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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Release date announced for Aion 2.0: Assault on Balaurea]]></title><link>http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/</guid><comments>http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aion-rb-715.jpg" /></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a>'s Assault on Balaurea has been a long time coming. We chatted with Lead Producer Chris "Kinslon" Hager <a href="http://massively.joystiq.com/2010/05/24/exclusive-aions-chris-hager-talks-2-0/">back in May</a>, and fans have been <a href="http://powerwiki.na.aiononline.com/aion/Korean+PTS%3A+Initial+2.0+Patch+Notes">scouring the patch notes</a>, but one big question has remained unanswered: When?<br />
<br />
We got our answer today. <a href="http://www.ncsoft.com">NCsoft</a> has announced a September 7th release date for the free digital version of Assault on Balaurea. Boxed copies of the full game containing codes for exclusive in-game pets -- which carry some benefits for their owners -- are also available. Players can purchase those in North America on September 7th and in Europe on September 10th. <br />
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<a href="http://na.aiononline.com/">Check out the <em>Aion</em> site</a> for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/">Release date announced for Aion 2.0: Assault on Balaurea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jul 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/release-date-announced-for-aion-2-0-assault-on-balaurea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-2.0</category><category>aion-assault-on-balaurea</category><category>aion-expansion</category><category>assault-on-balaurea</category><category>balaurea</category><category>breaking</category><category>chris-hager</category><category>chris-kinslon-hager</category><category>kinslon</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 16 Jul 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Aion producer addresses legion renaming]]></title><link>http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/</guid><comments>http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=323&amp;page="><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aionlancers.jpg" /><br />
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<a href="http://www.ncsoft.com">NCsoft</a> producer Chris "Kinslon" Hager checks in to answer questions on the upcoming <a href="http://www.aiononline.com"><em>Aion</em></a> server merges via this week's <a href="http://na.aiononline.com/board/notices/view?articleID=323&amp;page=">Eye on Community</a> featurette. While <a href="http://massively.joystiq.com/tag/ncsoft">NCSoft</a> has <a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/">explained</a> both name change and item transfer policies in detail, it hadn't yet touched on how the server blending will affect legion names (legion being <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> equivalent of a traditional MMORPG guild).  <br />
<br />
"<em>Because we have fewer legions than characters, we're able to be more hands-on with legion name collisions. Our customer service team is going through active and inactive legion names, and we will be changing names based on specific criteria (legion size, contribution points, and so on). Similar to how we are handling name changes, if your legion's name is changed, we will be adding a two-letter designation derived from the name of your original server to the end of the legion name and giving your brigade general a legion name change coupon. You'll notice changes to legion names over the next couple of days leading up to the merge</em>," Hager explains.<br />
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You can read the <a href="http://na.aiononline.com/board/notices/view?articleID=323&amp;page=">full feature</a> on the official <em>Aion</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/">Aion producer addresses legion renaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=323&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/aion-producer-addresses-legion-renaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>chris-hager</category><category>eye-on-community</category><category>guild-rename</category><category>kinslon</category><category>legion-names</category><category>ncsoft</category><category>server-merge</category><category>server-merges</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 10 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive Aion lead producer interview]]></title><link>http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/</guid><comments>http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/aion0477.jpg" /></a><br />
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<a href="http://www.aiononline.com"><em>Aion</em></a> fans have been on a roller coaster ride of late, what with the recent announcement of the launch date for the highly anticipated <a href="http://massively.joystiq.com/2010/04/16/aion-1-9-lands-next-month/">1.9</a> patch, as well as teasers regarding <a href="http://massively.joystiq.com/2010/05/04/lengthy-aion-2-0-patch-notes-translated/">2.0</a> potentially coming to America in the Fall. Tempering the good news was the announcement of <a href="http://massively.joystiq.com/2010/05/18/aion-1-9-patch-dated-server-merges-announced/">pending server mergers</a>, which are rarely regarded as a good thing in the player community. <br />
<br />
