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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 devs talk balance with the GW2Guru community]]></title><link>http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/</guid><comments>http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/"><img alt="Guild Wars 2 devs talk balance with the GW2Guru community" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/asuraratasum.jpg" style="margin:4px" /></a></div>
The folks at <a href="http://www.guildwars2guru.com">Guild Wars 2 Guru</a> collected some questions from their community for the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> team last month and the results are back. Jonathan Sharp and Jon Peters of <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> stepped in to answer the <a href="http://wiki.guildwars.com/wiki/Barrage">barrage</a> of questions.<br />
<br />
The interview is meaty, but as the GW2G admin says in the comments, not all original questions were answered. But we do get some info on weapon skills staying the same for now, a focus on trait revisions, and the inevitable pigeon-holing of classes, despite ArenaNet's attempts at squashing the "holy trinity" of class distribution.<br />
<br />
If you're interested in learning more about how the company looks to keep the game balanced and still growing in the future, check out <a href="http://www.guildwars2guru.com/news/1109-qa-with-jonathan-sharp-and-jon-peters/">the full interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/">Guild Wars 2 devs talk balance with the GW2Guru community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20541820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/15/guild-wars-2-devs-talk-balance-with-the-gw2guru-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>balance</category><category>buy-to-play</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-guru</category><category>gw2</category><category>gw2g</category><category>interview</category><category>jon-peters</category><category>jonathan-sharp</category><category>ncsoft</category><category>q-and-a</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 15 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics]]></title><link>http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/</guid><comments>http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/"><img alt="ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/gw2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> game designer <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> has explained the reasoning behind the diminishing returns karma mechanics that many <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> players have complained about in recent weeks.<br />
<br />
"These systems are put in place to protect the economy from botters and exploiters. We will close exploits as quickly as we can. These thresholds help create a safety net to keep the economy safe when we aren't there to deal with the offender," Peters says in a post on the <em>GW2</em> forums.<br />
<br />
Peters also says that the devs need to work out a few kinks, and that ArenaNet does not intend to put an end to legitimate farming gameplay. "We believe some of the threshold systems are just too harsh empirically and we'll be adjusting those systems within the next few weeks to ensure that fewer legitimate players are being impacted," he wrote.<br />
<br />
[Thanks to Divalicious Diva for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/">ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Oct 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/04/arenanet-offers-explanation-for-guild-wars-2s-diminishing-retur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bots</category><category>botting</category><category>diminishing-returns</category><category>economy</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-diminishing-returns</category><category>guild-wars-2-economy</category><category>gw2</category><category>jon-peters</category><category>karma</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Oct 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet addresses balance in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/"><img alt="ArenaNet addresses balance in Guild Wars 2" data-src-height="263" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/durmand.jpg" /></a></div>
<div>
	It's a rule of any skill system that once you put it in the hands of <a href="http://massively.joystiq.com/2012/09/13/guild-wars-2-breaks-the-two-million-sales-mark/">millions</a> of players for a lengthy period of time, they will <em>absolutely break it</em> in ways you never imagined. Even if they don't manage to create terrifyingly imbalanced builds, they'll find things that need patching up and tweaking. So, in keeping with time-honored tradition, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> has been putting out patches to fix bugs in the game and rectify balance flaws.<br />
	<br />
	The <a href="http://wiki.guildwars2.com/wiki/Game_updates">most recent game update notes</a> hold not major changes but minor adjustments to functionality. ArenaNet is taking a "wait and see" approach to balancing, which <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> explained a bit in a recent <a href="https://forum-en.guildwars2.com/forum/info/news/Balancing-Guild-Wars-2/first#post92064">forum post</a>.<br />
	<blockquote class="bq-standard">
		In the past we made balance updates fairly frequently. While we will continue to be responsive to serious issues, we also want to make sure that we let the basic meta-game stabilize before making too many changes.<br />
		<br />
		If you see something that is really strong please try and find counters to it before assuming it is overpowered. We have put a lot of hours into the game already and there are still many things we are learning about the depth of the combat and the balance. There are also finally enough players consistently playing that we can actually gather metrics on skills and make some more informed decisions about what is too weak/strong.<br />
		<br />
		Please don't hesitate to point out builds that look like they could use some balance work. We are constantly striving to make Guild Wars 2 the most balanced game it can be and appreciate all of your feedback.</blockquote>
