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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Global Agenda interview breaks down PvP game mechanics]]></title><link>http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/</guid><comments>http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/scrapyardpvpglobalagendaat580.jpg" /></a><br />A game we've had our eyes on from <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> is <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, a cross between a class-based shooter and an MMO. Given its first person shooter roots, the game is heavily PvP-oriented. This match-based combat is the focus of an interview by Jon Wood at <a href="http://www.mmorpg.com">MMORPG.com</a> with <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> Executive Producer <a href="http://massively.joystiq.com/tag/todd-harris">Todd Harris</a>. <br /><br />Harris relates that PvP in <em>Global Agenda</em> happens both in small squads and "AvA" (agency vs. agency), where players will participate in a <em>"massive meta-game to control land and resources involving hundreds of territory locations and tens of thousands of player agents."</em><p><a href="http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/" rel="bookmark">Continue reading <em>Global Agenda interview breaks down PvP game mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/">Global Agenda interview breaks down PvP game mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Aug 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/339/feature/3460/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19145961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/global-agenda-interview-breaks-down-pvp-game-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agency-vs-agency</category><category>ava</category><category>combat</category><category>executive-producer</category><category>global-agenda</category><category>hi-rez-studios</category><category>interviews</category><category>jon-wood</category><category>mmofps</category><category>mmorpg.com</category><category>new-titles</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>spy-fi</category><category>todd-harris</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 31 Aug 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Jumpgate Evolution interview drops details on PvP]]></title><link>http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/</guid><comments>http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/jgeevolutionimagepvpinterviewat580.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a>'s upcoming sci-fi MMO <a href="http://us.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> is notable for its aggressive, joystick-style approach to PvP. Needless to say, it's a game we're really looking forward to trying, we're just not sure about <em>when</em> that's going to be. Without a solid ETA on when the title will launch, we're just keeping up with NetDevil's updates on <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a>'s development. They've recently announced some new info about the game's <a href="http://massively.joystiq.com/2009/07/05/jumpgate-evolution-economy-changing-to-player-driven-system/">move towards a player-driven economy</a>, but we'd imagine most of our readers are more interested in <em>JGE</em>'s PvP. That's the focus of an interview with the title's lead producer <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a> that we've just come across over at <a href="http://www.mmorpg.com">MMORPG.com</a>.<br /><br /><a href="http://massively.joystiq.com/tag/jon-wood">Jon Wood</a> spoke with Peterscheck about how PvP will factor in the game's lore, and vice versa. Peterscheck explained how each of the nations has a personality or a character, which they've been trying to convey with the lore released for the militaristic Octavians, the profit-motivated Solrain, or <a href="http://massively.joystiq.com/2009/07/15/jumpgate-evolution-updates-lore-surrounding-the-spiritual-quanta/">the mystic Quantar</a>. NetDevil's goal is to present enough 'character' for each nation that players can identify with that faction and bring that into their gameplay.<p><a href="http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/" rel="bookmark">Continue reading <em>Jumpgate Evolution interview drops details on PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/">Jumpgate Evolution interview drops details on PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/297/feature/3295>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19101956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/jumpgate-evolution-interview-drops-details-on-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hermann-peterscheck</category><category>interviews</category><category>jge</category><category>jon-wood</category><category>jumpgate-evolution</category><category>lore</category><category>mmorpg.com</category><category>netdevil</category><category>octavian</category><category>pvp</category><category>quantar</category><category>races</category><category>sci-fi</category><category>solrain</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 17 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online interview confirms details of retail release]]></title><link>http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/</guid><comments>http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/posseveretailreleastat225.jpg" /></a>One