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Posts tagged jon-peters

This is how ANet makes a Guild Wars 2 PvP map

ArenaNet's latest Guild Wars 2 livestream may prove interesting for fans of the fantasy title's PvP. Environment artist Darrin Claypool and game designer Jon Peters are your hosts for the 45-minute chat that shines a light on PvP map creation. The duo talks everything from initial conception to...

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ArenaNet asks for your feedback on Guild Wars 2 balance changes

If you've got ideas regarding Guild Wars 2's upcoming trait and skill balance changes, ArenaNet wants to hear about them. Provided you can communicate them in constructive fashion, of course. Game design lead Jon Peters has crafted a forum thread highlighting the proposed December 10th balance...

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Guild Wars 2 will add the Edge of the Mists to World vs. World

If you're a fan of Guild Wars 2's large-scale PvP gameplay mode, World vs. World, there's some good news coming your way: ArenaNet is developing a new map called Edge of the Mists, and it's designed to add spice to WvW gameplay and help alleviate some of the ongoing difficulties with queue times....

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PAX Prime 2013: Guild Wars 2's Jon Peters on the state of PvP

At this year's PAX Prime, we attended a party hosted by ArenaNet at which the studio demoed the second world of Super Adventure Box. There was a raffle, plenty of drinks, and a lot of ANet people. In fact, I mentioned to ArenaNet's reps that I was really into competitive play, PvP, and e-sports....

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Guild Wars 2 devs talk balance with the GW2Guru community

The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the...

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ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics

ArenaNet game designer Jon Peters has explained the reasoning behind the diminishing returns karma mechanics that many Guild Wars 2 players have complained about in recent weeks. "These systems are put in place to protect the economy from botters and exploiters. We will close exploits as...

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ArenaNet addresses balance in Guild Wars 2

It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will absolutely break it in ways you never imagined. Even if they don't manage to create terrifyingly imbalanced builds, they'll find things that need patching up and...

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ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP

Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, Guild Wars 2 designer Jon Peters knows all about competition, and he even took some time out of his certainly busy day to sit down...

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Flameseeker Chronicles: How do trinities work?

People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of...

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Guild Wars 2 dev blog talks achievements, Thief tweaks

It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the ArenaNet information trickle. The latest blurb is a year-end development update courtesy of Eric Flannum and Jon Peters, and Flannum...

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