<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Mog Log: Head of the newer class]]></title><link>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</guid><comments>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog.jpg" /></a></div>
The Final Fantasy series, particularly the online installments, is all about class. This is not entirely surprising, since the series has built up a series of character types that, while sometimes kind of random, are beloved just the same. The jumping spear-wielding Dragoons, dual-wielding and sword-throwing Ninjas, the ubiquitous Summoners... if these concepts don't exist in some form within a game, it raises some eyebrows. It's a symptom of the linking the games by certain broad pseudo-mythological concepts rather than by any actual continuity.<br />
<br />
We've gotten our Job system in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, we've got our classes to the point that they're at least somewhat balanced, and we've got a new version on the horizon. The question, then, is what we're getting <em>next</em>. What new classes or jobs can we look forward to? What do we need? What gaps are obvious within the Final Fantasy pantheon, and what is just lacking in terms of a traditional MMO setup?<p><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark">Continue reading <em>The Mog Log: Head of the newer class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/">The Mog Log: Head of the newer class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20207956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>job</category><category>jobs</category><category>mog-log</category><category>new-classes</category><category>new-jobs</category><category>opinion</category><category>speculation</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Point two one]]></title><link>http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/</guid><comments>http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog-1331850837.jpg" /></a></div>
So <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.21/">patch 1.21</a> has finally come out, after what feels like a wait of several thousand years. It's the biggest patch since the last one, certainly, and headlining the whole thing is the introduction of the Job system. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players the world over can finally experience the game as one of the iconic classes that have pretty much been the other shoe waiting to drop since the game's launch. But there's also chocobo barding, new dungeons, new functional improvements, private rooms... the usual confluence of many separate elements in a single patch. It's the biggest one since the last one, in other words.<br />
<br />
The problem this patch faces with its marquee element, of course, is that jobs are something players have anticipated for so long that there's no right way to do them. However jobs get put into the game, some players will be happy and some won't. The best outcome has never been a perfect implementation so much as an implementation that's done consistently and hits the right notes. And that's arguably what happened, but that doesn't necessarily mean I'll agree that this was the best implementation possible.<p><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/" rel="bookmark">Continue reading <em>The Mog Log: Point two one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/">The Mog Log: Point two one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>game-updates</category><category>jobs</category><category>mog-log</category><category>opinion</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV unveils the full scope of patch 1.21]]></title><link>http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/</guid><comments>http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/"><img alt="No, it's not Vivi." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-patch121-epl-308.jpg" /></a></div>
The time is now -- <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s sweeping <a href="http://massively.joystiq.com/tag/patch121/">patch 1.21</a> is going live. That means players can experience the new Job system, do battle in two new instanced dungeons, and relax in their new private rooms. <a href="http://forum.square-enix.com/ffxiv/threads/39024">The patch notes</a> make it clear that as with most of the game's patches, there's a lot going on even beyond the headlining features for the update, including intra-city teleportation services, new achievement categories to explore, and new ways for players to spend guild marks.<br />
<br />
Patch 1.21 also brings along a revision to the food and medicine of the game, with food serving universally as a small long-term buff and medicines working as short effects or buffs with a big impact. The team has also revised accessories, doing away with the previous mechanic of slot costs. And that's not even touching upon new missions for provisioning from the Grand Companies, the introduction of chocobo barding, or any number of other smaller features added with the list. <a href="http://forum.square-enix.com/ffxiv/threads/39024">It's a lot of stuff to absorb</a>, and it should keep adventurers happy for quite some time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/">Final Fantasy XIV unveils the full scope of patch 1.21</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xiv-unveils-the-full-scope-of-patch-1-21/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buffs</category><category>console</category><category>consoles</category><category>dungeons</category><category>experience</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>food</category><category>game-mechanics</category><category>game-updates</category><category>instanced-dungeons</category><category>instanced-raids</category><category>job-system</category><category>jobs</category><category>leveling</category><category>medicine</category><category>news</category><category>patch</category><category>patches</category><category>rest</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future]]></title><link>http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/</guid><comments>http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/"><img alt="You'd think a character in a Final Fantasy game would be used to strange glowing stuff by now." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-yoshida-epl-306.jpg" /></a></div>
This Friday will see the release of <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s latest and greatest patch, <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.21/">1.21</a>. It's bringing the long-awaited Job system, several updates to the game's consumable items, new quests, new options for mounts, and the usual plethora of other improvements. Fans of the game have been eagerly watching the updates, keeping an eye on what's around the bend, and getting ready to enjoy everything the new patch has to offer.<br />
<br />
But even 1.21 isn't the big end goal of the game; that's the 2.0 relaunch happening in November. We had a chance to ask a few questions of the game's producer, <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a>, regarding both the updates coming with patch 1.21 and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s ongoing road of improvement as version 2.0 draws nearer. So what can players look forward to when they download the patch? What's coming before the relaunch? And how fashionable will your new armor make your chocobo look?<p><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/" rel="bookmark">Continue reading <em>Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/">Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coming-updates</category><category>console</category><category>consoles</category><category>content</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>ffxiv-version-2.0</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>improvements</category><category>interview</category><category>job-system</category><category>jobs</category><category>naoki-yoshida</category><category>new-updates</category><category>quests</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Get a job in Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/"><img alt="I won't pay, I won't pay, say no way.  Na - na - why don't you get a job?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-jobsystem-epl-305.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/patch121/">patch 1.21</a>, players in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> will have a new way to improve their characters. Leveling a class won't be changing, but the job system will allow characters to reach the full potential of a given discipline. <a href="http://sqex.to/_3K">The latest preview</a> goes into depth about the process of unlocking and improving each of the new jobs, with each job requiring a primary class at level 30 and a supplementary class at level 15.<br />
<br />
Once a job is unlocked, players can equip the job's Soul Crystal to switch to the specific job. This will allow the player access to job-specific skills, but it will also carry limitations -- players will be limited in the number of actions that can be equipped from other classes, and they can only use actions from specific classes. If you're more of the crafty sort, of course, you won't be getting in on the new jobs, but you will be able to take advantage of <a href="http://sqex.to/rUc">the newly streamlined recipes for accessories, food, and medicines</a>. So there's a little something for everyone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/">Get a job in Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20186344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/05/get-a-job-in-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>crafting</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>job</category><category>jobs</category><category>news</category><category>patches</category><category>previews</category><category>recipes</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 05 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 to implement Spanish localization]]></title><link>http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/</guid><comments>http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/spsp.jpg" /></a></div>
