<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What kill gave you the most satisfaction?]]></title><link>http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/</guid><comments>http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/kill.jpg" /></a><br />
</em></div>
<em>"One day, I swear, you'll be the death of me!" </em>our moms promised. While this never happened (and if it did, we at Massively will not be caught harboring fugitives in the comments section), it turns out that we did become the death of many, many things. MMOs are virtual slaughterhouses, full of bloodthirsty warriors and crazy-eyed mages looking to exterminate the local fauna in exchange for a few pieces of coin and an experience point or two. Killing is what we do, and we do it quite well.<br />
<br />
In the spirit of rat-murdering sprees, we want to ask you: What kill in an MMO gave you the most satisfaction? Was it a major raid boss that you and 39 of your closest friends finally downed? Was it the final death blow at the end of a super-long grind? Was it even a PvP victory in which you finally got even with an annoying nemesis?<br />
<br />
Today it's OK to admit that you're a stone-cold killer. In fact, we welcome it. Share with us, so that we may admire your savage strength!<br />
<hr />
<img vspace="4" hspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/">The Daily Grind: What kill gave you the most satisfaction?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19677302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/21/the-daily-grind-what-kill-gave-you-the-most-satisfaction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grind</category><category>kill</category><category>killing</category><category>natural-born-killer</category><category>opinion</category><category>pvp</category><category>raid</category><category>raid-boss</category><category>rep-grind</category><category>slaughterhous</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does a game need PvP to be successful?]]></title><link>http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/</guid><comments>http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/woweyestormpvp.jpg"  alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/category/pvp">Player vs. Player</a> combat seems to be a love it or hate it scenario.  Players either engage in the behavior with an extreme liking, wondering when their blades will get to silence a screaming newbie or go up against the <a href="http://massively.joystiq.com/2009/03/26/blood-sweat-and-valor-in-darkfall/">best of the best</a> in battlegrounds, or players hate the activity with a passion to the point where they'll avoid it as much as possible.<br /><br />In any case, this feature certainly has become a staple of MMOs, even going so far to have a couple games, like <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, <a href="http://www.eveonline.com"><em>EVE Online</em></a>, and <a href="http://www.aiononline.com"><em>Aion: The Tower of Eternity</em></a>, making it one of their core focuses.  So this leads to today's question: Do you think a game needs to include some form of PvP to be successful?  Or can a game go with a purely player vs. environment or cooperative approach and still succeed?<br /><br />Drop your thoughts into the comment box below and sound off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/">The Daily Grind: Does a game need PvP to be successful?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1514607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-online</category><category>aion-the-tower-of-eternity</category><category>battlegrounds</category><category>darkfall</category><category>darkfall-online</category><category>eve</category><category>eve-online</category><category>killing</category><category>newbies</category><category>opinion</category><category>pvp</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 12 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle responds to "torture quest" issue]]></title><link>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</guid><comments>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/deathknight1.jpg"  alt="" /></a>A few days ago we ran a report on Richard Bartle's <a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/">take on a torture quest</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, the <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">Art of Persuasion</a>.  Since then, the discussion has <a href="http://kotaku.com/5098888/mud-designer-unhappy-about-wow-torture-quest">exploded</a> and some have taken Bartle's quotes <a href="http://fail.naterkane.com/failings/instead-richard-bartle-gets-the-gold-medal-champion-world-record-setting-award-for-getting-the-point-of-something-epic-all-time-uber-fail/">out of context</a>.  Because of this, Bartle has created a <a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html">follow-up post</a> to clarify some of the points that may have been misinterpreted.<br /><br />First of all, he's not talking about the Death Knight quest entitled, "<a href="http://www.wowwiki.com/Quest:How_To_Win_Friends_And_Influence_Enemies">How to Win Friends and Influence Enemies</a>."  Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are.  That quest makes a very strong point that resonates with the storyline of the game.<br /><br />He is quite aware that <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">Warcraft</span></a> involves killing, fireballs, destruction, and more killing.  He knows there's a "dismiss quest" button at the bottom of the quest window.  He is also aware that the game is not real life, it's only a computer game, and does not contain the <a href="http://en.wikipedia.org/wiki/Geneva_Conventions">Geneva Convention</a>.  So then, what's all the fuss?<p><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark">Continue reading <em>Richard Bartle responds to "torture quest" issue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle responds to "torture quest" issue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Nov 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2008/QBlog261108A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>killing</category><category>kirin-tor</category><category>morality</category><category>quest</category><category>richard-bartle</category><category>the-art-of-persuasion</category><category>torture</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 27 Nov 2008 21:00:00 EST</pubDate></item></channel></rss>