	Peters proceeded to tell players that the devs are striving for quick turnaround on real issues, but that they would prefer to thoroughly test fixes for the long-term health of the game.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/">ArenaNet addresses balance in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Sep 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20324208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>balance</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>ncsoft</category><category>patch</category><category>patch-notes</category><category>patches</category><category>profession-balance</category><category>testing</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 14 Sep 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP]]></title><link>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</guid><comments>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/guildwars2.jpg" /></a></div>
<div style="text-align: left; ">
	Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> designer <a href="http://www.massively.com/tag/jon-peters">Jon Peters</a> knows all about competition, and he even took some time out of his certainly busy day to sit down and talk a bit about <em>Guild Wars 2</em>'s competitive PvP.<br />
	<br />
	Anyone who played the original <em><a href="http://www.massively.com/category/guild-wars">Guild Wars</a></em> knows the heavy focus the game put on balanced, competitive PvP. Well, <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> is taking that to the next level in <em>Guild Wars 2</em>. Peters even goes on to state that the devs "consider it to be one of the primary goals of <em>Guild Wars 2</em> competitive PvP to make it into an eSport." Peters goes on to discuss how the team is focusing on bringing players a balanced-but-exciting PvP experience. For the full details, just click on through the link below to the full interview at ZAM.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/">ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>jon-peters</category><category>ncsoft</category><category>null</category><category>player-vs-player</category><category>pvp</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvwvw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 06 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: How do trinities work?]]></title><link>http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/</guid><comments>http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work"><img alt="No, no -- there's three characters. That must mean there's a trinity. " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/traits.jpg" /></a></div>
People have had varying reactions to <a href="http://massively.joystiq.com/tag/jon-peters/">Jon Peters'</a> post on <a href="http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes">ArenaNet's blog</a> last week, which explained the newest system of traits and attributes for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of (<em>I'm</em> saying that, in fact, and I'm firmly in the camp of folks who think it's all pretty great). Specifically, the inclusion of the compassion attribute, which improves a character's healing output, has raised a glaring red flag for some players who are afraid this is the first step toward holy trinities and dedicated healers. I respectfully disagree.<p><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: How do trinities work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/">Flameseeker Chronicles: How do trinities work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>attributes</category><category>dedicated-healer</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw</category><category>gw1</category><category>gw2</category><category>holy-trinity</category><category>jon-peters</category><category>ncsoft</category><category>opinion</category><category>ravious-makes-a-good-point</category><category>traits</category><category>trinity</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 06 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 dev blog talks achievements, Thief tweaks]]></title><link>http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/</guid><comments>http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/"><img alt="Guild Wars - Thief" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2-thief.jpg" /></a></div>
It's been a trying year for impatient <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the <a href="http://massively.joystiq.com/tag/arena-net">ArenaNet</a> information trickle. The latest blurb is a year-end development update courtesy of <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, and Flannum kicks things off with a fairly detailed look at the game's achievement system.<br />
<br />
As it turns out, <em>GW2's</em> achievements come in three flavors, and they comprise long-term goals, dailies, and monthly tasks that "encourage a variety of play and reward you with gold and experience."<br />
<br />
Peters details recent changes to <a href="http://massively.joystiq.com/tag/guild-wars-2-thief">Thief class</a> gameplay, and he pays particular attention to the steal and backstab abilities. He also spends a bit of time talking about improvements to combat timing and animations. "Making these improvements has been really interesting and fun because it has shown us how our game can feel appropriately action-oriented without taking away the familiarity of the MMO genre," Peters explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/">Guild Wars 2 dev blog talks achievements, Thief tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/guild-wars-2-dev-blog-talks-achievements-thief-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>anet</category><category>animations</category><category>arena-net</category><category>arenanet</category><category>backstab</category><category>classes</category><category>combat-animations</category><category>dev-blog</category><category>dev-diary</category><category>eric-flannum</category><category>fantasy</category><category>game-mechanics</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>ncsoft</category><category>steal</category><category>thief</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 20 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 devs fielding your questions this Wednesday]]></title><link>http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/</guid><comments>http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/"><img alt="Guild Wars 2 - engineer opens fire" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/engineer04.jpg" /></a></div>