In less controversial <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> news for today, <a href="http://www.arena.net/blog/announcing-guild-wars-2-spanish-localization">a post</a> on <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> blog confirms that the game will have Spanish localization on launch. While German and French were already a part of the game, Spanish-speaking fans have been hoping for localization for quite some time. The ArenaNet developers listened to those hopes, and apparently having decided that they can make this happen at the high standard they hold themselves to, have taken this project on. Because of the variation of spoken Spanish across the world, the game won't be receiving Spanish voicing; instead, voiced content will have Spanish subtitles.<br />
<br />
With that in mind, ArenaNet is now looking for Spanish QA and a localization editor to join its team in Bellevue, WA and a Spanish-speaking community manager for its Brighton, England offices. If that's your wheelhouse, polish up your r&eacute;sum&eacute; and head over to <a href="http://eu.ncsoft.com/en-gb/jobs/index.html" target="_blank">NCsoft's jobs page</a> for more information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/">Guild Wars 2 to implement Spanish localization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/guild-wars-2-to-implement-spanish-localization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>guild-wars-2</category><category>gw2</category><category>jobs</category><category>localization</category><category>localization-spanish</category><category>ncsoft</category><category>spanish</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 15 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: On mourning a netbook edition]]></title><link>http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/</guid><comments>http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/"><img alt="No, it's not a picture of River.  I can't take a picture of her right now, she's wounded.  It would be wrong." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/askmassively-epl-123-1327364480.jpg" /></a></div>
Well, I suppose it was bound to happen sooner or later. My stalwart little netbook, River, finally developed a serious problem: Her screen developed a pair of nasty cracks. I've had her for only a couple of years, but she's been a great portable machine and a real help at getting work done. Now if only it weren't such an enormous pain finding someplace where I could get her repaired, as I'd really prefer not to replace her. But it might come to that.<br />
<br />
Even with an injured performer, however, the show must go on, and the show in question is <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>. This week, we're fielding questions about <a href="http://www.archeage.com/en"><em>ArcheAge</em></a> and working in the gaming field, something that I'm sure is of interest to many of our readers. If you've got a question you'd like to see in a future installment of the column, mail it to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave it in the comments below. Questions may be edited for brevity and/or clarity.<p><a href="http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/" rel="bookmark">Continue reading <em>Ask Massively: On mourning a netbook edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/">Ask Massively: On mourning a netbook edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/ask-massively-on-mourning-a-netbook-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeage</category><category>ask-massively</category><category>careers</category><category>column</category><category>columns</category><category>development</category><category>featured</category><category>gaming-industry</category><category>jobs</category><category>localization</category><category>mmo-industry</category><category>opinion</category><category>wester-release</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Jan 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round four]]></title><link>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</guid><comments>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxi-moglog-1326828524.jpg" /></a></div>
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our <a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">first</a> <a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">three</a> <a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/">columns</a> covering the various classes in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, that effect is on my mind, especially as I move into the fourth installment.<br />
<br />
As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!<p><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/">The Mog Log: Final Fantasy XI classes, round four</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bard</category><category>beastmaster</category><category>classes</category><category>column</category><category>columns</category><category>design</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>opinion</category><category>square</category><category>square-enix</category><category>summoner</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 3]]></title><link>http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/</guid><comments>http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxi-moglog.jpg" /></a></div>
There's a certain brilliance to the fact that the first six classes in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> mirror your selections back in the first <em>Final Fantasy</em> game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on <a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">the three physical classes</a>, then <a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">the three caster classes</a>. But that's barely the tip of the iceberg.<br />
<br />
The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!<p><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/">The Mog Log: Final Fantasy XI classes, round 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>advanced-jobs</category><category>classes</category><category>column</category><category>columns</category><category>dark-knight</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>jobs</category><category>opinion</category><category>paladin</category><category>ranger</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 2]]></title><link>http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/</guid><comments>http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-moglog.jpg" /></a></div>
It's time for the second batch of <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> classes to be examined under a set of criteria that have absolutely nothing to do with their actual power level. (Those change too often, and frankly I've never been a fan.) The first time around, we took a look at the three physical classes, who generally scored... all right, but not great. Each one had a clear area of expertise and some serious weaknesses in other areas -- which makes sense, being as they're starter classes.<br />
<br />
The casters, on the other hand, are a different story. Sure, Warriors wind up later being an ur-type that gets distilled into several other roles, but most of the casters retain their uniqueness far later in the game. So let's take a look at your other three options when starting a new character in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, all of which have the same last name.<p><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">The Mog Log: Final Fantasy XI classes, round 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-mage</category><category>class-features</category><category>classes</category><category>columns</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>opinion</category><category>red-mage</category><category>square</category><category>square-enix</category><category>subjobs</category><category>the-mog-log</category><category>white-mage</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 1]]></title><link>http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/</guid><comments>http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/"><img alt="The Mog Log heard by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog-1322138298.jpg" /></a></div>
The character creator in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> was my first exposure to character creation in MMOs, which is disappointing. There's no way to paint it as a good system, at least not to someone who is more or less powered by character customization. But it did give you your first six options for character class, and since we're starting the no doubt many-part series on character classes in both games as of today, it's relevant.<br />
<br />