of announcements that came out of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s most recent <a href="http://massively.joystiq.com/tag/eve-fanfest">Fanfest</a> was news that the game will be sold on retail shelves this March, with the release of the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>. A publishing deal struck between <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> and <a href="http://massively.joystiq.com/tag/atari">Atari</a> means that the game may well see an influx of players in the coming months. <br /><br />MMORPG.com's <a href="http://massively.joystiq.com/tag/jon-wood">Managing Editor Jon Wood</a> caught up with <a href="http://massively.joystiq.com/tag/ryan-dancey">Ryan Dancey</a>, Chief Marketing Officer at <a href="http://www.ccpgames.com">CCP Games</a>, and the two discussed how <em>EVE</em>'s shift away from being a purely digital product will affect the game. Also notable is that Dancey gives the details of what that $39.95 (&euro;39.99) for the box will buy: Mac and PC versions; a Career Guide for new pilots; 60 days of game time that can be <a href="http://wiki.eveonline.com/wiki/30_Day_Concord_Pilot_License_Extension">converted into PLEX</a>; automatically have needed standings for factional warfare; a VIP pass which <a href="http://massively.joystiq.com/2008/11/18/eve-online-offers-free-game-time-incentive-to-recruit-friends/">functions like the Buddy Program</a>; and a shuttle with expanded cargo capacity. These <a href="http://massively.joystiq.com/2009/02/04/rumors-surface-of-extras-included-with-eve-online-retail-release/">extras were previously rumored to be included</a> with the <em>EVE</em> retail purchase, but Ryan Dancey's comments in the MMORPG.com interview would seem to confirm those rumors. <br /><br />Have a look at the rest of the <a href="http://www.mmorpg.com/gamelist.cfm?page=1&amp;feature=2735&amp;game=14&amp;bhcp=1">interview focused on <em>EVE Online</em>'s retail release</a> for more on how the publishing deal between CCP Games and Atari is shaping up. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/">EVE Online interview confirms details of retail release</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/2735/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1469202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/23/eve-online-interview-confirms-details-of-retail-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>atari</category><category>box</category><category>box-sales</category><category>buddy-program</category><category>business-models</category><category>career-guide</category><category>ccp-games</category><category>ccp-ryan-d</category><category>ccp-ryand</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>expansions</category><category>fanfest</category><category>interviews</category><category>jon-wood</category><category>mac</category><category>mmorpg.com</category><category>pc</category><category>plex</category><category>retail</category><category>ryan-dancey</category><category>sci-fi</category><category>vip-pass</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 23 Feb 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online expansion interview explains Legacy of the Xan]]></title><link>http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/</guid><comments>http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.mmorpg.com/gamelist.cfm/game/10/feature/2703/page/1"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/anarchyonlineimageat425.jpg" alt="" /></a><br />We mentioned earlier that <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a>'s newest expansion, <a href="http://massively.joystiq.com/tag/legacy-of-the-xan"><em>Legacy of the Xan</em></a> will roll out this week on February 19th. The expansion is more of a booster, actually, which is what <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> game director Colin Cragg mentions in an interview with <a href="http://massively.joystiq.com/tag/jon-wood">MMORPG.com's Jon Wood</a>. <br /><br />Cragg lays out what differentiates <em>Legacy of the Xan</em> from some of the larger expansions in the past, like <em>Shadowlands</em> or <em>Lost Eden</em>. The interview is heavy on details about <em>Legacy of the Xan</em> and what it brings to the game for existing players.<p><a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/" rel="bookmark">Continue reading <em>Anarchy Online expansion interview explains Legacy of the Xan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/">Anarchy Online expansion interview explains Legacy of the Xan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?loadnews=12966&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>colin-cragg</category><category>expansions</category><category>game-mechanics</category><category>graphics-engine</category><category>interviews</category><category>jon-wood</category><category>legacy-of-the-xan</category><category>mmo-industry</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Fanfest details emerge on EVE's Walking in Stations expansion]]></title><link>http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/</guid><comments>http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/walkinginstationsearlyimage225.jpg" alt="" />In further news coming from <a href="http://www.eve-online.com/fanfest/2008/"><em>EVE Fanfest 2008</em></a>, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has