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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Economic shifts, new business models bring more options for MMO gamers]]></title><link>http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/</guid><comments>http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.killtenrats.com/2009/01/22/tao-of-the-mmo-gamer/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/killtenratsimageat225.jpg" /></a>Tough economic times generally lead to shifts in perspective, and that's exactly the case with <a href="http://massively.joystiq.com/category/mmo-industry">the MMO industry</a> given much of the commentary we're seeing lately. In response to these changes in the economy, more companies -- and gamers -- are starting to rethink the <a href="http://massively.joystiq.com/category/business-models">alternative business models</a> that have <a href="http://massively.joystiq.com/tag/asia">thrived in Asia</a>, and which are increasingly making their way into the western MMO industry. And is that so surprising? Many gamers would like to be able to play more than one or two titles in a given month, but simply aren't able to due to the monthly subscription price (time concerns aside, of course).<br /><br /><a href="http://www.killtenrats.com/author/ravious/">Ravious from Kill Ten Rats</a> observes that while MMOs typically demand more of players than standard PC games (at least in terms of time), the wide variety of gaming options that <a href="http://massively.joystiq.com/tag/steam">Steam users have come to appreciate</a> could certainly be applicable to MMOs, if other business models beyond monthly subscriptions become viable in the West. Ravious writes, <em>"Whether it is from a Steam-driven library of games, an aging MMO population, an economic recession, or plenty of different business models coming in to the MMO world, I believe that the subscription model of today is nearly done being 'the way'."</em><p><a href="http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/" rel="bookmark">Continue reading <em>Economic shifts, new business models bring more options for MMO gamers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/">Economic shifts, new business models bring more options for MMO gamers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Jan 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2009/01/22/tao-of-the-mmo-gamer>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1437892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/25/economic-shifts-new-business-models-bring-more-options-for-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>business-models</category><category>choice</category><category>dedication</category><category>f2p</category><category>free-to-play</category><category>kill-ten-rats</category><category>killtenrats</category><category>microtransactions</category><category>mmo-industry</category><category>opinion</category><category>ravious</category><category>steam</category><category>variety</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 25 Jan 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Comparing GW's Guild Lord to WAR's Keep Lord]]></title><link>http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/</guid><comments>http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.betterpartofvalor.com/boards/index.php?showtopic=5675&amp;pid=52306&amp;st=0&amp;#entry52306"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/t3keeplordwr5-sms-1108.jpg"  alt="" /></a><br /></div>
There's no denying the similarities between the <a href="http://wiki.guildwars.com/wiki/Guild_Lord">Guild Lord</a> in <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and the Keep Lord in <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>. They're fundamentally the same, whether you're involved in a Guild vs. Guild battle or a Keep assault, when you kill the Guild/Keep Lord, it's all over. In <a href="http://www.killtenrats.com/2008/11/06/guild-lord-vs-keep-lord/">a recent article at Kill Ten Rats</a>, the basic comparison is brought to the next level with an actual explanation of each category of comparisons, from Best Style to Best Loot System to Best Glory for the Winner.<br /><br />So if this aspect of either or both games has ever intrigued you, check out this article for some interesting analysis. Then next time you head out for that main assault on the Keep/Guild Hall, you'll be that much more prepared!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/">Comparing GW's Guild Lord to WAR's Keep Lord</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2008/11/06/guild-lord-vs-keep-lord/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1364262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/06/comparing-gws-guild-lord-to-wars-keep-lord/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>comparison</category><category>guild-lord</category><category>guild-wars</category><category>keep-lord</category><category>killtenrats</category><category>mythic</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 06 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Are you ready for EVE Offline?]]></title><link>http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/</guid><comments>http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/vengeanceaf225.jpg"  alt="" />Zubon over at <a href="http://www.killtenrats.com">Kill Ten Rats</a> has written a bit of commentary about skill training in <a href="http://www.eve-online.com"><em>EVE Online.</em></a> As players subbing multiple accounts used for different purposes know (particularly when training up initial skills), a fair amount of time is spent logging in and switching skill training, and not always so much actual gameplay seen with those characters. So, he suggests the idea of "EVE Offline" -- an extension of the game, played via a website or accessible with a mobile phone. The point of EVE Offline would be to turn skill training into its own game, not a peripheral activity related to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> standard (client) gameplay. <br /><br />He presents this idea in the form of a <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> deal announcement, laying out the <a href="http://www.killtenrats.com/2008/10/03/eve-offline/">conditions and terms of the fictional EVE Offline.</a> Tongue-in-cheek or is there a serious point? You decide. The post is ultimately a way of asking: How many <em>EVE</em> players essentially do this anyway with their characters, paying the full subscription price but not getting enough play time on those alts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/">Are you ready for EVE Offline?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2008/10/03/eve-offline/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1331940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/are-you-ready-for-eve-offline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt</category><category>alts</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>kill-ten-rats</category><category>killtenrats</category><category>skill-training</category><category>skills</category><category>subscription</category><category>zubon</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 04 Oct 2008 11:00:00 EST</pubDate></item></channel></rss>
