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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Soapbox: What it means to be a game journalist]]></title><link>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</guid><comments>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/"><img alt="How we see ourselves.  Well, when we're playing Champions Online, anyhow." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/soapbox-journalist-h-epl-520.jpg" /></a></div>
<em><a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to <a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/">Jef Reahard's Soapbox</a> on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary.</em><br />
<br />
People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't."<br />
<br />
In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails.<br />
<br />
Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not <em>even</em> a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I <em>can</em> define what I see as my responsibilities in this job.<p><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark">Continue reading <em>The Soapbox: What it means to be a game journalist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/">The Soapbox: What it means to be a game journalist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>game-journalism</category><category>job</category><category>journalism</category><category>journalists</category><category>massively-meta</category><category>meta</category><category>news-reporting</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>responsibilities</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)]]></title><link>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</guid><comments>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m1-1324394339.jpg" vspace="4" /></a></div>
<em>Welcome to the second part of our interview with former </em><a href="http://www.meridian59.com/">Meridian 59</a><em> developer <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend <a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">you catch up on it</a> before continuing further.<br />
<br />
And now, for the exciting conclusion...</em><br />
<br />
<strong>The Game Archaeologist: What's one of your favorite stories from your experience running <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a>?</strong><br />
<br />
<strong>Brian Green: </strong>One time I was at Dave &amp; Busters restaurant one evening after a day at the <a href="http://massively.joystiq.com/tag/gdc/">Game Developer's Conference</a> (GDC). I was chatting with <a href="http://massively.joystiq.com/tag/raph-koster/">Raph Koster</a> about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.<p><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/">The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d0</category><category>aol</category><category>brian-green</category><category>classic-mmo</category><category>compuserve</category><category>daoc</category><category>featured</category><category>gdc</category><category>genie</category><category>journalism</category><category>lotro</category><category>m59</category><category>meridian-59</category><category>near-death-studios</category><category>psychochild</category><category>pvp</category><category>Raph-Koster</category><category>runescape</category><category>storybricks</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft turns the tables by giving awards to MMO journalists]]></title><link>http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/</guid><comments>http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.gamesaid.org/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gamesaid.jpg" /></a></div>
First of all, we'd like to say that if we don't get the "Most Eminently Cheery Journalist" award, we may have to convert to the dark side and start throttling Jawas or something.<br />
<br />
What's this all about?  In order to raise money for <a href="http://www.gamesaid.org/">GamesAid</a>, a UK-based charity, <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> has decided to host the first Golden Chippies Awards to celebrate the best and brightest MMO journalists in the British Empire.  These wink-wink, nudge-nudge awards will be handed out on Wednesday, July 20th, and are a lead-up to the real <a href="http://www.develop-online.net/events/281/Develop-Awards-2011">Develop Awards</a> ceremony.<br />
<br />
Among the awards are "GM Award for Appearing to Know More than the Developers" and the "Twink Award for the Strongest Introduction to MMO Journalism." <br />
<br />
NCsoft's <a href="http://massively.joystiq.com/tag/cat-channon/">Cat Channon</a> introduced the event with sentiment that we at Massively would like to echo: <em>"MMO journalism is a labour of love for those involved. A niche but growing subset of traditional gaming media, these guys really are doing it through devotion to the genre."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/">NCsoft turns the tables by giving awards to MMO journalists</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/ncsoft-turns-the-tables-by-giving-awards-to-mmo-journalists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>25-xp-per-jawa-kill</category><category>award</category><category>awards</category><category>cat-channon</category><category>develop-awards</category><category>die-jawas-die</category><category>gamesaid</category><category>golden-chippies-award</category><category>golden-chippy-awards</category><category>jawa-death</category><category>jawa-massacre</category><category>jawa-slaughter</category><category>jawas</category><category>jawas-in-a-time-of-misery</category><category>journalism</category><category>mmo-journalism</category><category>ncsoft</category><category>pain-and-jawas</category><category>stormtroopers-kill-jawas</category><category>throttling-jawas</category><category>twink</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 15 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Game "journalism" is not journalism (yet)]]></title><link>http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/</guid><comments>http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<strong><a href="http://massively.joystiq.com/category/the-soapbox"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/devfriends.jpg" vspace="4" /></a><br />
	</strong></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.<br />
</em><br />
Hey folks, welcome back to the Soapbox. Before I get started, let me add a personal disclaimer onto the Massively disclaimer you just read: I don't hate game devs. On the contrary, I hold a couple of them in pretty high esteem. What does annoy me is the way that most of them get a free pass when it comes to tough questions. Another thing that sticks in my craw is the way readers sometimes confuse journalism with game journalism. The two aren't often the same thing, and in fact the latter term is a complete misnomer.<br />