given a press-only presentation detailing the upcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em> expansion</a> for <a href="http://www.eve-online.com"><em>EVE Online</em></a>. While this is an aspect of the game that's so far been a divisive issue among <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players, the expansion will allow players to step out of their ships and interact as highly detailed avatars in ship station interiors and captain's quarters aboard their own ships (presumably while docked in a station hangar). <br /><br /><em>Walking in Stations</em> is a project that's drawn on the talents of <em>"special effects artists from the world of television and movies into the video game medium, a number of whom have been brought on to the team at CCP,"</em> writes Jon Wood of <a href="http://www.mmorpg.com">MMORPG.com</a>, reporting from Reykjavik.<p><a href="http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/" rel="bookmark">Continue reading <em>Fanfest details emerge on EVE's Walking in Stations expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/">Fanfest details emerge on EVE's Walking in Stations expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?game=14&amp;feature=2411&amp;from=%2Ffeatures%2Ecfm%2Fview%2Flatest&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1365474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/fanfest-details-emerge-on-eves-walking-in-stations-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>avatar</category><category>avatars</category><category>bars</category><category>ccp</category><category>ccp-games</category><category>customization</category><category>eve</category><category>eve-online</category><category>expansions</category><category>isk</category><category>jon-wood</category><category>mini-games</category><category>mmorpg.com</category><category>socialization</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 07 Nov 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[LEGO and NetDevil talk LEGO Universe Online]]></title><link>http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/</guid><comments>http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a></p><div align="left"><a href="http://universe.lego.com/en-US/default.aspx"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/legouniverse2-sms-0908.jpg"  alt="" /></a>While the real nitty gritty news on <a href="http://www.legouniverse.com"><em>LEGO Universe Online</em></a> is still a well-kept secret, <a href="http://www.mmorpg.com">MMORPG.com</a>'s Jon Wood recently had <a href="http://www.mmorpg.com/showFeature.cfm?loadfeature=2237&amp;bhcp=1">the opportunity to sit down</a> with <a href="http://www.netdevil.com/">NetDevil</a>'s Ryan Seabury and <a href="http://www.lego.com/en-US/default.aspx">LEGO</a>'s Mark Hanson on the development and collaboration of the project. This article doesn't dig too deeply into the upcoming game itself, but rather focuses on how the two companies have worked so closely together to create a LEGO experience that is true to what LEGO fans would expect.<br /></div>
<div align="left"><br />While many development studios have close ties to their licensed IPs, the relationship between NetDevil and LEGO runs a bit deeper. For example, there are seven full-time LEGO employees currently assigned to the NetDevil offices to collaborate on the game. Not only that, but once a year, the NetDevil team flies several LEGO fans to their Denver studio for general input and consultation. At this program's inception last year, 47 people made the trip, while this year, the number has grown to 68. As the game creeps closer to a launch date, that number should continue to increase, and we'll be here awaiting the results!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/">LEGO and NetDevil talk LEGO Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Sep 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/2237>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1315841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/16/lego-and-netdevil-talk-lego-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>jon-wood</category><category>lego</category><category>lego-universe</category><category>mmorpg.com</category><category>netdevil</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 16 Sep 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Video interview reveals Stargate Worlds stealth mechanics]]></title><link>http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/</guid><comments>http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/stargate-worlds"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sgw425.jpg" alt="" /></a><br />Jon Wood at MMORPG.com is on a serious roll with <a href="http://www.stargateworlds.com/"><em>Stargate Worlds</em></a> video interviews. His latest is with <a href="http://www.cheyenneme.com/company/management/">Demetrius Comes,</a> VP of Technology at <a href="http://www.cheyenneme.com/">Cheyenne Mountain Entertainment,</a> on the <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> stealth system. The system will be based off of combinations of abilities and gear, creating regenerating stealth points that are resisted with reveal points. Comes acknowledges that stealth play will not be a universal option for all players, and will be limited to the commando class.