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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wargaming.net talks World of Warplanes features and functionality]]></title><link>http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/</guid><comments>http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/"><img alt="World of Warplanes - Me109" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/wowp1640.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has published some new <a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a> info in part three of its ongoing community question-and-answer series.<br />
<br />
The free-to-play World War II aviation title is shaping up to be an action-heavy game with a casual playstyle that is similar to <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a>. Over the course of 30 questions, Wargaming.net covers a lot ground including joystick controls (available but not required), cockpit views (not available), and airborne vs. ground spawn points.<br />
<br />
"Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and a successful landing will give you additional experience. An unsuccessful landing will break the plane and will [incur repair costs]," according to a post on the official <em>WoWP</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/">Wargaming.net talks World of Warplanes features and functionality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/29/wargaming-net-talks-world-of-warplanes-features-and-functionalit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>aviation</category><category>cockpit-view</category><category>community-qna</category><category>design</category><category>f2p</category><category>flight-sim</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>joystick</category><category>joystick-control</category><category>question-and-answer</category><category>war</category><category>wargaming.net</category><category>world-of-warplanes</category><category>world-war-2</category><category>world-war-ii</category><category>wowp</category><category>ww2</category><category>wwii</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Jumpgate Evolution lead producer on how the game is shaping up]]></title><link>http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/</guid><comments>http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/patrolfighterseincentralnexusat580.jpg" /></a><br />We think that <a href="http://us.jumpgateevolution.com/"><em>Jumpgate Evolution</em></a> is a promising game, one that will inject aggressive joystick-style PvP combat into the MMO scene and provide a change of pace from the slower, more tactical <a href="http://massively.joystiq.com/category/sci-fi">sci-fi titles</a>. Massively doesn't have an ETA on the game's launch yet, but we are following how the game is developing, as communicated in interviews with the gaming press and fansites as well. <br /><br />We recently mentioned <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a>'s aims to <a href="http://massively.joystiq.com/2009/07/05/jumpgate-evolution-economy-changing-to-player-driven-system/">establish a player-driven economy</a> in the game, which we noted our readers had a mixed response to. We've also come across some more info about the game in an interview <em>JGE</em> lead producer <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a> gave to <a href="http://www.i4u.com/section-viewarticle-3.html">I4U News</a>.<p><a href="http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/" rel="bookmark">Continue reading <em>Jumpgate Evolution lead producer on how the game is shaping up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/">Jumpgate Evolution lead producer on how the game is shaping up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.i4u.com/article25627.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19089802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/07/jumpgate-evolution-lead-producer-on-how-the-game-is-shaping-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cockpit</category><category>game-mechanics</category><category>hermann-peterscheck</category><category>i4u</category><category>i4u-news</category><category>interviews</category><category>jge</category><category>joystick</category><category>jumpgate-evolution</category><category>lead-producer</category><category>mmo-industry</category><category>pve</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 07 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[NetDevil producer Hermann Peterscheck on Jumpgate Evolution's ship design]]></title><link>http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/</guid><comments>http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/solraingunboatimageat580.jpg" /></a><br />Fast, dynamic, joystick-style space combat is coming to MMOs soon with <a href="http://www.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> from <a href="http://www.netdevil.com/">NetDevil</a>.<em> Jumpgate Evolution</em> producer <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a> has written a dev blog for <a href="http://www.mmorpg.com">MMORPG.com</a> titled "Iteration on Ship Design", which focuses on a crucial aspect of creating the game -- defining the roles that ships should fill and how they should handle in performing these tasks. <br /><br />He explains how <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a> went from having 'a multitude' of ships with different capabilities but with minor differences between them, to a more complete system where ships have clearly defined roles, but don't lock a player into that role, as a <a href="http://massively.joystiq.com/category/classes">class-based system</a> would. However, this clearer separation between ships entailed scrapping some of the designs they'd created.