How is <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> countering the massive Star Wars-related hype bomb that's detonating across the MMO industry this week? Hopefully by ignoring it and continuing to work on <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>. That said, the company is trotting out <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> and <a href="http://massively.joystiq.com/tag/johnathan-sharp">Johnathan Sharp</a> to field fan questions during a live IRC chat later in the week.<br />
<br />
The shindig goes down on Wednesday at 2:30 p.m. EST, and if you're not familiar with the IRC platform, Guild Wars 2 Guru has a helpful <a href="http://www.guildwars2guru.com/guru-chat/">web client</a> that will speed you on your way. You'll need to submit your questions for moderator approval (translation: don't expect an answer to beta or release date queries), so head to GW2 Guru to read all the rules.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/">Guild Wars 2 devs fielding your questions this Wednesday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/guild-wars-2-devs-fielding-your-questions-this-wednesday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>dev-diary</category><category>fatness</category><category>guild-wars-2</category><category>gw2</category><category>irc</category><category>irc-chat</category><category>johnathan-sharp</category><category>jon-peters</category><category>questions</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[More pets, more combos, more burning: ArenaNet brings big changes to Guild Wars 2]]></title><link>http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/</guid><comments>http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/"><img alt="Scooby vs. Smokey. Round one: FIGHT!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/rut-roh-rb-114.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you're anything like us here at the Massively offices, you've been feeling a bit starved for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> news. <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s been extremely quiet for weeks now, and just as fans were beginning to despair of hearing anything, the information gates swing wide.<br />
<br />
The ArenaNet blog has a shiny new update courtesy of designer <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> this morning, and it's a doozy. It brings all sorts of new details on pet improvements, the Engineer's big upgrade, and the ever-fascinating cross-profession combos. Follow along after the break for all the news!<p><a href="http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/" rel="bookmark">Continue reading <em>More pets, more combos, more burning: ArenaNet brings big changes to Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/">More pets, more combos, more burning: ArenaNet brings big changes to Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/04/more-pets-more-combos-more-burning-arenanet-brings-big-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>cross-profession-combos</category><category>engineer</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>ncsoft</category><category>pets</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 04 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems]]></title><link>http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/</guid><comments>http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/"><img alt="Asura Golem" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/asura-golems.jpg" /></a></div>
Other games have Dwarves or Gnomes for their token cutesy miniature race, but filling this role for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> are the Asura. Last week, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> devoted a whole week to these spunky munchkins, expounding on everything from <a href="http://massively.joystiq.com/2011/09/15/guild-wars-2-asura-week-continues-with-new-video-and-web-page/">their history</a> to <a href="http://massively.joystiq.com/2011/09/13/guild-wars-2s-asura-week-continues-with-a-look-at-environmental/">architectural influences</a>. Today, Designers <a href="http://massively.joystiq.com/tag/jon-peters/">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee/">Ree Soesbee</a> delivered an extra dose of Asura by giving us the lowdown on the Inquest and battle suit Golems.<br />
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First, Grubb and Soesbee told PC Gamer that the Inquest wanted to be the culture that invented the device that would take down the elder dragons, and its members are willing to do whatever it takes to come out on top. Grubb explained, "Most Asuras will not experiment on sentients. That's one of those things that's just not a good thing. The Inquest don't have that limitation. They are more willing to not just manipulate, but to harm others because they've made the judgment that they're superior and therefore have the right to do what they will without worrying about you."<br />
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Jon Peters was a little less verbose regarding the Asura's battle suit skills, mostly because these abilities are still in development. However, we learned that although the battle suit is designed for a single operator, when a battle suit is called, any race can pilot it. And when asked if these mechs could be used in PvP, Peters replied, "In World vs World vs World PvP, absolutely yes! In competitive PvP the battle suit will get banned from tournaments."<br />
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We hope you caught all of ArenaNet's Asura-related activities last week. If not, we have <a href="http://www.massively.joystiq.com/tag/asura-week">everything you need to know</a> right here, including a wrap-up in today's <a href="http://massively.joystiq.com/2011/09/19/flameseeker-chronicles-asura-week-wrapup/">Flameseeker Chronicles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/">Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>asura</category><category>asura-week</category><category>battle-suits</category><category>flameseeker-chronicles</category><category>golem</category><category>Guild-Wars-2</category><category>GW2</category><category>inquest</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 19 Sep 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Information overload]]></title><link>http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/</guid><comments>http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/"><img alt="Guild Wars 2 Gamescom booth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fc1-rb-822.jpg" style="margin: 4px;" /></a></div>