At the beginning of the game, you choose a class selected from the same six classes that have made up the "default" arrangement for the series since, well, 1987. Today, I'm going to take a look at the three physical classes from that initial assortment: the Warrior, the Thief, and the Monk. We're going to be using <a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/">the same initial criteria that kicked off this series</a>, so take a moment to look at that if you're unfamiliar. Without further ado, let's get to classes!<p><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">The Mog Log: Final Fantasy XI classes, round 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20113944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>column</category><category>columns</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>monk</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>thief</category><category>warrior</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV action revisions are up for preview]]></title><link>http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/</guid><comments>http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/"><img alt="Not exactly a Paladin preview, but close." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxiv-actions-epl-1118-1321654300.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ffxiv-Patch-1.20/">Patch 1.20</a> is bringing major changes to the way that characters in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> equip and learn actions and traits. The announcement of the general changes was made some time ago, but it was made with no hard data on what players could expect. Now, however, players have been given <a href="http://forum.square-enix.com/ffxiv/threads/30986-dev1206-Class-Reforms-Action-Lists?p=449764#post449764">a full list of what to expect from the revised actions</a>, including the various ability combo chains and some of the abilities gained via the upcoming Job system.<br />
<br />
While the preview does not include the traits that each class will learn, it does give a clear picture of the breadth of abilities each class can acquire. Each tanking class gains a variety of new ways to increase enmity, and each of the classes will have several exclusive abilities that help it maintain a unique identity. Players looking forward to the revisions should <a href="http://forum.square-enix.com/ffxiv/threads/30986-dev1206-Class-Reforms-Action-Lists?p=449764#post449764">run down the full list</a> -- there's a great deal to digest for when the patch goes live.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/">Final Fantasy XIV action revisions are up for preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20110284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/18/final-fantasy-xiv-action-revisions-are-up-for-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-revisions</category><category>actions</category><category>class</category><category>class-revisions</category><category>classes</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.20</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>job-system</category><category>jobs</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Are you the next Massive(ly) Star? Our team is looking for video personalities!]]></title><link>http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/</guid><comments>http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video"><img alt="Look, Paula's drunk again" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/amidoljudges.jpg" /></a></div>
Do you consider yourself a ham in front of the camera? Do you have a personality made for entertaining, without dropping f-bombs every 30 seconds? Then we want you!<br />
<br />
Our <a href="http://www.twitch.tv/massivelytv">experiments with livestreaming</a> have been successful and popular so far, but there's just so much more we'd like to do with it. That's where you come in.<br />
<br />
If you're good in front of a camera, know your way around basic video software, can follow directions, and want to <strike>be rich</strike> <strike>become famous</strike> play games live on video in front of <strike>millions</strike> <strike>thousands</strike> a few Massively fans, we want to hear from you. Follow along after the cut for a complete description of what we want and how to apply.<p><a href="http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/" rel="bookmark">Continue reading <em>Are you the next Massive(ly) Star? Our team is looking for video personalities!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/">Are you the next Massive(ly) Star? Our team is looking for video personalities!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/are-you-the-next-massive-ly-star-our-team-is-looking-for-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hiring</category><category>jobs</category><category>justintv</category><category>lfm</category><category>livestream</category><category>livestreaming</category><category>massively-meta</category><category>now-hiring</category><category>professionalism</category><category>stream</category><category>streaming</category><category>twitch</category><category>twitchtv</category><category>video</category><category>xsplit</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 17 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Class philosophy]]></title><link>http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/</guid><comments>http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog.jpg" /></a></div>
I'm willing to bet that there are MMOs out there with more classes than the online Final Fantasy installment, but there aren't any that spring to mind with such a wide array of classes and such a schizophrenic outlook on how they work. In both <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> you can switch between classes freely, each class with its own emphasis... and yet you can also port abilities from one class to another in some fashion, thereby blurring the distinction of each individual class compared to its peers.<br />
<br />
If it isn't obvious, I've been thinking a lot about classes, how they work in the games, and where the two different implementations succeed or fail. So I'm going to start off by taking a look at classes as an overarching construct, what they should be providing for both games, and what the developers seem to want from the classes in a game-wide sense. If this sounds about as interesting as watching paint dry, next week we'll be taking a break to talk about moogles. For now, though, let's talk about what a class <em>should</em> have.<p><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/" rel="bookmark">Continue reading <em>The Mog Log: Class philosophy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/">The Mog Log: Class philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>classes</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>jobs</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Want to freelance for Massively? We want you! [Updated]]]></title><link>http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/</guid><comments>http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/"><img alt="E3 APB dude" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ehh-img6509-cropped.jpg" /></a></div>
The thing about game journalism is that it can usually be done from anywhere in the world, but sometimes there are press events that call us out of our pajamas and into large crowds of gamers and developers. Here at Massively, we have staff working from all over the globe -- from Ireland to California to Alabama and many places in between. But that's not enough of a global presence to cover as much as we'd like, so we often miss out on studio tours and special events because we won't accept travel expenses paid from studios.<br />
<br />
So to help alleviate that problem, we're looking to assemble a team of writers to cover these press events, tours, and conferences from their own backyards. These freelancers wouldn't be regular part-time or full-time staff, but rather would only be called upon for special events local to them.<br />
<br />
Read on past the cut for complete details on what areas we're looking for and how to apply.<p><a href="http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/" rel="bookmark">Continue reading <em>Want to freelance for Massively? We want you! [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/">Want to freelance for Massively? We want you! [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/02/want-to-freelance-for-massively-we-want-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>freelance</category><category>freelancers</category><category>hiring</category><category>jobs</category><category>massively-meta</category><category>press-events</category><category>studio-tour</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 02 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The human casualties]]></title><link>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</guid><comments>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/human-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This time last year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> subscribers, the company was also developing the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO and the full scale MMOFPS <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> set on the planets of <em>EVE</em>. Everything seemed to be going fine, but with the release of <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> at the end of June, CCP faced the biggest crisis in the company's history. Due to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">a series of missteps and internal leaks</a> that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low.<br />
<br />
Following the CEO's recent letter of apology promising a refocusing of development on in-space <em>EVE</em> features, news of highly requested features due for inclusion in <em>EVE </em>has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the <a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">player-designed Tornado battlecruiser</a>, the process of refocusing on <em>EVE </em>is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that <a href="http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e/">over 20% of CCP's worldwide staff have been laid off</a> as part of the refocusing effort.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the human casualties of the recent <em>EVE </em>drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.<p><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark">Continue reading <em>EVE Evolved: The human casualties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/">EVE Evolved: The human casualties</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>developers</category><category>development</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-veigar-petursson</category><category>insider</category><category>job</category><category>job-loss</category><category>jobs</category><category>mmo-industry</category><category>monocle-gate</category><category>monoclegate</category><category>opinion</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online's Ask Cryptic featurette hints at new content]]></title><link>http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/</guid><comments>http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/"><img alt="Star Trek Online - Borg cube" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/stoborg.jpg" /></a></div>