<br />
So, when you throw together my disdain for PR-soaked reporting and my facepalming at any mention of the phrase "game journalism," you end up with this week's Soapbox. In it, I'd like to take a crack at educating the folks who erroneously refer to both me and other game bloggers as "journalists." To do so, I'll spend some time examining "game journalism," and I'll start by defining journalism itself. Then we can look at how applicable the term is to the current landscape of MMO-centric media (and really, game media in general).<br />
<br />
<a href="http://www.merriam-webster.com/dictionary/journalism?show=0&amp;t=1294511704">Merriam-Webster</a> defines journalism as "<em>the collection and editing of news for presentation through the media</em>." So far, so good, right? Well, look deeper. A more thoughtful, thorough, and instructional definition is provided by the folks at <a href="http://www.journalism.org/resources/principles">Journalism.org</a>. Rather than quote the entire nine-point synopsis here on my front page, I'll highlight what I consider to be the second most important principle of journalism (the first obviously being truth). Not coincidentally, this principle is one that game "journalism" utterly fails to uphold on a daily basis: "<em>[Journalism's] practitioners must maintain an independence from those they cover</em>."<p><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/" rel="bookmark">Continue reading <em>The Soapbox: Game "journalism" is not journalism (yet)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/">The Soapbox: Game "journalism" is not journalism (yet)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>almost-famous</category><category>bloggers</category><category>brian-green</category><category>enthusiast-press</category><category>fanboys</category><category>featured</category><category>gaming-journalism</category><category>gaming-press</category><category>journalism</category><category>lester-bangs</category><category>objective</category><category>opinion</category><category>philip-seymour-hoffman</category><category>press</category><category>reporting</category><category>rift</category><category>rift-beta</category><category>rift-planes-of-telara</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>subjective</category><category>the-soapbox</category><category>VgCharts</category><category>writers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 11 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews E-ON editor Zapatero Part 2]]></title><link>http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/</guid><comments>http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.mmmpublishing.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/eongraphic2at425.jpg" alt="" /></a><br /><strong>I read E-ON so I know you've really got your finger on the pulse of <em>EVE</em>, but given the magazine's quarterly publishing schedule, how do you meet the challenges of covering a game that's always evolving? </strong><br /><br />My finger isn't on the pulse at all. Never has been. I just know where to find the pulse when I need it.<br /><br />It's difficult to be topical and obviously the magazine could be seen to date quite quickly, but I don't feel that aspect detracts from the the magazine at all. If anything it enhances it. I've always likened E-ON to a snapshot of <em>EVE</em>. Each issue captures <em>EVE</em> in a moment that will never exists again. For example, in the first issue we published a profile of a much-loved <em>EVE</em> fansite called EVE-I. Soon after publication EVE-I went down and never returned. (It actually went down before publication, but the admins assured me it would be back.) At the time it was slightly embarrassing that the we had a glowing profile of the site and some people on the forums found that amusing, but as time has gone by and memory has faded, EVE-I has been forgotten by all but the oldest veterans. The point is that the site is no longer active, it no longer even exists.... except in E-ON. <br /><br />It's a similar story with the "Darwin's Contraption" movie, which we previewed in Issue #005, and maybe the EVE: Ascension mod (#009) will never see the light of day, but in E-ON all these great fan projects can be celebrated for their efforts, if not their achievements.<br /><br />As for the ever-changing nature of <em>EVE</em>, it's precisely because <em>EVE</em> never stands still that there are always deep seams of material to mine for content. I actually feel that we could do an issue of E-ON every six weeks, perhaps monthly, but I'm not sure my superiors share that view because it's a fair bit of work that goes into design and production and MMM are a very small outfit, but there certainly is never a problem filling an issue with words -- quite the opposite.<p><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/" rel="bookmark">Continue reading <em>Massively interviews E-ON editor Zapatero Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/">Massively interviews E-ON editor Zapatero Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-online</category><category>games-journalism</category><category>interviews</category><category>journalism</category><category>magazine</category><category>massively-interviews</category><category>mmo-industry</category><category>richie-shoemaker</category><category>sci-fi</category><category>zapatero</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews E-ON editor Zapatero]]></title><link>http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/</guid><comments>http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.mmmpublishing.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/eongraphic1at425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a deep and complex game, and even those who've played <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> for years find there are still facets of gameplay they've never mastered. This is compounded by the game's unique nature as a massive galaxy primed for exploration and domination by its players, whose actions and machinations affect one another in a single setting that's never <em>quite</em> the same from one day to the next.<br /><br /><em>EVE</em> is always evolving, both in terms of the dynamics between players and the game itself, seen as a whole. But unlike most MMOs, <em>EVE Online</em> has an official magazine, called <a href="http://www.eve-online.com/eon/">E-ON</a>, which has kept pace with how the game and its player efforts have changed over the years. To flip through the E-ON back issues is to see the documented evolution of <em>EVE Online</em>. In fact, E-ON manages to stay ahead of the curve due in part to its access to <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, but mostly through the efforts of the players themselves whose writing talents make up the entirety of E-ON. The man behind E-ON is Richie Shoemaker, aka <a href="http://massively.joystiq.com/tag/zapatero">"Zapatero."