<br /><br />Comes also reveals more of the game mechanics of <a href="http://massively.joystiq.com/tag/stealth">stealth play,</a> particularly the dynamic between a character's stealth rating and the reveal rating inherent to NPCs and player characters. The <a href="http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1260">interview is brief,</a> but hints at what fans of cloaky-sneaky gameplay will get in <em>Stargate Worlds. </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/">Video interview reveals Stargate Worlds stealth mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1260>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/video-interview-reveals-stargate-worlds-stealth-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain-entertainment</category><category>classes</category><category>cloak</category><category>demetrius-comes</category><category>firesky</category><category>game-mechanics</category><category>interviews</category><category>jon-wood</category><category>mmorpg</category><category>mmorpg.com</category><category>reveal-rating</category><category>sci-fi</category><category>sneak</category><category>sneaky</category><category>stargate-worlds</category><category>stealth</category><category>stealth-rating</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Stargate Worlds aims high with artificial intelligence]]></title><link>http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/</guid><comments>http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm?PLAY=1253&amp;VIEW=videos&amp;GAME=242&amp;bhcp=1"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mmorpg_elggren_425.jpg" alt="" /></a></div>
<a href="http://www.mmorpg.com">MMORPG</a> has posted its <a href="http://www.mmorpg.com/gamelist.cfm?PLAY=1253&amp;VIEW=videos&amp;GAME=242&amp;bhcp=1">second video interview</a> with the folks working on <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em>.</a> <a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/">Last time</a>, it connected with Howard Lyon to talk about customization the game's user interface. This time, studio head Dan Elggren tells the site a little bit about the artificial intelligence that guides the actions of <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate</em> <em>Worlds</em></a>' hostile entities.<br /><br />Elggren explains that there are different types of AI behaviors -- personalities, if you will. An aggressive enemy might throw caution to the wind and charge the player with a knife, while a defensive one will play it safe behind cover. Elggren hopes this will make combat more dynamic in <em>Stargate Worlds</em> than it is in other MMOs. He also said that enemies might run away or retreat for the sake of self-preservation. Of course, enemies do that in plenty of MMOs already, but hopefully it's a bit more complicated than the "run at 15% health" trigger that we're used to seeing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/">Interview: Stargate Worlds aims high with artificial intelligence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?PLAY=1253&amp;VIEW=videos&amp;GAME=242&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1277966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/interview-stargate-worlds-aims-high-with-artificial-intelligenc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>combat</category><category>dan-elggren</category><category>firesky</category><category>interview</category><category>jon-wood</category><category>mmorpg</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><category>video</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 07 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds video interview shows off interface customizations]]></title><link>http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/</guid><comments>http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><a href="http://www.mmorpg.com/gamelist.cfm?VIEW=videos&amp;GAME=242&amp;PLAY=1250&amp;BHCP=1&amp;bhcp=1"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mmorpguiinterview425.jpg" alt="" /></a><br />MMORPG.com's Managing Editor Jon Wood is definitely on a roll with providing <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> fans with new video content. <a href="http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/">We already mentioned</a> that he put together a hands-on <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> combat video, but he's also done a video interview with <span style="font-style: italic;">Stargate Worlds</span> Art Director Howard Lyons about the game's user interface. <br /><br />The UI is built to be <a href="http://massively.joystiq.com/tag/customization">completely customizable,</a> both in terms of graphics and the layout, Lyons says. Players will be able to swap out button types and adjust the visual priorities of the various interface elements. Multiple UI profiles can be saved and then exported and shared with other players. <a href="http://www.mmorpg.com/gamelist.cfm?GAME=242&amp;VIEW=videos&amp;PLAY=1250&amp;bhcp=1">Have a look at the video</a> for a closer look at the <span style="font-style: italic;">Stargate Worlds</span> user interface, but MMORPG.com does has one caveat -- what you see is pre-alpha footage.