Early last week I had a fail-proof strategy in place for handling <a href="http://massively.joystiq.com/tag/gamescom-2011/">Gamescom</a>. I'd diligently watch the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> news coming from the event, and at the end of the week, do a nice neat wrap-up for all of you.<br />
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It's OK, you can laugh -- I am. Talk about trying to empty the ocean with a teaspoon! There is one thing I can wrap up for you: Last week there were <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> blog posts and site updates, over a dozen interviews and articles written, nine photo galleries (one from ArenaNet), 17 video interviews, and over 100 game footage videos.<br />
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So how do you even begin to process all of that, especially when you consider that there's another wave coming in just a few days? Follow along after the jump and let's take a look!<p><a href="http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Information overload</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/">Flameseeker Chronicles: Information overload</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/flameseeker-chronicles-information-overload/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>battle-of-khylo</category><category>featured</category><category>flameseeker-chronicles</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>jonathan-sharp</category><category>Martin-Kerstein</category><category>matt-witter</category><category>ncsoft</category><category>pvp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 22 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Designer Jon Peters outlines Guild Wars 2 PvP]]></title><link>http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/</guid><comments>http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/"><img alt="Guild Wars charr" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2-rb-817.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you've been waiting for all the details on <em><a href="http://www.massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em> PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at <a href="http://www.massively.joystiq.com/tag/gamescom-2011">Gamescom</a> starting today.<br />
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For those of you playing along at home (or possibly waiting for the doors to open at Gamescom), <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> has a little something to distract you from the fact that you're not enjoying the hands-on right now: a brand-new blog entry from <a href="http://www.massively.joystiq.com/tag/jon-peters">Jon Peters</a> with a full PvP overview.<br />
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Jon outlines the different types of PvP in <em>GW2</em>, from casual hot join matches to high-stakes tournaments, and offers some tips for better playing. He quite literally covers PvP play from beginning to end, talking about gear, skills, and levels when you start as well as finishing moves to send your opponent off to the great beyond.<br />
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It's a typically extensive and informative entry, so head to the <em>Guild Wars 2</em> site to see for yourself!  For even more PvP details, check out Jonathan Sharp's new ArenaNet blog post as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/">Designer Jon Peters outlines Guild Wars 2 PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>ncsoft</category><category>pvp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 17 Aug 2011 03:15:00 EST</pubDate></item><item><title><![CDATA[ArenaNet unveiling Guild Wars 2 changes with Gamescom demo]]></title><link>http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/</guid><comments>http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/"><img alt="Guild Wars 2 sylvari character customization" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sylvari-rb-815.jpg" style="margin: 4px;" /></a></div>
Hardcore <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans who had a nice neat list of what they wanted to check out at <a href="http://massively.joystiq.com/tag/gamescom-2011/">Gamescom</a> may be revising their lists pretty extensively.<br />
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A new <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> blog entry popped up this evening and surprised everyone with details on sweeping changes to major elements of <em>GW2</em>. The list is long and varied, covering a wide range of game elements. For example, energy potions, planned game items that were debated fiercely among the fanbase, have been done away with -- in fact, skills no longer cost energy. In place of the energy potion button you'll find a new, energy-based dodge mechanic.<br />
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Skill acquisition has completely changed for several reasons. According to developer <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, the previous method "wasn't helping teach people the game, it didn't fit with how skills actually worked, and it didn't carry over the fun collection element that made the original <em>Guild Wars</em> unique."<br />
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There are several more changes to hear about. Jon details them -- and gives new details on the demo -- in the full ArenaNet blog post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/">ArenaNet unveiling Guild Wars 2 changes with Gamescom demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>jon-peters</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 15 Aug 2011 19:45:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is skill-based, says lead designer]]></title><link>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</guid><comments>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/cz-gw-interview.jpg" vspace="4" /></a></div>
Although <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> has had <a href="http://massively.joystiq.com/category/guild-wars-2/">many reveals lately</a>, much of the game is still shrouded in mystery, and <a href="http://arena.net">ArenaNet</a> has generally remained tight-lipped about specific game information. However, in a <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">recent interview with Guild-Hall.cz</a>, Lead Designer <a href="http://massively.joystiq.com/tag/eric-flannum/">Eric Flannum</a> did let fans in on a few tidbits.<br />
