corey-bridges</category><category>developer-tools</category><category>facebook</category><category>flash</category><category>friendster</category><category>interview</category><category>kongregate</category><category>mmo</category><category>multiverse</category><category>multiverse-battle</category><category>myspace</category><category>social-network</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 10 Feb 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Mythic and Kongregate team up for Warhammer Online contest]]></title><link>http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/</guid><comments>http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.kongregate.com/pages/warhammer-online-sweepstakes"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/sigmarsortsemoutat425.jpg" alt="" /></a><br />What do you get when you pair <a href="http://massively.joystiq.com/tag/mythic-entertainment ">Mythic Entertainment</a> with <a href="http://www.kongregate.com">Kongregate</a>, the site that provides over 11,000 free web games? Apparently, you get a <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> contest called the WAR Series Challenge, where 5 winners will receive a copy of <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>: Age of Reckoning and a 6-month subscription to the game. In order to win, you need to achieve goals in three of Kongregate's games:<br /><br />
<ul>
    <li>Hit level 5 in <em><a href="http://www.kongregate.com/games/ArmorGames/sonny ">Sonny</a></em></li>
</ul>
<ul>
    <li>Store up 50 gold in <em><a href="http://www.kongregate.com/games/MrJinx/talesworth-arena-death-watch">Talesworth Arena: Death Watch</a></em></li>
</ul>
<ul>
    <li>Slay 10 enemies in <em><a href="http://www.kongregate.com/games/Djugan/hands-of-war">Hands of War</a></em></li>
</ul>
If you think that's easy, then don't wait to jump in and hit these goals to enter the sweepstakes, as you've only got until January 22, 2009 to rack up these achievements.<p><a href="http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/" rel="bookmark">Continue reading <em>Mythic and Kongregate team up for Warhammer Online contest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/">Mythic and Kongregate team up for Warhammer Online contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jan 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kongregate.com/pages/warhammer-online-sweepstakes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/mythic-and-kongregate-team-up-for-warhammer-online-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>fantasy</category><category>free</category><category>kongregate</category><category>kongregate-loot-challenge</category><category>mythic</category><category>mythic-entertainment</category><category>subscriptions</category><category>sweepstakes</category><category>war</category><category>war-series-challenge</category><category>warhammer-online</category><category>web-game</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 17 Jan 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Lila Dreams blog posts an interview with Jason McIntosh]]></title><link>http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/</guid><comments>http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://liladreams.creatrixgames.com/"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/lucidia-street-detail.jpg"  alt="" />Lila Dreams</em></a> is a tiny little MMO that <a href="http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/">we've been following</a> <a href="http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/">somewhat closely</a> here at Massively -- from the descriptions we've seen so far (of an entire virtual world set inside the dreams of a little girl), it seems like an intriguing experimental departure from your standard online game.  And now, over on their blog, they've <a href="http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/">got an interview</a>, translated <a href="http://kongbr.com.br/">from Portuguese</a>, that sheds even more light on this innovative little online game.<br /><br />Unfortunately, there's not too much new here, but the interview does follow some familiar and interesting news about the game: players will be able to actually <a href="http://blog.wired.com/games/2008/02/interview-lila.html">change Lila's moods</a> using game mechanics, and the setting of the game will change based on whatever mood she has at the moment.  While there probably won't be the videogame standbys of swords and plasma guns (though apparently there will be "a mix of modern, medieval, and future stuff"), we are told that players will be able to wander instanced areas with groups, so there will be some MMO conventions in there, tweaked as they may be.<br /><br /><a href="http://massively.joystiq.com/tag/lila-dreams"><em>Lila Dreams</em></a> remains a unique little blip on our radar for now -- the game, as we've said before, will eventually be hosted on <a href="http://www.kongregate.com/">Kongregate</a> as a 2D Java and Flash game.  