Posts tagged journey 
Not So Massively: Eurogamer Expo 2011 edition
Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, ...
Wings Over Atreia: Are we there yet?
Are we there yet? Are we? Are we, huh, huh? Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can ...
Around the world in eight days: A journey in Wurm Online, part two
My journey around the world of Wurm Online continues on today through the second half of the trip. In yesterday's story, we explored the eastern and southern shores of the map's mainland, and now we get to see the western and northern shores in all their glory. Although that southwestern-most ...
Around the world in eight days: A journey in Wurm Online, part one
Wurm Online is a unique MMO. I can't think of many other games that allow the freedom of Wurm, which may be why I still consider it my favorite online game to this date. For anyone who hasn't tried the game or heard me yammer on about it on the Massively Speaking podcast, I'll explain the ...
The Daily Grind: Leveling, the playing field
They might be called security levels, they might be split between ranks and levels, they might disguise themslves as skill grinds. But in pretty much any MMO you care to name, there will be levels of some kind. (The only exception that springs to mind is Second Life, and even that can be argued.) ...
Anti-Aliased: Why leveling content is more important than endgame pt. 2
One of the comments last week complained that I was putting too much emphasis on the journey rather than the destination. Basically, the comment compared endgame to some sort of amazing weekend spa retreat in the Bahamas and leveling to the 30 minute long plane ride. Because, honestly, who cares ...
Anti-Aliased: Why leveling content is more important than endgame
Hey there 'Aliased readers! I've got a bunch to cover this week, and it's mostly derived from last week's Anti-Aliased. Point number three on my short list of what MMOs need to learn was that leveling content was more important than endgame content, and that seemed to put people into a state of ...
The Daily Grind: Should beta testers be allowed to keep their characters?
This is a pretty loaded issue, as it turns out. Obviously, the benefits to keeping your characters are manifold -- you start the live version of the game at a higher level than the rest; you likely have vastly better gear; you've already been through most of the lower-level quests, so can ...
Don't stop believing; Journey's coming to Second Life
Mark February 1st, fans of the 80's: Journey will be opening their brand-new sim in Second Life, 'Journey Rock Band'. Personally, I'm surprised they didn't go with something more fan-relatable; I'd have called it 'Frontiers', or 'Wheel in the Sky', or, best of all, 'Kohoutek'. Throw the fans a bone, ...