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A concern for a lot of players is skill vs. level. Flannum revealed that skill will play a significant role in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> and clarified it by saying, "<em>For really large level spreads of say 10 or more levels, then the gear and raw power of the character is going to be a huge factor. When you are talking about smaller level differences then skill plays a very large role.</em>" Given the more action-based combat mechanics of the game, we think this makes a lot of sense.<br />
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In a related question, Flannum was asked about the quality of dropped gear vs. crafted gear. "<em>It will be possible to craft items that are comparable in power to the best items available through drops and other rewards</em>," he assured readers.<br />
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For the whole interview with Flannum and designers <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, hop to <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">Guild-Hall.cz</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/">Guild Wars 2 is skill-based, says lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>atributes</category><category>colin-johanson</category><category>crafting</category><category>crafting-system</category><category>eric-flannum</category><category>gear</category><category>guild-hall</category><category>guild-hall-cz</category><category>Guild-Wars-2</category><category>GW2</category><category>interview</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><category>skill-based</category><category>skill-based-combat</category><category>skills</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 06 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 designers discuss the last three Guild Wars 2 professions]]></title><link>http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/</guid><comments>http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/willtheyorwontthey-rb-223.jpg" vspace="4" /></a></div>
Are the Mesmer and Assassin returning to <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> or not? Speculation on these two professions has been ongoing and enthusiastic among <a href="http://www.guildwars.com"><em>Guild Wars</em></a> fans, and designers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> added a hefty dose of fuel to the fire in their <a href="http://www.eurogamer.net/articles/2011-02-23-mesmer-and-assassin-in-guild-wars-2">interview with Eurogamer today</a>.<br />
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The two didn't offer a definitive answer on these two classes but hinted that the Mesmer profession might not be returning exactly as we know it. Jon Peters commented that "<em>people who enjoy that playstyle will be happy,</em>" but didn't offer further clarification. Eric Flannum did confirm that we have one more light armor class and two more medium armor classes -- what those are remain to be seen, hopefully very soon.<br />
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<a href="http://www.eurogamer.net/articles/2011-02-23-mesmer-and-assassin-in-guild-wars-2">Check out the full interview at Eurogamer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/">Guild Wars 2 designers discuss the last three Guild Wars 2 professions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>assassin</category><category>eric-flannum</category><category>eurogamer</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jon-peters</category><category>mesmer</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 23 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[What's your style?  Guild Wars 2 game designer elaborates on the combat system]]></title><link>http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/</guid><comments>http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fightwoo-rb-22.jpg" /></a></div>
The unusual combat system in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> has been one of the hallmarks of the game for fans as development progresses. <a href="http://www.massively.com/tag/arenanet">ArenaNet's</a> commitment to breaking away from the holy trinity has been consistent, and now that we know five of the eight professions in <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, game designer <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> is able to build on the information he gave us <a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/">back in July</a>. <br />
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The <a href="http://www.arena.net/blog/jon-peters-talks-combat">newest ArenaNet blog entry</a> revealed several new details on combat mechanics, including an explanation of boons and how they work as well as the fact that allied targeting will not exist in <em>GW2</em>. There's much more to see -- this blog entry is a great read not only for <em>Guild Wars 2 </em>fans but for any MMO player who is interested in combat mechanics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/">What's your style?  Guild Wars 2 game designer elaborates on the combat system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19825158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/02/whats-your-style-guild-wars-2-game-designer-elaborates-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>combat</category><category>combat-mechanics</category><category>guild-wars-2</category><category>gw2</category><category>holy-trinity</category><category>jon-peters</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 02 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet team discusses elite skills and PvP in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ktr-rb-1130.jpg" alt="" /></a></div>
Yesterday's <a href="http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/">interview with ArenaNet at Kill Ten Rats</a> ended on a promising note: "<em>to be continued.</em>"<br />
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That promise was fulfilled today when Ravious posted <a href="http://www.killtenrats.com/2010/11/30/gw2-interview-on-energy-and-skills-pt-2/">part two of the interview</a>. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage -- particularly elite skills.<br />
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Elites in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> will be quite a bit different from what we're used to in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. Ravious described them as "ace-up-your-sleeve" skills used to turn the tide of battle when they're most needed. <a href="http://www.massively.com/tag/martin-kerstein">Martin</a>, <a href="http://www.massively.com/tag/regina-buenaobra">Regina</a>, <a href="http://www.massively.com/tag/jon-peters">Jon</a>, and especially <a href="http://www.massively.com/tag/isaiah-cartwright">Isaiah</a> had plenty to say about elites and how they work, including a few specific examples.<br />
