<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The big business of selling virtual goods]]></title><link>http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/</guid><comments>http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.craftster.org/forum/index.php?topic=199460.0"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/monopolydressbackat225.jpg" alt="" /></a>It doesn't seem like it was that long ago that the entire concept of people spending real money on virtual items and currency was just bizarre. The first mentions of such a thing this writer ever came across were back in 2003, when <a href="http://www.juliandibbell.com/">Julian Dibbell</a> told the story of <a href="http://www.juliandibbell.com/texts/blacksnow.html">Black Snow Interactive</a>, rumored to have been operating virtual sweatshops operating in Mexico. Fast forward to 2009 and the notion of shelling out real world cash for the ephemeral has become commonplace. Moreover, these formerly arcane business models centering around virtual trading have <a href="http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/">ballooned into a huge business</a>, much to the chagrin of many game companies and their players. <br /><br />However, not all companies attempt to fight this ever-increasing gravity of real money trading (RMT) that now permeates the MMO and virtual worlds industry, and some seek to make it an aspect of their business that they control rather than something they need to curb. Indeed, the profits of many (legitimate) businesses are largely derived from sales of virtual goods, as Rory Maher explains at <a href="http://www.paidcontent.org">paidContent.org</a> in his article titled "<a href="http://www.paidcontent.org/entry/419-virtual-goods-clearly-a-big-business-by-now-but-what-are-the-big-seller">From Pet Penguins to Flame Throwers: The Biggest Sellers In The Virtual World</a>".<br /><br />Maher looks at three companies doing well for themselves in the virtual goods game, and what they're selling that's proven so popular. He points out <a href="http://www.tencent.com/en-us/index.shtml">Tencent</a>, a Chinese IM provider that incorporates microtransactions into the service, allowing users to spend their "<a href="http://en.wikipedia.org/wiki/Tencent_QQ">QQ</a>" currency to enhance and customize their IM interactions, even buying virtual pets that exist on their desktop and run around inside their instant messages.<p><a href="http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/" rel="bookmark">Continue reading <em>The big business of selling virtual goods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/">The big business of selling virtual goods</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.paidcontent.org/entry/419-virtual-goods-clearly-a-big-business-by-now-but-what-are-the-big-seller>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1540778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-big-business-of-selling-virtual-goods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-snow-interactive</category><category>julian-dibbell</category><category>microtransactions</category><category>mobsters</category><category>pets</category><category>play-money</category><category>playdom</category><category>qq</category><category>rmt</category><category>rory-maher</category><category>tencent</category><category>virtual-currency</category><category>virtual-goods</category><category>virtual-items</category><category>yoville</category><category>zynga</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 08 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Fortune and failure in real-money trading]]></title><link>http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/</guid><comments>http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.wired.com/gaming/virtualworlds/magazine/16-12/ff_ige?currentPage=1"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wiredjuliandibellonigeat425.jpg" /></a><br />Although many western MMO gamers profess a <a href="http://massively.joystiq.com/tag/rmt">distaste for all things RMT</a>, it's definitely become an aspect of these games and virtual worlds that we're all aware of to some degree. But it wasn't always that way. In fact, it wasn't so long ago that the notion of people working in virtual settings and earning real world wealth was, quite frankly, bizarre. <br /><br /><a href="http://www.juliandibbell.com/">Julian Dibbell</a> was one of the first journalists to expose the idea of RMT and the possible existence of 'virtual sweatshops' to mainstream readers years ago, before such ideas and practices became almost commonplace in virtual worlds and MMOs. Dibbell has continued on with this tradition since the days of writing about <a href="http://www.juliandibbell.com/texts/blacksnow.html">Black Snow Interactive</a>, more recently in his book <a href="http://www.juliandibbell.com/playmoney/index.html ">'Play Money'</a> and with a piece he's written for <a href="http://www.wired.com">Wired</a>, titled "The Decline and Fall of an Ultra Rich Online Gaming Empire."<p><a href="http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/" rel="bookmark">Continue reading <em>Fortune and failure in real-money trading</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/">Fortune and failure in real-money trading</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gaming/virtualworlds/magazine/16-12/ff_ige?currentPage=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1390396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/fortune-and-failure-in-real-money-trading/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-snow-interactive</category><category>brock-pierce</category><category>controversial</category><category>controversy</category><category>economy</category><category>everquest</category><category>ige</category><category>internet-gaming-entertainment</category><category>julian-dibbell</category><category>legal</category><category>mmo-industry</category><category>play-money</category><category>real-money-trade</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>terra-nova</category><category>virtual-worlds</category><category>wired</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 03 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The bright side of gold farming?]]></title><link>http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/</guid><comments>http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/gold225.jpg" />Let's face it. <a href="http://massively.joystiq.com/tag/gold-farming">Gold farming</a> and <a href="http://massively.joystiq.com/tag/rmt">RMT</a> are the bane of many players' experiences in MMOs. Bots spam poorly-spelled gold ads in every MMO title with anything even <em>resembling</em> an in-game economy. From a player's perspective, it's a huge problem, and not surprisingly leads many to dislike the idea of RMT. But aside from the <a href="http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html">occasional media coverage</a> of 'digital sweatshops,' most of us know relatively little about how gold farming operations are actually run, or what effects they have on real world society. <br /><br />Professor Richard Heeks from the University of Manchester has put together a <a href="http://www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm">substantial piece of work</a> on gold farming. The Working Paper's abstract states Heeks' intention <em>"to provide the first systematic analysis of the sub-sector."</em> The paper is titled "Current Analysis and Future Research Agenda on 'Gold Farming': Real-World Production in Developing Countries for the Virtual Economies of Online Games." (Say <em>that</em> three times fast.) It provides an overview of gold farming followed by an in-depth analysis of its economics, sociology, enterprise, and development. In terms of development, the paper considers the benefits gold farming may create, particularly for <a href="http://massively.joystiq.com/tag/asia">workers in Asia.</a> While there is a wealth of information in Heeks' work, one aspect that stands out is a question it raises: Which is more important in the grand scheme of things, socioeconomic progress for people in real life, or the enjoyment of a game?<br /><br /><a href="http://virtual-economy.org/blog/the_development_aspects_of_gol">[Via Virtual-Economy]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/">The bright side of gold farming?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/the-bright-side-of-gold-farming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>asia</category><category>business-models</category><category>china</category><category>controversy</category><category>culture</category><category>digital-sweatshop</category><category>economics</category><category>economy</category><category>game-mechanics</category><category>gold</category><category>gold-farmer</category><category>gold-farming</category><category>julian-dibbell</category><category>korea</category><category>nyt</category><category>richard-heeks</category><category>rmt</category><category>sweatshop</category><category>virtual-worlds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 11 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Dwell On It: The pitch]]></title><link>http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/</guid><comments>http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/dwell-on-it/" rel="tag">Dwell on It</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/comic-banner.jpg" alt="Dwell on it - by Tateru Nino" /><br /></div>
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/comic-the-pitch-t.jpg" /><br /></div><p><a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/" rel="bookmark">Continue reading <em>Dwell On It: The pitch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/">Dwell On It: The pitch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1104767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic</category><category>dwell-on-it</category><category>featured</category><category>julian-dibbell</category><category>second-life</category><category>wired</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 08 Feb 2008 08:30:00 EST</pubDate></item></channel></rss>