There's a long way to go until release -- at least a closed alpha, beta, and then an open pre-release period, but we continue to look forward to it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/">Lila Dreams blog posts an interview with Jason McIntosh</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1209936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/lila-dreams-blog-posts-an-interview-with-jason-mcintosh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>creatrix</category><category>dreams</category><category>innovation</category><category>interview</category><category>kongregate</category><category>lila-dreams</category><category>little-girl</category><category>moods</category><category>portuguese</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 May 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Dragonlings invade Metaplace!]]></title><link>http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/</guid><comments>http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.metaplace.com/blog/49.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/dragonling.jpg" alt="" /></a> Cross a government Systems-Analyst with <a href="http://massively.com/tag/areae/">Areae</a>'s <a href="http://massively.joystiq.com/category/metaplace/"><em>Metaplace</em></a>, and you might get dragons. At least get if you're Metaplace alpha tester "chooseareality". <a href="http://www.metaplace.com/blog/49.html">Areae's latest community spotlight</a> shines upon "chooseareality" and her new game, <em>Dragonlings</em>. She used the <em>Metaplace </em>game-creation toolkit to make an adventure game where you, as a newly-hatched dragonling, must make your way through the world, learning, exploring and growing to full adulthood. "chooseareality" had tried several times to make this game and others using conventional tools, but until she'd started with <em>Metaplace</em>, had never been able to leap the learning curve enough to actually get a game written. <em>Metaplace</em>'s tinting and scaling tools helped extend a few original pieces of art into the dragonling characters for the whole game.<br /><br />Do <em>Metaplace</em>, <a href="http://massively.joystiq.com/category/vastpark/"><em>VastPark</em></a>, <a href="http://massively.joystiq.com/tag/kongregate/"><em>Kongregate</em></a> and others that showcase and help with the creation of player-written games popping up all over mean a new Renaissance for gaming? Finding the best games out of the hundreds we're sure to see would probably be a worthy game idea all by itself....<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/">Dragonlings invade Metaplace!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/49.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>chooseareality</category><category>community-spotlight</category><category>dragonlings</category><category>kongregate</category><category>metaplace</category><category>vastpark</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Sun, 13 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[First Look: Remnants of Skystone]]></title><link>http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/</guid><comments>http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><a href="http://www.remnantsofskystone.com/blog/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/remnantsofskyscreen.jpg" alt="" /></a>One particular flavor of science fiction that's gotten short shrift by MMOs is <a href="http://en.wikipedia.org/wiki/Steampunk">Steampunk</a>, the variant that combines our love of gearwork with mad science. Fortunately, <a href="http://www.flipline.com/">Flipline Studios</a> will redress that omission with its <a href="http://www.remnantsofskystone.com/blog/">upcoming</a> 2D, side-scrolling adventurer, <em><a href="http://massively.joystiq.com/category/Remnants-of-Skystone/">Remnants of Skystone</a></em>. <br /><br />Set in a future wherein an alien race called the Mimics have claimed the Earth as theirs, covering it with a poisonous miasma called the Haze, humans have taken to the skies in the floating city called Nidaria. Players can expect a game experience somewhat in the manner of <em><a href="http://massively.joystiq.com/category/maplestory/">MapleStory</a></em>, where players may team up to explore and retake the ground from the alien menace.<br /><br />No word yet on whether this will be free-to-play or subscription, but it does mention it will be for PCs and Macs. Remnants of Skystone is set to release late this year on <a href="http://www.kongregate.com/">kongregate.com</a>. For a full look at how this title's developing, check out the <a href="http://www.remnantsofskystone.com/blog/"><em>RoS</em> blog</a>. The site also features screenshots and a bit of world history, so whet your appetite and getcher goggles on -- full steam ahead!<br /><br />[Thanks, Tony!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/">First Look: Remnants of Skystone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Apr 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.remnantsofskystone.com/blog/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1158167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/03/first-look-remnants-of-skystone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2D</category><category>gears</category><category>goggles</category><category>haze</category><category>kongregate</category><category>maple-story</category><category>mimics</category><category>new-title</category><category>nidaria</category><category>remnants-of-skystone</category><category>side-scrolling</category><category>steam</category><category>steampunk</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 03 Apr 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Lila Dreams devs are blogging up new MMO insights]]></title><link>http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/</guid><comments>http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/lucidia-tower.jpg" alt="" /><br /></div>