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The team also addressed weapon skills and PvP, two subjects of great interest to the community. Head over to Kill Ten Rats to <a href="http://www.killtenrats.com/2010/11/30/gw2-interview-on-energy-and-skills-pt-2/">check out the full interview</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/">ArenaNet team discusses elite skills and PvP in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19738983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/30/arenanet-team-discusses-elite-skills-and-pvp-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>isaiah-cartwright</category><category>jon-peters</category><category>kill-ten-rats</category><category>Martin-Kerstein</category><category>ncsoft</category><category>ravious</category><category>regina-buenaobra</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 30 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet talks energy and group dynamics in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/eleyay-rb-1129.jpg" /></a></div>
After the recent <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> news drought, new information is certainly welcome. Ravious over at <a href="http://www.killtenrats.com/">Kill Ten Rats</a> provides just that today with a <a href="http://www.killtenrats.com/2010/11/29/gw2-interview-on-energy-and-skills-pt-1/">new interview</a> with several members of the <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> team.<br />
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Ravious chatted with community managers <a href="http://www.massively.com/tag/martin-kerstein">Martin Kerstein</a> and <a href="http://www.massively.com/tag/regina-buenaobra">Regina Buenaobra</a> as well as developers <a href="http://www.massively.com/tag/jon-peters">Jon Peters</a> and <a href="http://www.massively.com/tag/isaiah-cartwright">Isaiah Cartwright</a> for some fascinating discussion on part of the development process. The group discussed energy use in <a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, and gave us some interesting news on how your gameplay style will affect it.<br />
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They also covered some ground on group dynamics and how you can best work with your teammates in <em>Guild Wars 2</em>. The best part of this interview is that it ends with "<em>to be continued.</em>" Head on over to Kill Ten Rats to <a href="http://www.killtenrats.com/2010/11/29/gw2-interview-on-energy-and-skills-pt-1/">see the interview for yourself</a>, then join us in anxiously awaiting the next installment!<br />
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If you are looking forward to <em>GW2</em> but aren't a current <a href="http://www.guildwars.com"><em>Guild Wars</em></a> player, you might want to check out the <a href="http://www.bestbuy.com/site/Guild+Wars+Trilogy+-+Windows/9075056.p?id=1218016140412&amp;skuId=9075056">great deal on the Guild Wars Trilogy</a> at Best Buy. What better way to pass the time while you wait for more <em>GW2</em> news?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/">ArenaNet talks energy and group dynamics in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19736739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/29/arenanet-talks-energy-and-group-dynamics-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>interview</category><category>isaiah-cartwright</category><category>jon-peters</category><category>kill-ten-rats</category><category>ktr</category><category>Martin-Kerstein</category><category>ncsoft</category><category>ravious</category><category>regina-buenaobra</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 29 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: PAX 2010 travel diary]]></title><link>http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/</guid><comments>http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/flameseeker-chronicles"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/truck-rb-96.jpg" /></a></div>
It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again.<br />
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I had appointments and interviews with so many different game studios, and I was excited about every single one of them, but you guys know I was making <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> a top priority. I squeezed in time to indulge at every opportunity and have a lot to say.<br />
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When I was spending time with <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> this weekend, something struck me over and over. Every employee whom <a href="http://www.arena.net">ArenaNet</a> could possibly spare from the office was there in force. I asked at one point and was told that every person wearing that white shirt was an ArenaNet employee. They were out there doing everything they could to spend time with the fans, and more than one developer told me that it was a huge thrill to finally be able to share all of this with people who love it as much as they do. The inability to share all of this exciting news has been as frustrating for them as it was for us, but it was for a good cause, and I think every fan at PAX this weekend agreed it was worth the wait.<br />
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With that in mind, it was an easy decision to share my weekend experiences and photos with you guys for today's Flameseeker Chronicles. Follow along after the jump while I go find more Nyquil.<p><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: PAX 2010 travel diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/">Flameseeker Chronicles: PAX 2010 travel diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>elijah-miller</category><category>emily-diehl</category><category>featured</category><category>gameplay</category><category>guild-wars-2</category><category>gw2</category><category>hands-on</category><category>john-corpening</category><category>jon-peters</category><category>martin-kerstein</category><category>mike-obrien</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>regina-buenaobra</category><category>tirzah-bauer</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 06 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[More questions answered on death and healing in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/gw2-rb-715.jpg" alt="" /></a></div>