It's time for the <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> edition of this month's Ask <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a>, and executive producer <a href="http://massively.joystiq.com/tag/dan-stahl">Dan Stahl</a> has stepped up to the plate with a whopping 5,000-word community-powered monster of a post.<br />
<br />
Stahl delivers some good news right off the bat, as <em>STO</em> is scheduled to receive several new content additions between now and the end of October. Chief among these are various Borg-related invasion events, new lore quests, the Klingon Academy zone, the duty officer system and assignments, and Feature Episode Series 4.<br />
<br />
The vast majority of the rest of the post is devoted to very specific gameplay questions and requests from <em>STO</em> players, and there's even a mention of the fact that <a href="http://www.crypticstudios.com/openings">Cryptic is hiring</a>. Warp to the official <em>STO</em> website for all the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/">Star Trek Online's Ask Cryptic featurette hints at new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/12/star-trek-onlines-ask-cryptic-featurette-hints-at-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>borg</category><category>content</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>events</category><category>feature-episode-series-4</category><category>feature-episodes</category><category>job-openings</category><category>jobs</category><category>klingon-academy-zone</category><category>new-content</category><category>now-hiring</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy heads into the Inferno with Episode 1]]></title><link>http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/</guid><comments>http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<a href="http://blackprophecy.gamigo.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/black.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
While we're still waiting for <a href="http://blackprophecy.gamigo.com/"><em>Black Prophecy</em></a> to officially launch here in North America -- <a href="http://massively.joystiq.com/2011/06/09/black-prophecy-launches-north-american-open-beta/">where it's still in open beta</a> -- <a href="http://massively.joystiq.com/tag/reakktor-media/">Reakktor Media</a> is already going full throttle with the next update for the game called <a href="http://massively.joystiq.com/tag/episode-1/">Episode 1:</a> <a href="http://massively.joystiq.com/tag/inferno-in-tulima/">Inferno in Tulima</a>.<br />
<br />
In Episode 1, level 15+ players will head to Enzo's Enigmatic Emporium of Exotic Elegance (say that three times fast) to tackle a set of new missions. <a href="http://massively.joystiq.com/category/black-prophecy/"><em>Black Prophecy</em></a> is also adding an interesting progression obstacle in the form of bound sectors. To get to the next sector -- and next hub -- groups of players will have to duke it out with fairly tough enemies guarding the passageways.<br />
<br />
Episode 1 will also include a better message system, in-game email, new jobs, additional missions, and a change in PvP rewards. <em>Black Prophecy's</em> first update is slated for an early July release. To help you during this nail-biting waiting period, why not help yourself to a complimentary screenshot below?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-gallery/">Black Prophecy</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4247000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tyishadowdrone04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246999"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246998"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/screenshot68483896171313173600_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/frigateaurelia03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/">Black Prophecy heads into the Inferno with Episode 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19975086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>bound-sectors</category><category>bp</category><category>e5</category><category>eeeee</category><category>email</category><category>Enzos-Enigmatic-Emporium-of-Exotic-Elegance</category><category>episode-1</category><category>f2p</category><category>free-to-play</category><category>gallery</category><category>gamigo</category><category>in-game-email</category><category>inferno-in-tulima</category><category>instant-messenger</category><category>jobs</category><category>messaging</category><category>mission-hub</category><category>pvp</category><category>pvp-rewards</category><category>reakktor</category><category>reakktor-media</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 23 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Pre-reaction]]></title><link>http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/</guid><comments>http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ffxiv-moglog-1306362387.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
So <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a>'s producer's letter came just a bit too late last week for me to rewrite my column, which focused mostly on the dungeons and rampant speculation regarding same. This week, however, I can write about all of the things that came out of both his producer's letter and <a href="http://massively.joystiq.com/tag/Akihiko-Matsui/">Akihiko Matsui</a>'s combat revision document, both of which provide a lot of meaty information for <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> players to digest. Pretty much all of it is good, with only a couple of downsides here and there.<br />
<br />
Since there's way too much to possibly digest point-by-point, I'm going to hit the parts that strike me as having the most far-reaching impact and the most concrete data. A lot of this is going to pertain specifically to the combat revisions, as well, since let's face it -- the meat of the game is in fighting things off, solo or in groups. And it's with the battle revisions that one of the biggest changes is coming to <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, namely, the removal of physical levels altogether.<p><a href="http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/" rel="bookmark">Continue reading <em>The Mog Log: Pre-reaction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/">The Mog Log: Pre-reaction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/28/the-mog-log-pre-reaction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-mechanics</category><category>classes</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>jobs</category><category>major-patches</category><category>mechanical-updates</category><category>square</category><category>square-enix</category><category>system</category><category>system-changes</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[LFM: Massively is hiring!]]></title><link>http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/</guid><comments>http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><div style="text-align: center;">
	<a href="http://www.strictlyfab.com/2008/12/03/how-to-recession-proof-your-job/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/jobsclassifieds-sms-0411.jpg" vspace="4" /></a></div>
Are you passionate about every single MMO you can get your hands on? Do you have a particular skill with the written word? We're looking to expand our ranks with a fresh MMO-loving writer, so if you answered yes to both of those questions, we want to hear from you.<br />
<br />
<strong>Please read this entire post before submitting any kind of application</strong>. I know it's long, but to do this job, you need to be able to <a href="http://massively.joystiq.com/contribute/">read and follow instructions</a>. Proving that you can starts right now.<p><a href="http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/" rel="bookmark">Continue reading <em>LFM: Massively is hiring!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/">LFM: Massively is hiring!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19911555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/lfm-massively-is-hiring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogger-callout</category><category>bloggers</category><category>hiring</category><category>jobs</category><category>lfm</category><category>looking-for-more</category><category>massively-meta</category><category>news-blogger</category><category>writers</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 13 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Joymax launches Silkroad Online expansion and new events]]></title><link>http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/</guid><comments>http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/silkroad-online/" rel="tag">Silkroad Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.joymax.com/silkroad/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/silkroad-online---wallpaper-004.jpg" vspace="4" /></a></div>