</a> He's the one who's been guiding the publication along since day one, and ensuring its content digs beneath the surface of the game. He's interviewed <em>EVE's</em> players and developers alike, but it occurred to us... Zapatero has an excellent perspective on the game yet is rarely interviewed, himself. <br /><br />Massively recently caught up with <a href="http://zapatero.wordpress.com/">Zapatero</a> in between his continent hopping, and got him to tell us a bit about his approach to covering <em>EVE</em> and what the player community is capable of creating.<p><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/" rel="bookmark">Continue reading <em>Massively interviews E-ON editor Zapatero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/">Massively interviews E-ON editor Zapatero</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-gnauton</category><category>ccp-greyscale</category><category>community</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-community</category><category>eve-online</category><category>featured</category><category>fiction</category><category>games-journalism</category><category>interviews</category><category>journalism</category><category>joystiqfeatures</category><category>london</category><category>magazine</category><category>massively-interviews</category><category>mmm-publishing</category><category>mmo-industry</category><category>nate-combs</category><category>opinion</category><category>princess-leia</category><category>richie-shoemaker</category><category>winterblink</category><category>zapatero</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's war journalists report from the front lines]]></title><link>http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/</guid><comments>http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.dccomics.com/graphic_novels/?gn=1719"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/spider225.jpg" alt="" /></a>The creators of <a href="http://www.eve-online.com"><em>EVE Online</em></a> are going all-out with their storyline-driven factional warfare in<em> <a href="http://www.eveonline.com/empyreanage/index.html">The Empyrean Age</a></em> expansion, which is less than a day away from launch. They're injecting the coming struggle with as much gritty realism as they can muster. Massively has already covered the formation of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> in-game news organization, called <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">Interstellar Correspondents</a>, but it looks like the staff at <a href="http://www.ccpgames.com">CCP Games</a> is setting their sites a bit higher. <br /><br />In a recent dev blog, CCP Ginger discussed <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=565">the concept of embedded reporting</a> in New Eden. Specifically, there will be war correspondents who report on the events that transpire during the clashes between factions. These members of Interstellar Correspondents will be in the thick of the action and report on world shaping events to the populace of New Eden.<p><a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/" rel="bookmark">Continue reading <em>EVE Online's war journalists report from the front lines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/">EVE Online's war journalists report from the front lines</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=565>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>embedded-reporting</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>interstellar-correspondents</category><category>isd</category><category>journalism</category><category>journalist</category><category>new-eden</category><category>news</category><category>pvp</category><category>reporter</category><category>volunteer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Those men aren't *all* chicks]]></title><link>http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/</guid><comments>http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.thinkgeek.com/tshirts/ladies/a078/"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/omg_pwnies_225x222.shkl.jpg" /></a>The recent announcement of research results into cross-gender play in Massive games has prompted some criticism from MMO industry heavyweights. We <a href="http://massively.joystiq.com/2008/03/04/ntu-study-on-mmo-gender-selection-to-be-published/">mentioned in our original post</a> on the study that there was a disparity between the research done and the coverage of that research in <a href="http://www.theinquirer.net/gb/inquirer/news/2008/03/03/gamers-indulge-fantasy-sex-swap">the resulting Inquirer article</a>. Veteran designer Richard Bartle has the best analysis of the journalism surrounding the article; his <a href="http://www.youhaventlived.com/qblog/2008/QBlog060308A.html">disassembly of the Guardian article</a> about the report is extremely thorough. <br /><br />Jeff Freeman (of the Mythical blog) <a href="http://mythicalblog.com/index.php/blogging/posing-online">follows up with further discussion</a> of <a href="http://www.liebertonline.com/doi/pdfplus/10.1089/cpb.2007.0020?cookieSet=1">the original paper</a> - noting that it can barely be described as research. <a href="http://www.lietcam.com/blog/">Sarah Jensen Schubert</a>, in a comment on <a href="http://www.raphkoster.com/2008/03/04/new-crossgender-play-stats/">Raph Koster's blog</a>, summarizes Freeman's frustration well: <em>"They surveyed 119 self-selected participants, largely recruited from the Allakhazam off-topic forums. I think it's crap." </em>As a closing thought, <a href="http://www.nerfbat.com/2008/03/08/role-swapping-in-online-games/">Ryan Shwayder's 'rant' on this subject</a> is worth reading as well. He takes a humorous look at some of the suppositions made by hand-wringing journalists and his own playstyle.<br /><br />What do you make of all this? We've <a href="http://massively.joystiq.com/2007/11/29/so-why-do-you-play-opposite-your-gender/">previously explored cross gender</a> play among the readers of this site, but it's worth revisiting in the face of all this misinformation. How prevalently do you see this behavior in your gaming - and why do you do it?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/">Those men aren't *all* chicks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-gender</category><category>gender</category><category>jeff-freeman</category><category>journalism</category><category>richard-bartle</category><category>roleplaying</category><category>ryan-shwayder</category><category>sarah-jensen-schubert</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 09 Mar 2008 18:00:00 EST</pubDate></item></channel></rss>