Back in late January, Eliah posted about <a href="http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/">an interesting little MMO called <em>Lila Dreams</em></a>, that was intriguing for a few reasons. Not only is it being developed as a 2D game in Java and Flash on <a href="http://www.kongregate.com/">Kongregate.com</a> (a website probably most known for the extremely popular <a href="http://www.kongregate.com/games/preecep/desktop-tower-defense-1-5">Desktop Tower Defense</a> game), but the premise sounds terrific: the game takes place all inside a little girl's dream, with platforming and "gardening," and "mood-based world altering." Sure, it might not appeal to the <em>Counterstrike</em> crowd, but to experienced game players and developers that just sounds perfect.<br /><br />Since we first posted about it, the developers of the game <a href="http://liladreams.creatrixgames.com/blog/">have been blogging</a>, and now there's quite a bit to read there about the process behind the game, including some good tidbits about <a href="http://liladreams.creatrixgames.com/blog/2008/02/26/multiplayer-and-online-but-rpg/">how to make an RPG</a> without a grind, and how to <a href="http://liladreams.creatrixgames.com/blog/2008/02/19/itty-bitty-transactions/">include microtransactions</a> that vibe with both players and the people who want to make money from them.<br /><br />It'll definitely be interesting to see what comes of this. It certainly seems new, and as a great movie once said, <a href="http://www.bloglines.com/blog/babylon">the new needs friends</a>.<br /><br />[Via <a href="http://www.killtenrats.com/2008/03/03/some-days-im-not-in-the-mood/">KTR</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/">Lila Dreams devs are blogging up new MMO insights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Mar 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://liladreams.creatrixgames.com/blog/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1130231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/03/lila-dreams-devs-are-blogging-up-new-mmo-insights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>counterstrike</category><category>creatix-games</category><category>desktop-tower-defense</category><category>dev-blog</category><category>flash</category><category>gardening</category><category>java</category><category>kongregate</category><category>lila-dreams</category><category>mmo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 03 Mar 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Lila Dreams: a different kind of MMO]]></title><link>http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/</guid><comments>http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://liladreams.creatrixgames.com/blog/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/zz2c11dfc5.jpg" alt="" /></a>Most of the big MMOs that are coming up fit in the basic Tolkien-derived fantasy mold: <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online</em></a>, <em><a href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan</a>,</em> and so on. There's nothing wrong with that per se; I'm with the many who believe <em>WoW </em>is the best MMO yet, and I recently started playing the <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> beta and having a lot of fun with it. However, every once in a while, something comes along that breaks the pattern and stands out, like a refreshing breeze. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>, as I'm told, is one such game.<br /><br />Here's another: <a href="http://liladreams.creatrixgames.com/"><em>Lila Dreams</em></a>, by <a href="http://www.creatrixgames.com/">Creatrix Games</a>, "a small game development studio located all around the world." It's set to launch this year on Flash gaming site <a href="http://www.kongregate.com/">Kongregate</a>; the game's back end will be in Java, and the interface will be Flash. Here are some things I could glean from the blog:<br />
<ul>
    <li>No magic (though there might be "psychic powers")</li>
    <li>No level grind</li>
    <li>No fantasy setting or races</li>
    <li>2D platforming combat with "RPG-like mechanics"</li>
    <li>Gardening -- but "in a surrealistic game world where plants are not just plants"</li>
    <li>Players will apparently be inhabiting the mind of an 11-year-old girl named Lila</li>
    <li>Mood-based world-altering as a result of player cooperation</li>
</ul>
It sounds interesting, anyway. For more, check out the <a href="http://liladreams.creatrixgames.com/gallery">concept art</a> or the <a href="http://liladreams.creatrixgames.com/blog/">blog</a> on the game's site. This is one game I would love to play in beta.<br /><br />[via <a href="http://www.boingboing.net/2008/01/24/indie-mmo-eschews-fa.html">Boing Boing</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/">Lila Dreams: a different kind of MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1096740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/lila-dreams-a-different-kind-of-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creatrix</category><category>kongregate</category><category>lila-dreams</category><category>unusual</category><category>upcoming</category><dc:creator><![CDATA[Eliah Hecht]]></dc:creator><pubDate>Wed, 30 Jan 2008 17:00:00 EST</pubDate></item></channel></rss>
