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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: The BioWare schtick]]></title><link>http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/</guid><comments>http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/hb-biowareschtick-1291666384.jpg" alt="" /></a></div>
I'm going to dote a little on <a href="http://bioware.com">BioWare</a> for a bit. Specifically, I would like to dote on <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>, the precursor to <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. I want to accentuate the positive up front here, because in a moment I will say things that may be construed as negative. However, they're not. I have complete respect for what BioWare has done and is doing.<br />
<br />
<em>KOTOR</em> was built on an original gaming engine (the <a href="http://en.wikipedia.org/wiki/Odyssey_Engine">Odyssey Engine</a>). This gaming engine was designed as a 3-D version of the <a href="http://en.wikipedia.org/wiki/Infinity_Engine">Infinity Engine</a>, which is video game engine specifically designed to emulate mechanics found in the <a href="http://www.wizards.com/dnd/">Dungeons and Dragons</a> pen and paper game. In 1998, <a href="http://www.bioware.com/games/baldurs_gate/"><em>Baldur's Gate</em></a> (Infinity Engine) -- which was said, at the time, to be like <a href="http://en.wikipedia.org/wiki/Diablo_%28video_game%29"><em>Diablo</em></a> but more story-driven -- won the <a href="http://www.originsgamefair.com/OriginsAwards/tabid/3094/Default.aspx">Origins Award</a> for Best Roleplaying Computer Game. <em>KOTOR</em>, using a 3-D version of the same engine, is not lacking in its awards. It won game of the year from the <a href="http://www.gamechoiceawards.com/">Game Developers Choice Awards</a>, <a href="http://cgw.vintagegaming.org/">Computer Gaming World</a>, <a href="http://www.ign.com/">IGN</a>, <a href="http://www.1up.com/">GMR Magazine</a>, <a href="http://www.pcgamer.com/">PC Gamer</a>, <a href="http://www.oxmonline.com/">Xbox Magazine</a>, and <a href="http://g4tv.com">G4</a>, among other awards too long to list here.<br />
<br />
The point of this is to show BioWare's track record and to show that BioWare went so far as to build a story-making game from the ground up. Now, based on <a href="http://gamasutra.com/php-bin/news_index.php?story=13088">reports from Gamasutra</a>, BioWare is using the <a href="http://www.heroengine.com/">HeroEngine</a> for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, but that, obviously, does not mean there will be less focus on storytelling in the game.<br />
<br />
But has BioWare's storytelling energy finally run out? Have the original ideas presented in <em>KOTOR</em> and <em>Baldur's Gate</em> diminished to monotony? Has BioWare become -- dare I say it -- predictable? If it has, is that a bad thing? Continue reading to explore these ideas.<p><a href="http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The BioWare schtick</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/">Hyperspace Beacon: The BioWare schtick</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19746682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/hyperspace-beacon-the-bioware-schtick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A-Fire-in-the-Mind</category><category>baldurs-gate</category><category>BioWare</category><category>daniel-erickson</category><category>ea</category><category>Electronic-Arts</category><category>featured</category><category>gameroit</category><category>george-lucas</category><category>hero-journey</category><category>Ian-Miles-Cheong</category><category>joseph-campbell</category><category>Knights-of-the-Old-Republic</category><category>KOTOR</category><category>LucasArts</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-hero-with-a-thousand-faces</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 07 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Why Fantasy, and not Science Fiction, Part Eleventy-Billion]]></title><link>http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/</guid><comments>http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/neocron-2/" rel="tag">Neocron 2</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.vargr.com/pages/furry/images/0223.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/scifiversusfantasy.jpg" alt="" /></a>As my compadre <a href="http://massively.joystiq.com/bloggers/eli-shayotovich/">Eli </a>writes <a href="http://massively.joystiq.com/2008/01/22/sci-fi-mmo-youre-my-only-hope/">here</a>, there is reasoning available that Fantasy MMOs have flourished due to there being a greater preponderance of Fantasy titles, in various media, upon which to draw inspiration to sustain an MMO. The lack of substantive Science Fiction titles of the time, therefore, leads to the correlating dearth of such MMOs. However, this argument only mentions in passing what I think is the more crucial element, which is this:<br /><br />Fantasy titles are about the Hero's Journey, or the Epic. Science Fiction titles are about exploration of ideas. One of these story types makes for better adaptation to immersive gameplay. Guess which?<br /><br />Now, I will back up a bit and acknowledge that as a blanket statement, what I said does not (and should not be considered to) cover every Fantasy or Science Fiction title everywhere. Clearly, <a href="http://en.wikipedia.org/wiki/Star_wars"><em>Star Wars</em></a> is the most well-known Epic SF story, but then again, Lucas based the plot almost entirely on Joseph Campbell's <a href="http://en.wikipedia.org/wiki/Monomyth">monomyth</a>, which was itself formulated around the epic myths and stories of history. And perhaps one of the finest Fantasy titles ever written, John Crowley's <a href="http://www.amazon.com/Little-Big-P-S-John-Crowley/dp/0061120057/ref=pd_bbs_1?ie=UTF8&amp;s=books&amp;qid=1201043423&amp;sr=8-1"><em>Little, Big</em></a>, uses Fantasy tropes to examine the idea of the complexity of human relationships, rather than one character's journey to overcome evil. But having made those concessions, let me make my case.<p><a href="http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/" rel="bookmark">Continue reading <em>Why Fantasy, and not Science Fiction, Part Eleventy-Billion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/">Why Fantasy, and not Science Fiction, Part Eleventy-Billion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jan 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1093643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/23/why-fantasy-and-not-science-fiction-part-eleventy-billion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blade-runner</category><category>cyberpunk</category><category>epic</category><category>eve-online</category><category>extrapolative</category><category>fantasy</category><category>george-lucas</category><category>heros-journey</category><category>john-crowley</category><category>johnny-mnemonic</category><category>joseph-campbell</category><category>little-big</category><category>max-headroom</category><category>monomyth</category><category>neocron-online</category><category>science-fiction</category><category>space-opera</category><category>starship-troopers</category><category>strange-days</category><category>tabula-rasa</category><category>the-matrix</category><category>the-terminator</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 23 Jan 2008 10:00:00 EST</pubDate></item></channel></rss>
