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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online technical director explains new feature: Fleet Finder]]></title><link>http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/</guid><comments>http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=706"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/fleetregisterimageat225.jpg" alt="" /></a>The next <a href="http://www.eveonline.com"><em>EVE Online</em></a> expansion will be <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a>, slated for a December release, which will introduce some <a href="http://massively.joystiq.com/tag/sovereignty">major changes to the game</a> and new features as well. The "Fleet Finder" is one such feature, explained in today's dev blog by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> Technical Director Jon Bjarnason (aka <a href="http://www.eveonline.com/devblog.asp?a=author&amp;p=CCP%20Atlas">CCP Atlas</a>).<br /><br />The Fleet Finder will give players much greater control over forming a fleet and, as CCP Atlas says, there will be <em>"No more 'x up in corp channel' messages."</em> The feature will also streamline how information is conveyed to other pilots.<p><a href="http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/" rel="bookmark">Continue reading <em>EVE Online technical director explains new feature: Fleet Finder</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/">EVE Online technical director explains new feature: Fleet Finder</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=706>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19211474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/eve-online-technical-director-explains-new-feature-fleet-finder/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>corporations</category><category>dev-blog</category><category>dev-blogs</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>fleet-advert</category><category>fleet-adverts</category><category>fleet-finder</category><category>game-mechanics</category><category>grouping</category><category>guilds</category><category>jon-bjarnason</category><category>loot-logging</category><category>new-eden</category><category>new-features</category><category>ninja-looting</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 27 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games points to EVE client as source of performance woes]]></title><link>http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/</guid><comments>http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/housesaysclientat425.jpg" alt="" /><br />The <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion for <a href="http://www.eve-online.com"><em>EVE Online</em></a> brought with it numerous server side and database improvements, and brings us a bit closer to the ideal of having <a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/">smooth fleet battles with thousands of ships</a>. So after the expansion rolled out, with the promise of improving the game experience, why was performance subpar at first? The latest <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> dev blog points out the culprit -- it's the client. <br /><br />CCP Atlas (aka Jon Bjarnason), <em>EVE's</em> Technical Director, has written a dev blog on the performance issue. He states, <em>"In hindsight, we should have caught this, but we didn't. Needless to say the week after Quantum Rise wasn't exactly our proudest moment. Although we had improved server and database performance in </em><em>Quantum Rise, due to the client issues the perception was that overall performance had degraded. And perception is reality, doubly so in virtual worlds."</em><p><a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/" rel="bookmark">Continue reading <em>CCP Games points to EVE client as source of performance woes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/">CCP Games points to EVE client as source of performance woes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Dec 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=613>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1394641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>client</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>jon-bjarnason</category><category>performance</category><category>quantum-rise</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 08 Dec 2008 16:30:00 EST</pubDate></item></channel></rss>