In light of all the goings on, we were able to sit down with <a href="http://www.ncsoft.com">NCsoft's</a> Chris Hager, Lead Producer for the western version of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>, for some frank questions about the game, the company behind it, and the future.<br />
<br />
Fly past the cut for the full interview.<p><a href="http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/" rel="bookmark">Continue reading <em>Exclusive Aion lead producer interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/">Exclusive Aion lead producer interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9</category><category>2.0</category><category>aion</category><category>aion-the-tower-of-eternity</category><category>chris-hager</category><category>exclusive</category><category>experience</category><category>featured</category><category>grind</category><category>interview</category><category>kinslon</category><category>ncsoft</category><category>ncsoft-korea</category><category>ncwest</category><category>pets</category><category>pve</category><category>pvp</category><category>rifting</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 May 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Aion producer talks stun removal, Dredgion tweaks]]></title><link>http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/</guid><comments>http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=276&amp;page="><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/dredgion2.jpg" /></a></div>
The fourth and final interview in the Ask Kinslon series is hot off the presses, wherein <a href="http://www.aiononline.com"><em>Aion</em></a> producer Chris 'Kinslon' Hager answers a few questions posed by <a href="http://www.ncsoft.com">NCSoft's</a> Daeva of Journalism, a.k.a. Aquilanius. For the lengthy encore, Hager touches on user interface improvements, instance changes, and new skills as they relate to the upcoming <a href="http://massively.joystiq.com/2010/04/16/aion-1-9-lands-next-month/">1.9 patch</a>.<br />
<br />
"<em>So to clarify, all classes will get the stun removing skill at level 40. The duration when this skill is used is seven seconds. It has a one-minute cool-down. I can almost see the Assassin's minds running now with new strategies to combat this. I am honestly very excited to see what the new strategies that this will generate combat. Our players are smart and adaptive, and I have no doubt we'll see some cool combat tactics come out of this</em>," Hager says.<br />
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The interview goes on to list some interesting tweaks to the high-level Dredgion instance, as well as movable hotbars and other long overdue UI tweaks. Check it out at the <a href="http://na.aiononline.com/board/notices/view?articleID=276&amp;page=">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/">Aion producer talks stun removal, Dredgion tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=276&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19461173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/02/aion-producer-talks-stun-removal-dredgion-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9</category><category>aion</category><category>ask-kinslon</category><category>chris-hager</category><category>dredgion</category><category>instances</category><category>interview</category><category>kinslon</category><category>ncsoft</category><category>skills</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 02 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft names new producer for Aion]]></title><link>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</guid><comments>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=193"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aion-rb-114.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> announced this evening that they have named a new producer for <a href="http://www.aiononline.com"><em>Aion</em></a>. <a href="http://massively.joystiq.com/tag/chris-hager">Chris "Kinslon" Hager</a> left his Associate Producer position to make the step up to <a href="http://na.aiononline.com/board/notices/view?articleID=193"><em>Aion</em> Producer</a>. Kinslon has been with <a href="http://us.ncsoft.com/en/">NCsoft</a> since the fall of 2005, working on <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.lineage2.com/"><em>Lineage II</em></a> as well as <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<br />
<br />
<a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> welcomes Kinslon: <em>"We're all very excited to follow our new Producer forward. His intricate knowledge of </em><i style="">Aion</i><em> and deep history with the game and NCsoft are invaluable as we move forward. Needless to say, there is plenty to be excited about that we have yet to announce." </em><br />
<br />
The team at <em>Aion</em> has spoken very often about changes and new content coming in 2010, and this is presumably the first of many to come. Along with the rest of the Community team, as well as the fans, we wish Kinslon the best of luck in his new position.<br />
<p> </p><p><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark">Continue reading <em>NCsoft names new producer for Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/">NCsoft names new producer for Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=193>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>chris-hager</category><category>kinslon</category><category>ncsoft</category><category>producer</category><category>tamat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 15 Jan 2010 21:00:00 EST</pubDate></item></channel></rss>
