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Posts tagged kickstarter

Frontier lays off 15 employees

Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with...

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Make My MMO: January 18 - 24, 2015

This week in MMO crowdfunding news, Star Citizen's release window made headlines, as did the new VAT tax that's about to hit Euro fans of the space sim opus. We also heard from TUG and Shroud of the Avatar, while Pantheon hosted a dev roundtable and promised a public vision. Click past the cut f...

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PAX South 2015: The Untitled Game is whatever you want it to be

The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Ner...

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PAX South 2015: Notes from a Star Citizen town hall

Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all t...

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PAX South 2015: Garriott and Long talk Shroud of the Avatar

In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus...

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PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't t...

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TUG's multiplayer goes live

Yesterday, the first stage of TUG's multiplayer went online with its 0.8.1 alpha patch. Players can now bump into each other in both survival and creative modes. But wait -- there's more! The patch also sports a brand-new terrain engine, a new UI, better mod capabilities, additional AI characters, ...

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City of Titans explains its prototyping process

The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, pro...

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The Daily Grind: What's the most exciting bit of MMO news you've heard lately?

Wednesday's blurb about Star Citizen's release schedule caught me a bit off guard. I guess I lost track of time because the thought of getting to see the game's persistent universe this year took me aback. It makes sense, though, since Star Citizen boasts a big dev team and an even bigger developme...

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Star Citizen's persistent universe alpha scheduled for 2015, launch in 2016

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well...

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