There's a ton of new functionality on display in <a href="http://joymax.com">Joymax's</a> free-to-play <a href="http://www.joymax.com/silkroad/"><em>Silkroad Online</em></a> MMORPG. The historical fantasy title, set along the renowned China to Constantinople trading route in the 7th century AD, has recently released its <a href="http://massively.joystiq.com/tag/rise-of-the-thief-hunter"><em>Rise of the Thief-Hunter</em></a> expansion. Additionally, <a href="http://massively.joystiq.com/tag/joymax">Joymax</a> has added 24-hour GM support to the game and is hosting a series of events designed to draw awareness to the new services as well as solicit fan feedback (and offer prizes). Festivities include a share-your-knowledge event, a Fortress War video competition, and a Legendary Player tribute event.<br />
<br />
The expansion features a new emphasis on jobs, and players will be able to specialize in new skill sets dependent on their characters' jobs and levels. Job titles will also change as various advancement tasks are completed, and reputation gain is now tied in with rank bonuses (which in turn raises attributes).<br />
<br />
<em>Rise of the Thief-Hunter</em> also brings a newly designed crafting system granting players the ability to fabricate everything from siege items to alchemy staples. A new trade system allows for players to explore their smugglery sides and offers quests that reward unique job items. Players may also choose to protect trade caravans or raid them. Check out the official <a href="http://massively.joystiq.com/category/silkroad-online"><em>Silkroad Online</em></a> <a href="http://www.joymax.com/silkroad/">website</a> for more information on the expansion and associated events.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/">Joymax launches Silkroad Online expansion and new events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19878807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/joymax-launches-silkroad-online-expansion-and-new-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>24-hour-gm-service</category><category>events</category><category>expansions</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gamemasters</category><category>gm</category><category>jobs</category><category>joymax</category><category>patches</category><category>rise-of-the-thief-hunter</category><category>silk-road</category><category>silkroad</category><category>silkroad-online</category><category>thief-hunter</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games expanding US presence, hiring 150 additional staff]]></title><link>http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/</guid><comments>http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://www.ccpgames.com/en/public-relations/press-releases/ccp-games-announces-georgia-expansion.aspx"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ccpjobs2.jpg" vspace="4" /></a></div>
Icelandic game development studio <a href="http://www.ccpgames.com">CCP Games</a> began life as a handful of employees in a small Reykjavik building. The ongoing success of its flagship game <a href="http://www.eve-online.com"><em>EVE Online</em></a> has fueled the company's expansion into a global entity with offices in Iceland, the United States, China and the United Kingdom. In addition to working on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>, CCP's offices house people working on the upcoming console MMOFPS <em><a href="http://massively.joystiq.com/category/dust-514/">Dust 514</a></em> and the announced <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO.<br />
<br />
<a href="http://www.ccpgames.com/en/public-relations/press-releases/ccp-games-announces-georgia-expansion.aspx"> CCP announced today</a> that its American headquarters are to be relocated to a new area in Atlanta. The new office space will provide some much-needed room for the company to expand, allowing it to create up to 150 new jobs over the next three years. Many of these jobs will be filled by local colleges and universities, which offer comprehensive courses relating heavily to work in the games industry.<br />
<br />
<a href="http://www.massively.com/tag/mike-tinney">Mike Tinney</a>, President of CCP North America, was positive about the move.<em> "Decatur offers the perfect blend of big city accessibility with a hometown feel that we were looking for," </em>he said.<em> "Georgia's financial climate combined with Decatur's social climate provide the ideal conditions for continued growth."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/">CCP Games expanding US presence, hiring 150 additional staff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>georgia</category><category>job</category><category>jobs</category><category>mike-tinney</category><category>mmo-industry</category><category>world-of-darkness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 24 Feb 2011 12:45:00 EST</pubDate></item><item><title><![CDATA[38 Studios is looking for a few good men -- and women, too, of course!]]></title><link>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</guid><comments>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://38studios.com/jobs"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/38-studios.jpg" /></a></div>
<div style="text-align: left;"><a href="http://38studios.com/">38 Studios</a> has kept its <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a> MMO under tight security for a while now; however, we do know that the studio has some big names in its pocket. Comic book giant <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, award-winning author <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a>, and baseball great <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a> have already added their talents to the roster. Even the government of the state of Rhode Island is excited about what this team is doing, <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">given the guaranteed loans</a> 38 Studios was offered if it moved to the state.<br />
<br />
Today, Lead Community Manager <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="http://twitter.com/#!/cmdane/status/37595146497298432">tweeted that the team is LFM</a>. He posted, "<em>38 Studios is looking for top tier talent. This is a great opportunity to join an awesome team!</em>" A buzz over to the <a href="http://38studios.com/jobs">jobs page for the studio</a> shows that it is looking for an abundance of people. QA, engineering, art, and even finance are on the list of departments needing minions. Who knows? Maybe you are the top-tier talent the studio is looking for.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/">38 Studios is looking for a few good men -- and women, too, of course!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>charles-dane</category><category>copernicus</category><category>curt-schilling</category><category>industry</category><category>jobs</category><category>project-copernicus</category><category>r-a-salvatore</category><category>rhode-island</category><category>todd-mcFarlane</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Trion hiring for untitled SyFy action MMO, looking for XBox 360 programmers]]></title><link>http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/</guid><comments>http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.trionworlds.com/en/games/syfy-action-mmo.php"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/trion-syfy-epl-105.jpg" alt="" /></a></div>
With <a href="http://www.riftgame.com"><em>RIFT</em></a> launching in the very near future, <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> is resting on its laurels and doing absolutely nothing... by which we mean the exact opposite. The team is looking for new staff to help develop the yet-unnamed action MMO created in partnership with <a href="http://www.syfy.com">SyFy</a>, currently just named the "<a href="http://www.trionworlds.com/en/games/syfy-action-mmo.php">SyFy Action MMO</a>." This in and of itself is good news for those who had thought the project had been abandoned, but it gets even more interesting when you realize that <a href="http://www.joystiq.com/2011/01/05/trion-hiring-xbox-360-programmers-for-unknown-project-designer/">two of the jobs are targeting XBox 360 programmers</a>.<br />
<br />
Assuming that the game is targeting the 360 -- which seems likely under the circumstances -- it would join <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> as one of the only MMO options on the console. That would be a significant boon from a marketing perspective, as would <a href="http://www.joystiq.com/2010/01/12/syfy-channel-series-mmo-hybrid-has-a-name-one-earth/">the show/game integration promised</a> back when rumors first began surfacing. The 360 programmers are not explicitly linked to the long-dormant game, but neither are they linked to the two existing games in Trion's stable. Although the job listing alone doesn't promise a future for the game, it's <a href="http://www.joystiq.com/2011/01/05/trion-hiring-xbox-360-programmers-for-unknown-project-designer/">a step in the right direction</a> for what might be a very different take on MMOs after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/">Trion hiring for untitled SyFy action MMO, looking for XBox 360 programmers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jan 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19788899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/05/trion-hiring-for-untitled-syfy-action-mmo-looking-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>console</category><category>console-mmo</category><category>development</category><category>job-listings</category><category>jobs</category><category>mmo-development</category><category>mmo-industry</category><category>syfy</category><category>syfy-channel</category><category>trion</category><category>trion-worlds</category><category>xbox</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 05 Jan 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Adjustments incoming to Final Fantasy XI's jobs]]></title><link>http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/</guid><comments>http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ffxi-jobadjustment-epl-1203.jpg"  alt="" /></a></div>