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/">Stargate Worlds video interview shows off interface customizations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Aug 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?GAME=242&amp;VIEW=videos&amp;PLAY=1250&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1275170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>customization</category><category>customize</category><category>firesky</category><category>firesky-llc</category><category>interface</category><category>jon-wood</category><category>mmorpg</category><category>previews</category><category>sci-fi</category><category>sgw</category><category>stargate-worlds</category><category>ui</category><category>user-interface</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 05 Aug 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Early Stargate Worlds combat video shows off enemy AI]]></title><link>http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/</guid><comments>http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><a href="http://massively.joystiq.com/category/stargate-worlds"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sgw425.jpg" /></a><br />Jon Wood at MMORPG recently put up a <a href="http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1244 ">hands-on video</a> of gameplay in <a href="http://www.stargateworlds.com/ "><em>Stargate Worlds.</em></a> This latest footage gives us an early look at combat in <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds.</em></a> Primarily, it shows the importance of using cover to survive. <br /><br />Wood seems to like what he's experienced of the game so far, particularly in terms of the AI in <em>Stargate Worlds."Getting taken off-guard by AI opponents does not happen very often. But when it does, it's just fantastic. It gets your heart going, causes you to panic,"</em> he says. The comments related to the video are drawing comparisons with <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> but keep in mind this footage is from an alpha stage of testing. That being said, what do you think about how <em>Stargate Worlds</em> is shaping up?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/">Early Stargate Worlds combat video shows off enemy AI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1244>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1274808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>alpha</category><category>cheyenne-mountain</category><category>cme</category><category>combat</category><category>firesky</category><category>jon-wood</category><category>mmorpg</category><category>preview</category><category>pve</category><category>rgtr</category><category>sgw</category><category>stargate-worlds</category><category>tabula-rasa</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 04 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan video interview focuses on player concerns]]></title><link>http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/</guid><comments>http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/aoc425.jpg" alt="" /></a><br />Erling Ellingson, <a href="http://www.funcom.com">Funcom's</a> Product Manager for <a href="http://www.ageofconan.com"><em>Age of Conan,</em></a> recently gave a video interview with Jon Wood from MMORPG. Wood <a href="http://www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1248">brought some tough questions</a> to the interview regarding the problems many players are having with the game, questions that may not have simple, clear cut answers as the footage implies. Or perhaps they're just not the answers many gamers are hoping to get. <br /><br />Wood's interview covered the gambit of <a href="http://massively.joystiq.com/2008/07/23/feared-censorship-once-more-fails-to-appear-in-age-of-conan/">player concerns</a> about the game: the lack of DX 10; missing and upcoming features; and speculation about changes in mature content. Perhaps of greatest significance to the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> player base is the content drop off after level 20. On the post-20 game experience, Ellingson likened <em>Age of Conan</em> to being two titles in one -- a single player experience and an MMO. The introduction to the game is meant to be very detailed to draw the player into the setting, but the second part is a different experience. Some people may like the first part more than the second, he says. Also, in terms of content thinning as levels go up, he feels that this happens with most MMOs when they launch, and states that even when <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> launched, <em>"the higher level content was relatively sparse." </em>To remedy this, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is now focused on <a href="http://massively.joystiq.com/2008/07/12/age-of-conans-game-director-outlines-the-future-of-the-game/">adding higher level content,</a> including level 80 dungeons, and Ymir's Pass -- a level 55+ zone.<p><a href="http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/" rel="bookmark">Continue reading <em>Age of Conan video interview focuses on player concerns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/">Age of Conan video interview focuses on player concerns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/view/videos/play/1248>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/02/age-of-conan-video-interview-focuses-on-player-concerns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>content</category><category>dx10</category><category>erling-ellingson</category><category>fantasy</category><category>forums</category><category>funcom</category><category>game-mechanics</category><category>interview</category><category>interviews</category><category>jon-wood</category><category>mature</category><category>mature-content</category><category>mature-rating</category><category>mmorpg</category><category>new-content</category><category>pvp</category><category>video</category><category>video-interview</category><category>zone</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 02 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[EA Mythic reclaims original Mythic Entertainment name]]></title><link>http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/</guid><comments>http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/tag/mythic-entertainment/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythicentertainmentlogo71108.jpg" /></a></div>
