Posts tagged jon-peters 
Designer Jon Peters outlines Guild Wars 2 PvP
If you've been waiting for all the details on Guild Wars 2 PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at Gamescom starting today. For those of you playing along at home (or possibly waiting for the doors to open at Gamescom), ArenaNet has a little ...
ArenaNet unveiling Guild Wars 2 changes with Gamescom demo
Hardcore Guild Wars 2 fans who had a nice neat list of what they wanted to check out at Gamescom may be revising their lists pretty extensively. A new ArenaNet blog entry popped up this evening and surprised everyone with details on sweeping changes to major elements of GW2. The list is long ...
Guild Wars 2 is skill-based, says lead designer
Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...
Guild Wars 2 designers discuss the last three Guild Wars 2 professions
Are the Mesmer and Assassin returning to Guild Wars 2 or not? Speculation on these two professions has been ongoing and enthusiastic among Guild Wars fans, and designers Eric Flannum and Jon Peters added a hefty dose of fuel to the fire in their interview with Eurogamer today. The two didn't ...
What's your style? Guild Wars 2 game designer elaborates on the combat system
The unusual combat system in Guild Wars 2 has been one of the hallmarks of the game for fans as development progresses. ArenaNet's commitment to breaking away from the holy trinity has been consistent, and now that we know five of the eight professions in Guild Wars 2, game designer Jon Peters is ...
ArenaNet team discusses elite skills and PvP in Guild Wars 2
Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted part two of the interview. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage -- ...
ArenaNet talks energy and group dynamics in Guild Wars 2
After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as ...
Flameseeker Chronicles: PAX 2010 travel diary
It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again. I had appointments ...
More questions answered on death and healing in Guild Wars 2
Guild Wars 2 designer Jon Peters answered several of the community's questions on death and healing earlier this week, and promised more to come. The rest of those questions were released last night on ArenaNet's blog, thanks once again to Jon. The questions had a wide range, giving more details ...
Death and healing: Guild Wars 2 community questions answered
What happens if you have no money and aren't revived? Do we wait to be killed, and respawn at a waypoint? Do we have to lie on the ground, begging people passing by to come and revive us? It seems like this could suck. It's a valid question, and one that Jon Peters was more than willing to ...