The most recent announcement for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s <a href="http://massively.joystiq.com/tag/December-version-update/">December version update</a> covered a wide spectrum of improvements for the new level cap increase, but there are adjustments coming to lower levels as well.  Subjobs won't be getting most of the boosts, but <a href="http://www.playonline.com/pcd/topics/ff11us/detail/6001/detail.html">several mains will see improved or broadened functionality</a>, starting with Ninjas receiving a long-awaited addition: Universal tools.  Available in three broad categories, these tools can be used in place of any specific tool after a character has exhausted the ninjitsu-specific tool.<br />
<br />
Corsairs will see a similar update in the form of a new card that is imbued with all elemental powers, once again only usable after specific cards are used up.  Beastmasters receive several new pet broths, Thieves acquire a stacking buff to Treasure Hunter when dealing melee damage, and Scholars see a significant improvement to Sublimation based upon level.  Take a look at <a href="http://www.playonline.com/pcd/topics/ff11us/detail/6001/detail.html">the official list of changes</a> to see what your job of choice can expect with the coming <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a> </em>version update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/">Adjustments incoming to Final Fantasy XI's jobs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19746087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/adjustments-incoming-to-final-fantasy-xis-jobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>class-updates</category><category>classes</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>job</category><category>job-adjustments</category><category>job-improvements</category><category>jobs</category><category>november-version-update</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>version-updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Dec 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI shows off job emotes in a new trailer]]></title><link>http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/</guid><comments>http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxi-jobemotes-epl-1122-1290466701.jpg" /></a></div>
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s multiple jobs present a unique problem -- how do you convince the rest of your party that you're the experienced one with a level 85 Red Mage if you're grouped up as a level 16 Dragoon? If you said "by being patronizing," well, you knew the old route. But the brand-new job emotes coming in the <a href="http://massively.joystiq.com/tag/Decemberversionupdate/">December version update</a> offer you another option for showing off your favorite job for anyone to see. It also gives players a new way to express themselves visually, but we're sure that part is secondary.<br />
<br />
<a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> has just released a trailer showing off the 20 emotes available for characters to wield, with each unlocked via a quest at level 30. While level 30 isn't the apex of power, each emote can be wielded regardless of a player's job at the time, making them fun little visual toys that are at least more flexible than the frequently mocked bell emotes. Take a look past the cut for the trailer detailing the individual expressions for each of <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a>'s numerous but distinct classes.<p><a href="http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/" rel="bookmark">Continue reading <em>Final Fantasy XI shows off job emotes in a new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/">Final Fantasy XI shows off job emotes in a new trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19729516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/23/final-fantasy-xi-shows-off-job-emotes-in-a-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-emotes</category><category>classes</category><category>december-version-update</category><category>emotes</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flavor</category><category>job-emotes</category><category>jobs</category><category>preview-trailer</category><category>preview-video</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 23 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Relaxing with community answers]]></title><link>http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/</guid><comments>http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxi-moglog-1288306265.jpg" /></a></div>
Sometimes, all it takes to see an answer is a subtle change of attitude. For the past month or so, I have been trying to spend every ounce of spare time available on <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but I'm starting to relax a little bit because I realized just how silly it is. I would rather enjoy the journey and get there when I get there; level 50 will come as it does, and hopefully by that point my fellow <a href="http://www.aetheracademy.com/">AETHER</a> members will be able to craft spectacles. Until then, let's just relax a bit and indulge a few questions with answers, yes?<br />
<br />
<em><strong> Gente asks</strong></em><strong>: Why is <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> the only game getting a holiday event?</strong><br />
<br />
There's no <a href="http://massively.joystiq.com/tag/Halloween/">Halloween</a> event for <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> this year, no. There will likely be one next year, however, as the development team has stated there are events in the works for as early as the end of the year. Considering past experience with <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> and this most ghoulish of holidays, we can expect it will feature an inordinately useful item and a surfeit of ghosts within the city walls.<p><a href="http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/" rel="bookmark">Continue reading <em>The Mog Log: Relaxing with community answers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/">The Mog Log: Relaxing with community answers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19694177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/30/the-mog-log-relaxing-with-community-answers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>balance</category><category>balanced</category><category>classes</category><category>event-implementation</category><category>events</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>halloween</category><category>halloween-2010</category><category>holiday-events</category><category>in-game-events</category><category>jobs</category><category>launch</category><category>launch-issues</category><category>metacritic</category><category>opinion</category><category>snark</category><category>square</category><category>square-enix</category><category>staggered-launch</category><category>the-sky-is-not-actually-falling</category><category>tuning</category><category>worldwide-launch</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 30 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV moves forward with exploit patches and companies]]></title><link>http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/</guid><comments>http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-exploits-epl-927.jpg" /></a></div>
The general release of <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is three days away, but the collector's edition has been out for nearly a week. As a result, early players have had the chance to start taking part in that most celebrated of ceremonies -- finding whatever exploits the programmers didn't catch and using them. The most recent exploits are at least team-oriented, as they seem to involve casting beneficial spells during a guildleve; regardless, <a href="http://www.ffxivcore.com/topic/21488-version-update-september-27/">the issues are being fixed as fast as they arrive</a>.<br />
<br />
<a href="http://www.ffxivcore.com">FFXIVCore</a> has also translated <a href="http://www.ffxivcore.com/topic/21505-ffxi-and-xiv-past-and-future-tanaka-interview/">a recent interview</a> with <a href="http://massively.joystiq.com/tag/Hiromichi-Tanaka/">Hiromichi Tanaka</a> in which the game's producer discusses both his role in the history of the series as well as what prior lessons impacted the armoury system in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>. As he put it, one of the reasons for the flexibility was to allow players to choose their ability loadouts based on the situation, unlike the fairly fixed roles within <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>. The full interview also drops some hints about the as-yet-unseen company system, something which will be implemented in a patch after the full retail launch on Thursday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/">Final Fantasy XIV moves forward with exploit patches and companies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/21488-version-update-september-27/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19650729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/final-fantasy-xiv-moves-forward-with-exploit-patches-and-compani/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>armoury-system</category><category>bugs</category><category>class-abilities</category><category>class-roles</category><category>classes</category><category>company-system</category><category>exploits</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleve</category><category>guildleves</category><category>hiromichi-tanaka</category><category>jobs</category><category>roles</category><category>square</category><category>square-enix</category><category>tanaka</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 27 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Further job adjustments en route for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxi-jobupdate-epl-903.jpg" /></a></div>
