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Posts tagged killer

Hyperspace Beacon: The SWTOR year-end report on PvP

In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few peopl...

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Hyperspace Beacon: SWTOR mid-term report card

It's history lesson time. In 1996, Dr. Richard Bartle, who earned his PhD in artificial intelligence from the University of Essex, wrote a paper analyzing the different types of gamers who play massively multiplayer games. At the time, these games mostly consisted of MUDs (a genre Bartle helped cre...

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Flameseeker Chronicles: What's your golden carrot?

On the Sunday of the most recent beta weekend for Guild Wars 2, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of dungeons before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous ...

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The Daily Grind: What's your Bartle quotient?

The Bartle Test of Gamer Psychology has long been a staple of the MUD and MMORPG community. We've ever mentioned it here a couple of times. The Bartle Test (developed by -- you guessed it -- Richard Bartle) is a series of questions the answers to which result in the test-taker's Bartle Quotient. In ...

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Player Consequences: PvP Consequences in Age of Conan

Player versus Player combat is always a tricky subject in the realm of MMO design. It has been with us since some of the earliest games in the genre and has had a huge influence on many players. Indeed the demand for PvP game play is now so high, that most developers believe they have to include s...

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