It was only a name change! Remember when <a href="http://www.mythicentertainment.com/">Mythic Entertainment</a>, the force behind <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a> and <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> sold out and got slapped in the face with the EA brand? Many gamers associate a stigma to EA and were disheartened by the name retrofitting that took place in 2006. In an interesting twist, Mark Jacobs announced yesterday that EA Mythic has reclaimed the Mythic Entertainment name. As to why, according to Jacobs it's as simple as EA wanting to reinvent itself. EA's recently acquired studios Bioware and Pandemic retained their identities. <br />
<br />
In an <a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=2040&amp;GAME=239&amp;bhjs=0">MMORPG.com interview conducted by Jon Wood</a>, Jacobs explains the new rationality being employed by John Riccitiello, CEO of Electronic Arts. EA wants studios functioning as their own city states with more creative freedoms and maneuverability, an example Riccitiello uses in a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17313">February 10th Gamasutra article</a>. It's important to note that even with the name change Mythic Entertainment is still a part of Electronic Arts. (Duh!) Mark Jacobs also confirmed that the company will be revealing a new logo soon. <br />
<br />
Two more <em>Warhammer Online</em> announcements are planned for later today. What will they be? It could be about the Collector's Edition pre-orders, a release date, or worse another delay. We will keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/">EA Mythic reclaims original Mythic Entertainment name</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?FEATURE=2040&amp;GAME=239&amp;bhjs=0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>John-riccitiello</category><category>jon-wood</category><category>mmorpg.com</category><category>mythic</category><category>mythic-entertainment</category><category>pandemic</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 11 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Jorgen Tharaldsen addresses game issues]]></title><link>http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/</guid><comments>http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/ravenouscustomers425.jpg" alt="" /></a><br />Jon Wood from <a href="http://www.mmorpg.com">MMORPG.com</a> recently interviewed <a href="http://www.funcom.com">Funcom's</a> Product Director <a href="http://massively.joystiq.com/tag/jorgen-tharaldsen">Jorgen Tharaldsen</a> about some of the issues affecting gameplay in <a href="http://www.ageofconan.com"><em>Age of Conan.</em></a> The interview was primarily focused on customer service issues, and hopefully provides a good indicator as to how things are improving in <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC.</em></a> Some of the key issues that Tharaldsen addressed include: <br /><br />
<ul>
    <li>Customer support frustrations expressed by players.</li>
</ul>
<ul>
    <li>Inability to log in to the game's official forums.</li>
</ul>
<ul>
    <li>Funcom's actions taken against exploiters.</li>
</ul>
<ul>
    <li>Poor game performance despite meeting required system specs.</li>
</ul>
<ul>
    <li>Server downtimes during peak hours.</li>
</ul>
<ul>
    <li>Limitations on number of players in certain instances.</li>
</ul>
<ul>
    <li>Increasing the number of GM's to handle the petition backlog.</li>
</ul>
<a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/1969">Check out the interview</a> over at MMORPG.com, where's there's <a href="http://www.mmorpg.com/discussion2.cfm?THREAD=183570&amp;bhcp=1">quite a string of comments</a> from the readers. Do you think Funcom is handling customer service issues properly (given that <em>AoC</em> had such a recent launch), or are they dropping the ball?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/">Age of Conan's Jorgen Tharaldsen addresses game issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/feature/1969>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>customer-support</category><category>downtime</category><category>exploit</category><category>exploits</category><category>fantasy</category><category>forums</category><category>funcom</category><category>gm</category><category>instance</category><category>instances</category><category>interview</category><category>jon-wood</category><category>jorgen-tharaldsen</category><category>mmorpg</category><category>peak</category><category>server-downtime</category><category>support</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Jun 2008 15:00:00 EST</pubDate></item></channel></rss>