Due out next week, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> is going to increase the level cap once again, giving jobs access to a plethora of new abilities. But the development team isn't stopping there. Several existing job abilities <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5811/detail.html">will also be seeing improvements and refinements</a>, with a number of the upgrades targeting the many pet classes in the game. Even the smallest upgrades are notable improvements to quality of life, such as blue magic remaining set when the job is changed out as a main job, rather than forcing players to re-select their abilities.<br />
<br />
Summoners can look forward to more effective Blood Pacts and reduced sustain costs past level 76, while beastmasters gain additional jug pets, as well as changes to pet food to tier the existing types and make them more effective. Dragoons will receive a wyvern that levels up in <a href="http://massively.joystiq.com/tag/Abyssea/">Abyssea</a>; puppetmasters gain a new way to call their automaton and a faster recharge for the summon; and several other class abilities see their negatives removed and positives enhanced. Nearly every player will want to take a look at <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5811/detail.html">the full list of changes</a>, which should help ensure that even with <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> on approach, <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> will remain engaging.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/">Further job adjustments en route for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5811/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19620378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/further-job-adjustments-en-route-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability-improvements</category><category>abyssea</category><category>beastmaster</category><category>blue-mage</category><category>class-abilities</category><category>classes</category><category>coming-changes</category><category>dragoon</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>job-abilities</category><category>jobs</category><category>patches</category><category>puppetmaster</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>summoner</category><category>upcoming-patches</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 04 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[More details on the new abilities coming to Final Fantasy XI]]></title><link>http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxi-levelup-epl-825.jpg" /></a></div>
September is going to be a big month for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and not just because of <a href="http://www.finalfantasyxiv.com">its big brother</a> launching toward the end of the month. The <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> will steamroll on to the servers early in the month, and it will bring along with it an increase in the level cap once again. With another large jump in levels, new abilities are coming, and <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> has put together <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5757/detail.html">a small preview of what's coming</a> with the next increase.<br />
<br />
While the details on recast timers and such are still to come, there should be many happy dances from certain jobs. Dragoons are getting a new jump ability, thieves are joining the same team as dancers insofar as they grab dual wield as an innate trait, and dancers themselves grab a new step. Take a look at <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5757/detail.html">the full rundown of previewed additions</a> on the official site, and keep your eyes peeled for more news as the September version update draws closer for <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/">More details on the new abilities coming to Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19608427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/25/more-details-on-the-new-abilities-coming-to-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-abilities</category><category>classes</category><category>dancers</category><category>dragoons</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>job-abilities</category><category>job-traits</category><category>jobs</category><category>level-cap</category><category>level-update</category><category>levels</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>thieves</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI reveals new and improved job abilities]]></title><link>http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/</guid><comments>http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-jobupdate-epl-617-1276813800.jpg" alt="" /></a></div>
Intellectually, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> players knew that new job abilities were coming with the <a href="http://massively.joystiq.com/tag/Juneversionupdate/">June version update</a>. Five levels is the traditional interval for new abilities anyhow, and it would be silly not to include some form of upgrade. That being said, there's a world of difference between the vague concept of new job abilities and <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html">what's been revealed today in an actual list</a>. The abilities being granted are both far-reaching and significant, including the retroactive inclusion of Dual Wield into a Dancer's bag of tricks at Level 20. <br />
<br />
The added abilities and traits are rather different from the norm for the game's leveling scheme, coming at several different intervals along the path to 80. Notably absent are any new abilities for White and Red Mages, with Blue Mages having no specific abilities but rather a promise of new Blue Magic over the five-level spread. And the contents of that spread are quite interesting -- new rolls for Corsairs, steps for Dancers, bonuses to damage for Rangers, and bigger Absorbs for Dark Knights are just the tip of the iceberg. <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html">Take a look</a> and see what your <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> job of choice will have added to its bag of tricks next week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/">Final Fantasy XI reveals new and improved job abilities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19520566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/18/final-fantasy-xi-reveals-new-and-improved-job-abilities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buffs</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>jobs</category><category>june-version-update</category><category>level-cap</category><category>new-abilities</category><category>new-levels</category><category>new-skills</category><category>patches</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Paris Strikes Back: Dragonica's biggest patch yet?]]></title><link>http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/</guid><comments>http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://en.dragonica.gpotato.eu/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/dragonica.jpg" alt="" /></a></div>
"French walkers spotted on the ridge!" Okay, maybe it's not exactly like that <em>other </em><a href="http://www.imdb.com/title/tt0080684/">"strikes back"</a> feature, but EU's <a href="http://en.dragonica.gpotato.eu/"><em>Dragonica </em></a>is certainly setting the stage for the biggest patch invasion ever with <a href="http://en.dragonica.gpotato.eu/Announce/List.aspx?TC=0100000000&amp;TNO=258352">"Paris Strikes Back."</a> <br />
<br />
The oddly-named patch has a little something for everyone in <a href="http://massively.joystiq.com/category/dragonica-online/"><em>Dragonica</em></a>. Let's start with a whopping <em>eight </em>new classes (AKA "jobs") that will offer 10 additional levels of content: Dragoon, Berserker, Sentinel, Bombardier, Joker, Shadow Walker, Cleric and Chaosmage. These classes were named by the community, and can be selected once a player hits level 60 and completes a quest chain.<br />
<br />
Dungeon runners will be pleased to know that the Van Cliff and Drakos dungeons are getting a nice tune-up, including the choice of three levels of difficulty: normal, rare and hero. Boss mobs are going to be added to the map, to make navigating the instance easier. Finally, all players stand to benefit from an improved leveling experience with streamlined quests, more XP per kill and a new rest system.<br />
<br />
<a href="http://en.dragonica.gpotato.eu/Announce/List.aspx?TC=0100000000&amp;TNO=258352">Paris Strikes Back</a> is set to stomp into <em>Dragonica </em>sometime during June 2010. Note that this is the European version of the game, not the NA client.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/">Paris Strikes Back: Dragonica's biggest patch yet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://en.dragonica.gpotato.eu/Announce/List.aspx?TC=0100000000&amp;TNO=258352>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19477517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/14/paris-strikes-back-dragonicas-biggest-patch-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>dragonica</category><category>dragonica-online</category><category>dungeons</category><category>gpotato</category><category>gpotato-eu</category><category>jobs</category><category>paris-strikes-back</category><category>patch</category><category>rest-xp</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 14 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Level 99 problems, of which a sub ain't one]]></title><link>http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/</guid><comments>http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ffxi-moglog-subjob-epl-507.jpg"  alt="" /></a></div>