<p><a href="http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/" rel="bookmark">Continue reading <em>NetDevil producer Hermann Peterscheck on Jumpgate Evolution's ship design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/">NetDevil producer Hermann Peterscheck on Jumpgate Evolution's ship design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/blogs/JumpgateEvo/052009/3790_Iteration-on-Ship-Design-Hermann-Peterscheck-Producer>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1546741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/16/netdevil-producer-hermann-peterscheck-on-jumpgate-evolutions-sh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>dev-blog</category><category>dev-blogs</category><category>dynamic</category><category>game-design</category><category>game-mechanics</category><category>hermann-peterscheck</category><category>joystick</category><category>jumpgate-evolution</category><category>mmorpg.com</category><category>netdevil</category><category>producer</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-design</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 16 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[NetDevil producer discusses the Jumpgate Evolution experience]]></title><link>http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/</guid><comments>http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/objectivebasedpvpimageat425.jpg" alt="" /></a><br />Space-based massively multiplayer games are few and far between, in an industry dominated by dragons, monsters, swords, and all the other <a href="http://massively.joystiq.com/category/fantasy">mainstays of the fantasy genre</a>. Of course there are a few prominent examples of sci-fi MMOs on the market, most notably <a href="http://www.eve-online.com"><em>EVE Online</em></a> which seems to be holding its own in a fantasy-fixated industry. But <a href="http://massively.joystiq.com/category/eve-online "><em>EVE</em></a> is a particular type of game that doesn't quite meet the needs of those sci-fi fans who want a more visceral combat experience. <em><a href="http://www.jumpgateevolution.com/ ">Jumpgate Evolution</a></em>, which is in development at <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a>, may well be a title that provides that style of play gamers want in a sci-fi MMO. Indeed, <em><a href="http://massively.joystiq.com/category/jumpgate-evolution ">Jumpgate Evolution</a></em> is introducing an old favorite to the sci-fi MMO genre -- <a href="http://www.youtube.com/watch?v=T4AjNRdmMJ0&amp;feature=related ">the joystick</a>.<br /><br />But there's certainly a lot more to <em>Jumpgate Evolution</em> than its dogfighting. <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> from <a href="http://www.eurogamer.net ">Eurogamer</a> caught up with <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a>, the Producer of <em>Jumpgate Evolution</em>, and spoke with him about some of the core concepts of the title, its mission (quest) system, and objective-based PvP. Peterscheck also walks the reader through what the new player experience will be like when beginning <em>Jumpgate Evolution</em>. If you're interested in hearing more about <em>Jumpgate Evolution</em> and how its gameplay is going to differ from a title like <em>EVE Online</em>, head on over to Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=333253">Eurogamer interview with Hermann Peterscheck</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/">NetDevil producer discusses the Jumpgate Evolution experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=333253>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1396980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dogfighting</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fantasy</category><category>hermann-peterscheck</category><category>jim-rossignol</category><category>joystick</category><category>jumpgate-evolution</category><category>netdevil</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Dec 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft Molten Core raid for ATARI becomes reality]]></title><link>http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/</guid><comments>http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://www.gamersuniversity.com/?page_id=209"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/moltencore_425_12-2.jpg"  alt="" /></a></div>
Earlier this year, <a href="http://massively.joystiq.com/2008/04/01/blizzard-wins-the-prank-wars/">Blizzard won the prank wars with <em>Molten Core</em></a>, a faux ATARI game based on <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>'s Molten Core raid complete with eight directions of movement, glorious 2D graphics and, yes, sound. We bet you thought that was just a joke, and that everyone would have forgotten about it after a week had gone by, but guess what? It's back, and this time it's real!<br /><br /><a href="http://www.gamersuniversity.com/?page_id=209">Gamer's University made a "port" of the ATARI game for WIndows PCs</a>, and it includes all that was promised in Blizzard's trailer. One player plays as a priest, the other as a warrior, and each has eight movement directions and one action button (heal for the priest, attack for the warrior) with which to defeat the ten bosses. Hard to believe people used to pay big bucks for these sorts of games, isn't it?<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=319065">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/">World of Warcraft Molten Core raid for ATARI becomes reality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamersuniversity.com/?page_id=209>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1386567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/world-of-warcraft-molten-core-raid-for-atari-becomes-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools</category><category>atari</category><category>blizzard</category><category>bosses</category><category>gamers-university</category><category>joystick</category><category>molten-core</category><category>port</category><category>prank</category><category>priest</category><category>warrior</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 02 Dec 2008 10:00:00 EST</pubDate></item></channel></rss>
