<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman]]></title><link>http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/</guid><comments>http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/"><img alt="Screenshot -- Storybricks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storybricks1-1336967059.jpg" /></a></div>
<a href="http://www.massively.com/tag/namaste-entertainment">Namaste Entertainment's</a> upcoming MMO-narrative-building toolset, <em><a href="http://www.massively.com/tag/storybricks">Storybricks</a></em>, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to sit down with Namaste's <a href="http://www.massively.com/tag/brian-green">Brian "Psychochild" Green</a> and <a href="http://www.massively.com/tag/kelly-heckman">Kelly Heckman</a> for a tour of the client as well as a short interview on what the future holds for the toolbox-cum-MMOG project.<br />
<br />
Follow on past the cut and join me as I try to pinpoint Namaste's goals for the future of <em>Storybricks</em>.<p><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/" rel="bookmark">Continue reading <em>Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/">Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alphas</category><category>brian-green</category><category>brian-psychochild-green</category><category>interview</category><category>interviews</category><category>kelly-heckman</category><category>namaste</category><category>namaste-entertainment</category><category>namaste-inc</category><category>preview</category><category>previews</category><category>psychochild</category><category>storybricks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 14 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks taking an alternative approach to MMO story]]></title><link>http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/</guid><comments>http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/"><img alt="Storybricks logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/storybrickslogo-1315840056.jpg" /></a></div>
If you've been following MMOs in recent months, you've no doubt been inundated by the new story focus of the genre's upcoming AAA titles. Whether we're talking about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars The Old Republic</em></a>, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, or even <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a>, story has been the favored <a href="http://massively.joystiq.com/2011/04/12/the-soapbox-a-case-for-player-generated-content-or-why-mmo-sto/">industry buzzword</a> for a while now.<br />
<br />
Enter <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a>, a new concept from <a href="http://massively.joystiq.com/tag/namaste-entertainment">Namaste Entertainment</a> that eschews the big boys' affinity for tacking single-player narratives onto a traditional MMO foundation in favor of player-generated content. <em>Storybricks</em> is more tool than game at this point, and a new post at Kill Ten Rats sheds a bit of light on what makes the software unique. Ravious describes <em>Storybricks</em> as an offshoot of tabletop roleplaying, and as such, a concept that linear gaming and conventional MMO fans may not embrace.<br />
<br />
It's an interesting read, and it features commentary from developer <a href="http://massively.joystiq.com/tag/brian-green">Brian Green</a> and community manager <a href="http://massively.joystiq.com/tag/kelly-heckman">Kelly Heckman</a>. You can read more about <em>Storybricks</em> via Massively's hands-on impressions piece from this year's GenCon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/">Storybricks taking an alternative approach to MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>design</category><category>game-design</category><category>game-mechanics</category><category>interviews</category><category>kelly-heckman</category><category>mmo-industry</category><category>mmo-story</category><category>namaste</category><category>namaste-entertainment</category><category>non-linear-gameplay</category><category>npc-story</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>story</category><category>storybricks</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks: Opening the Pandora's box of MMO design]]></title><link>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</guid><comments>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/"><img alt="Storybricks pre-alpha" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/storybricks1.jpg" /></a></div>
"I could make a better game than this!"<br />
<br />
At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition.<br />
<br />
Except that this may no longer be true. Enter <a href="http://massively.joystiq.com/tag/namaste/">Namaste Entertainment's</a> <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a>, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. <em>Storybricks </em>is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere.<br />
<br />
At this past week's <a href="http://massively.joystiq.com/tag/gencon/">GenCon</a>, I caught up with <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> and the rest of the Namaste crew as they publicly demoed <em>Storybricks </em>to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.<p><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark">Continue reading <em>Storybricks: Opening the Pandora's box of MMO design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/">Storybricks: Opening the Pandora's box of MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>brian-green</category><category>city-of-heroes</category><category>coh</category><category>featured</category><category>gencon</category><category>gencon-2011</category><category>gencon-indy</category><category>interview</category><category>interviews</category><category>kelly-heckman</category><category>lego</category><category>liz-danforth</category><category>namaste</category><category>namaste-entertainment</category><category>neverwinter-nights</category><category>npc</category><category>nwn</category><category>pgc</category><category>player-created-content</category><category>player-generated-content</category><category>psychochild</category><category>second-life</category><category>star-trek-25th-anniversary</category><category>star-trek-online</category><category>sto</category><category>storybricks</category><category>wasteland</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 08 Aug 2011 17:00:00 EST</pubDate></item></channel></rss>