<a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> designer Jon Peters <a href="http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/">answered several of the community's questions</a> on <a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/">death and healing</a> earlier this week, and promised more to come.<br />
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The rest of those questions were <a href="http://www.arena.net/blog/jon-peters-answers-more-healing-and-death-questions">released last night on ArenaNet's blog</a>, thanks once again to Jon. The questions had a wide range, giving more details on the mechanics of downed and defeated states, possible exploits, and even a bit of information on the philosophy behind <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>'s design.<br />
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There is plenty of new information here, and Jon even managed to sneak in another <em>Guild Wars 2</em> skill mention -- the elementalists's Vapor Form skill.<br />
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The entire list of questions and answers can be seen <a href="http://www.arena.net/blog/jon-peters-answers-more-healing-and-death-questions">on the ArenaNet blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/">More questions answered on death and healing in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/more-questions-answered-on-death-and-healing-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>death</category><category>defeated</category><category>downed</category><category>guild-wars-2</category><category>gw2</category><category>healing</category><category>jon-peters</category><category>ncsoft</category><category>q-and-a</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 16 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Death and healing: Guild Wars 2 community questions answered]]></title><link>http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/</guid><comments>http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/guild-wars-2"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/downed-rb-78.jpg" /></a><br />
</em></div>
<em>What happens if you have no money and aren't revived? Do we wait to be killed, and respawn at a waypoint? Do we have to lie on the ground, begging people passing by to come and revive us? It seems like this could suck.</em><br />
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It's a valid question, and one that <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> was more than willing to answer. <a href="http://www.arena.net">ArenaNet</a> released <a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/">information on death and healing</a> to eager <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans last Thursday. The community had a long list of followup questions, so the <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> team rounded them up and set out to answer them. <br />
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According to Community Manager <a href="http://massively.joystiq.com/tag/regina-buenaobra">Regina Buenaobra</a>, there were so many good questions to answer that the team <a href="http://www.guildwars2guru.com/forum/showpost.php?p=213528&amp;postcount=1">decided to split them into two blog posts</a>. The first of those two was posted last night, and addresses a handful of player concerns as well as some interesting details of how the system will work.<br />
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Check out the <a href="http://www.arena.net/blog/jon-peters-answers-your-first-batch-of-healing-and-death-questions">first batch of questions on the ArenaNet blog</a>, and keep an eye on Massively -- we'll bring you round two just as soon as it's made available!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/">Death and healing: Guild Wars 2 community questions answered</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jul 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arena.net/blog/jon-peters-answers-your-first-batch-of-healing-and-death-questions>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19553232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/death-and-healing-guild-wars-2-community-questions-answered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>death</category><category>guild-wars-2</category><category>gw2</category><category>healing</category><category>jon-peters</category><category>ncsoft</category><category>q-and-a</category><category>regina-buenaobra</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 14 Jul 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[To live and die in Tyria --  death, healing, and combat in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/</guid><comments>http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.guildwars2.com/en/the-game/combat/healing-death/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/gw1-rb-78.jpg" alt="" /></a></div>
As the <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> news continues to roll in, one of the main topics of conversation has been the lack of a dedicated healer class. No monks in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>? What will we do? <br />
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The question of death mechanics is a natural one to follow that line of thought, and it's something else we've been anxious to find out. Well, <em>"everyone take a deep breath. It's going to be OK."</em> That's straight from the designer's mouth. Game Designer <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> finally lifted the veil on this information, so to speak, with the newest update to the <em>GW2</em> site. Follow along after the jump as we take a look at <em>"A New Way of Looking at Healing and Death</em>."<p><a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/" rel="bookmark">Continue reading <em>To live and die in Tyria --  death, healing, and combat in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/">To live and die in Tyria --  death, healing, and combat in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19546809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/to-live-and-die-in-tyria-death-healing-and-combat-in-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>death</category><category>featured</category><category>guild-wars-2</category><category>gw2</category><category>healing</category><category>jon-peters</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 08 Jul 2010 14:45:00 EST</pubDate></item></channel></rss>