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Posts tagged john-corpening

Jonathan Sharp bids farewell to Guild Wars 2

Jonathan Sharp has been involved with Guild Wars 2 for eight years as an important part of the public-facing development team. But all good things must come to an end, and Sharp's time with ArenaNet has done just that. Associate Game Director John Corpening announced on the forums last night that...

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ANet answers community questions on GW2 Feature Pack livestream

If you've got questions about Guild Wars 2's April Feature Pack, ArenaNet has answers. In fact, it's already published a few of them via a livestream that happened yesterday and is now archived on YouTube for your viewing pleasure. Associate game director John Corpening, gameplay programmer Ryan...

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ArenaNet devs discuss PvP tournaments and e-sports

Guild Wars 2 is getting steadily closer to release, but players are as hungry as ever for every little detail about the game. ArenaNet devs Jonathan Sharp and John Corpening took some time to scratch the unrelenting itch of curiosity in an interview with Guild Wars 2 Guru. The game's...

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Guild Wars 2 developers offer new information on PvP, servers, titles, and more

The class and race information for Guild Wars 2 might be coming fast and furious, but general gameplay details have been scarce lately. That all changed today, thanks to an interview with Guild Wars 2 fansite Variance. The Variance team sat down to chat with Eric Flannum, John Corpening, Egan...

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Flameseeker Chronicles: PAX 2010 travel diary

It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again. I had appointments...

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