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Posts tagged justin-olivetti

Massively Speaking Episode 306: Alternative advancement

The podcasters are heading back to Camelot this week ("it's only a model" "shh!") with a slew of reveals from this upcoming RvR MMO. Bree and Justin will also analyze the recent industry subscriber report to see what it means -- and how accurate it may or may not be. We're in for complex statistics...

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Massively Speaking Episode 304: On the hook!

Industry news clashes with game news this week, so whether you're interested in the meta or simply the beta, we've got a bit from both columns! In this episode, Bree and Justin discuss gooey monsters, why raiding is the most awesomest thing ever, and decorating houses on Tatooine. Get all of our...

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Jukebox Heroes: Dungeons & Dragons Online's soundtrack

I've never liked the Dungeons & Dragons Online soundtrack very much. Now that I've given you no reason to keep reading, please keep reading. It's an unsettling score that's heavy on discordant tracks and murky atmosphere but lacks a lot of memorable, earworm-worthy tunes. Plenty of it is don...

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Massively Speaking Episode 303: Back to normal

Justin's back from his trip and Bree's back from the baby convention (she got hecka swag), which means that Massively Speaking returns to its old patterns: slap fights, yo mama jokes, and keen critical insight into the online gaming industry. The summer's heating up and the podcast crew has a lot t...

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Jukebox Heroes: Dungeon Runners' soundtrack

Does anyone still remember Dungeon Runners? I do, at least. It was that quirky Diablo-style MMO from NCsoft that ran from 2007 to 2010, openly lampooning RPG and online gaming tropes while actually being pretty fun to play. I dipped in and out of it over the years, never being fully engrossed but a...

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Massively Speaking Episode 302: The future revealed

MJ has returned from the magical AND LOUD land of E3 2014 to regale us with all sorts of exciting tales on this week's show! We've also got an MMO hitting triple-digit levels, an update to a galaxy far, far away, and more! Get all of our opinions and analysis on the most important stories of the...

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Massively Speaking Episode 301: No tricks here

We're back to our normal programming format this week, as Justin and Larry dive into the thick of layoffs, new classes, dogfighting, and the quarantine of Tokyo. If time allows, they'll also have a pillow fight and engage in a "pun-off" battle. So, business as usual? Get all of our opinions and ...

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Massively Speaking Episode 300: WildStar's launch with Jeremy Gaffney

WildStar's launch day is finally here, and we've got Executive Producer Jeremy Gaffney on the show to talk about the struggles and joys of getting a fledgling MMO off the ground. This is also our 300th episode, so we indulge in a bit of retrospection and celebration. Get all of our opinions and ...

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Massively Speaking Episode 299: WildStar's Matt Mocarski

It's the final week before WildStar's launch, and this week we have Development Director Matt Mocarski on the podcast to talk about the unique look and style of the game. Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the ind...

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Jukebox Heroes: Guild Wars 2's living story soundtrack

I'm going to make a bold statement here that might net me some haters, but here goes: I think that Guild Wars 2 is better off now that it's cast off Jeremy Soule and moved on to in-house composers. Soule's soundtrack was great in parts, but he's not the be-all, end-all of good video game music. And...

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