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Posts tagged jonathan-sharp

Jonathan Sharp bids farewell to Guild Wars 2

Jonathan Sharp has been involved with Guild Wars 2 for eight years as an important part of the public-facing development team. But all good things must come to an end, and Sharp's time with ArenaNet has done just that. Associate Game Director John Corpening announced on the forums last night that S...

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Flameseeker Chronicles: Cultivating positive growth in Guild Wars 2

Guild Wars 2's Tower of Nightmares release has been with us for the past week, transforming formerly beautiful (if centaur-populated) Kessex Hills into a toxic wasteland. The source of the devastation is a massive, thistle-topped structure in Viathan Lake, which was built and defended by the Krait ...

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ArenaNet offers sneak peek at future Guild Wars 2 balance changes

Game design lead Jonathan Sharp took to the Guild Wars 2 official forums yesterday to offer players a "high level" look at ArenaNet's plans for profession balance and improvements. Although the changes won't be going into effect until the October 15th release -- and Sharp cautions that some of them...

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Guild Wars 2 devs talk balance with the GW2Guru community

The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the comment...

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ArenaNet devs dish on WvW, new achievements, and more

ArenaNet trotted out a trio of game devs yesterday to answer your Guild Wars 2 questions via livestream. The vidcast has since been archived on the company's TwitchTV channel, and we've also embedded it just past the cut for your convenience. Taking center stage are Anet's Mike Zadorojny, Jona...

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Guild Wars 2 starts Lost Shores, previews new PvP map

Hot on the heels of Halloween 2012, Guild Wars 2's Lost Shores content update seeks to prove if the masterminds at ArenaNet can keep up the pace and quality of their releases. The multi-stage event began today at 3:00 p.m. EST and will continue through Sunday, November 18th. Massively has you cov...

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ArenaNet explains upcoming Guild Wars 2 PvP features

Guild Wars 2 has a pretty active and dedicated sPvP community. ArenaNet's Jonathan Sharp took to the blog today to talk to that community (and the rest of you peasants, too) about some upcoming goodies for PvP. Right now, players are able to compete in structured automated tournaments. The...

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Guild Wars 2 paves the way for e-sports

What you'll see in Guild Wars 2's competitive player-vs.-player combat at launch is only the tip of the iceberg, says ArenaNet Systems Designer Jonathan Sharp. The PvP team has e-sports on the mind, according to Sharp, and the system's only going to grow from here. "We looked at sports when we...

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Flameseeker Chronicles: Information overload

Early last week I had a fail-proof strategy in place for handling Gamescom. I'd diligently watch the Guild Wars 2 news coming from the event, and at the end of the week, do a nice neat wrap-up for all of you. It's OK, you can laugh -- I am. Talk about trying to empty the ocean with a teaspoon!...

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