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Posts tagged jon-peters

ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP

Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, Guild Wars 2 designer Jon Peters knows all about competition, and he even took some time out of his certainly busy day to sit down ...

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Flameseeker Chronicles: How do trinities work?

People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of ...

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Guild Wars 2 dev blog talks achievements, Thief tweaks

It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the ArenaNet information trickle. The latest blurb is a year-end development update courtesy of Eric Flannum and Jon Peters, and Flannum ...

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Guild Wars 2 devs fielding your questions this Wednesday

How is ArenaNet countering the massive Star Wars-related hype bomb that's detonating across the MMO industry this week? Hopefully by ignoring it and continuing to work on Guild Wars 2. That said, the company is trotting out Jon Peters and Johnathan Sharp to field fan questions during a live IRC ...

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More pets, more combos, more burning: ArenaNet brings big changes to Guild Wars 2

If you're anything like us here at the Massively offices, you've been feeling a bit starved for Guild Wars 2 news. ArenaNet's been extremely quiet for weeks now, and just as fans were beginning to despair of hearing anything, the information gates swing wide. The ArenaNet blog has a shiny new ...

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Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems

Other games have Dwarves or Gnomes for their token cutesy miniature race, but filling this role for Guild Wars 2 are the Asura. Last week, ArenaNet devoted a whole week to these spunky munchkins, expounding on everything from their history to architectural influences. Today, Designers Jon Peters, ...

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Flameseeker Chronicles: Information overload

Early last week I had a fail-proof strategy in place for handling Gamescom. I'd diligently watch the Guild Wars 2 news coming from the event, and at the end of the week, do a nice neat wrap-up for all of you. It's OK, you can laugh -- I am. Talk about trying to empty the ocean with a teaspoon! ...

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Designer Jon Peters outlines Guild Wars 2 PvP

If you've been waiting for all the details on Guild Wars 2 PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at Gamescom starting today. For those of you playing along at home (or possibly waiting for the doors to open at Gamescom), ArenaNet has a little ...

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ArenaNet unveiling Guild Wars 2 changes with Gamescom demo

Hardcore Guild Wars 2 fans who had a nice neat list of what they wanted to check out at Gamescom may be revising their lists pretty extensively. A new ArenaNet blog entry popped up this evening and surprised everyone with details on sweeping changes to major elements of GW2. The list is long ...

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Guild Wars 2 is skill-based, says lead designer

Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...

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