For about a year, Star Wars: The Old Republic fans have been waiting to see how the BioWare design team would reinvent Ilum. The first incarnation discouraged PvP by making the objectives give no PvP incentive. It was easier, faster, and more beneficial for players to just ignore enemy players....
Posted on Mar 11th 2014 8:00PM
Posted on Mar 11th 2014 4:00PM
Posted on Mar 11th 2014 12:00PM