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Posts tagged jumping

Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an ...

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Making the 'jump' from Guild Wars to Guild Wars 2

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...

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The Daily Grind: Are you obsessed with jumping?

I suspect that if you polled players about their biggest Guild Wars pet peeves, the lack of a jump ability would be toward the top. The game world just isn't built with a Z-axis. Even if you could jump, there'd be nowhere to go. ArenaNet has been quick to assure fans that the sequel will in fact ...

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Massively's hands-on with Rift: Planes of Telara's dynamic content

Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II ...

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The Mog Log: Each answer I give you will only lead to more questions

This column may or may not contain any real answers. But it will contain a lot of emotionally satisfying climaxes, and maybe even bring back parts from columns that we've already finished. Unfortunately, there's no way to continue the analogy without making it sound like I was disappointed with the ...

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Earthrise developers explain dodge game mechanics in PvP

We're curious about how Earthrise, a post-apocalyptic 'sandbox' MMO from Masthead Studios, is shaping up, especially after the preview of the game we got at GDC 2009. Fortunately the game's creators have been running a Question of the Week forum category, explaining some of the game mechanics ...

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