Can you feel it? Do you wake up in the middle of the night, finding that you have scrawled the number 99 on your pillows and wall? Does each passing day grip you with a paralytic knowledge that soon, everything you know will be shattered? If so, you may want to see a doctor about that purple prose syndrome, but you're probably keenly aware that the level cap raise in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> draws ever closer. With that comes chaos, madness, and the ruinous conclusion that you're going to need to do something about that there subjob.<br />
<br />
In theory, anyway. Consider: with 24 more levels on your main job, your sub will be also flying up twelve levels to 47 -- enough for new abilities even if said job is on the lighter side for that level band. The obvious thought process here is that it's going to change the face of job combinations significantly. But like much of the knee-jerk reaction to the <a href="http://massively.joystiq.com/tag/Vanafest-2010/">Vanafest 2010</a> announcements, in a lot of cases not much is actually changing. That having been said... there are a few jobs that produce an interesting thought process.<p><a href="http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/" rel="bookmark">Continue reading <em>The Mog Log: Level 99 problems, of which a sub ain't one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/">The Mog Log: Level 99 problems, of which a sub ain't one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19463156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/08/the-mog-log-level-99-problems-of-which-a-sub-aint-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>changes</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>jobs</category><category>level-cap</category><category>level-cap-increase</category><category>skills</category><category>square-enix</category><category>subjobs</category><category>vanafest-2010</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 08 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[CCP looking for lots of new people]]></title><link>http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/</guid><comments>http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: left;">
<div align="center"><a href="http://www.ccpgames.com/jobs.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/ccplogo580.jpg" /></a><br /></div>
Are you one of the myriad pilots in <a href="http://www.eve-online.com"><em>EVE Online</em></a>? Does the idea of <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> make your thumbs twitch in anticipation? Are you waiting for any news on the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO? If you answered yes to any of the above, you have experience working on games, and are looking for a change, then you'll want to check this out.<br /> <br /> <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> have posted a gobsmackingly <em>enormous</em> amount of openings on their website for any game development folks currently looking for a new spot -- or to just make a career change. The current openings are in their studios around the world: Atlanta, GA (USA); Newcastle, UK; Reykjavik, Iceland; and Shanghai, China. Positions listed are for everything from Programmers and QA Testers to more specialized spots like Lead Fashion Designer. <br /><br />Some of the spots are more obvious than others: <a href="http://www.ccpgames.com/jobs/job-details.aspx?jobid=168">console designers</a> are undoubtedly tied to the development of <em>DUST 514</em>. The <a href="http://www.ccpgames.com/jobs/job-details.aspx?jobid=115">QA job in Atlanta</a> references "our upcoming MMO" which, along with White Wolf being headquartered there, reinforces it as the likely spot for the <em>World of Darkness</em> MMO. <a href="http://www.ccpgames.com/jobs/job-details.aspx?jobid=94">Iceland, of course</a>, is the long-held bastion of <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> -- and <a href="http://massively.joystiq.com/2008/07/26/passes-on-sale-to-the-party-at-the-top-of-the-world/">The Party on Top of the World</a> will be local if you land a spot there!<br /><br />So if the idea of becoming part of a company that seems to understand that <a href="http://massively.joystiq.com/2009/10/06/woop-woop-thats-the-sound-of-the-space-police-meet-ccps-per/">working hard and playing hard can happen in the same place</a>, then get that resume shined up and head on over to <a href="http://www.ccpgames.com/jobs.aspx">CCP's job listings</a>.<br /> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/">CCP looking for lots of new people</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19396935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta-georgia</category><category>ccp</category><category>ccp-games</category><category>job-listings</category><category>job-openings</category><category>jobs</category><category>Newcastle-UK</category><category>Reykjavik-Iceland</category><category>Shanghai-China</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 12 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet LFM for Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.arena.net/jobs/"><img vspace="4" hspace="4" border="1" style="width: 584px; height: 193px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/arenanet580.jpg" alt="" /></a></div>
Do you have mad programming, writing, or art skills? (We're going to assume you love MMOs since you're here.) If you do and are either in the Bellevue, WA area, or are willing to relocate, then you'll want to check this out. The <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> team have over a dozen positions <a href="http://www.arena.net/jobs/">currently posted on their website</a>, and looking for more people to help them bring <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> to life. <br />
<br />
Current openings are for a host of positions: animators; QT specialists; web services and game programming; writing; and even a French community manager. So if you've ever wanted to join the ranks of the games industry and have the chops, get your resume and cover letter together and send them over to ArenaNet! Who knows -- perhaps we'll wind up interviewing you for Massively some day!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/">ArenaNet LFM for Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/arenanet/status/8292722690>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19334697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/arenanet-lfm-for-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>games-industry</category><category>guild-wars-2</category><category>gw2</category><category>hiring</category><category>jobs</category><category>ncsoft</category><category>writers</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 28 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively's interview with Linden Lab's Catherine Smith, in Amsterdam]]></title><link>http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/</guid><comments>http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.flickr.com/photos/kaisachertorte/225836779/sizes/o/in/set-72157600264925159/"><img vspace="4" hspace="4" border="1" align="right" alt="" style="display: inline; margin-left: 0px; margin-right: 0px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-amsterdam9.jpg" /></a> You might recall that, back in September, Linden Lab CEO Mark Kingdon and the Lab's director of Marketing and Communications Catherine Smith took a trip to Amsterdam, where it was revealed that they were <a href="http://massively.joystiq.com/2009/09/28/linden-lab-to-step-up-second-life-marketing-with-amsterdam-offic/">seeking space for a new marketing headquarters for Linden Lab</a>.</p>
<p>Well, the new office isn't open yet - that's coming in January - but Ms Smith has already relocated to Amsterdam, which actually made her a bit easier to catch up with for a talk about the new digs and new initiatives.</p><p><a href="http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/" rel="bookmark">Continue reading <em>Massively's interview with Linden Lab's Catherine Smith, in Amsterdam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/">Massively's interview with Linden Lab's Catherine Smith, in Amsterdam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jan 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/03/massively-s-interview-with-linden-lab-s-catherine-smith-in-amst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>affiliate-marketing</category><category>amsterdam</category><category>catherine-linden</category><category>catherine-smith</category><category>edelman-pr</category><category>europe</category><category>featured</category><category>interviews</category><category>jobs</category><category>jordaan</category><category>katrin-linden</category><category>linden-lab</category><category>m-linden</category><category>mark-kingdon</category><category>mmo-industry</category><category>moooi</category><category>penny-arcade</category><category>second-life</category><category>virtual-worlds</category><category>youtube</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 03 Jan 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms releases newest Ask a Dev video]]></title><link>http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/</guid><comments>http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://www.freerealms.com/"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fr-rb-129.jpg" /><br />
</em></a></div>
<a href="http://www.freerealms.com/"><em>Free Realms</em></a> has released its third "Ask a Dev" video -- lead character artist Matt Case and game designer Margaret Krohn teamed up to bring information on the new content coming this month.<br />
<br />
The first order of business was fishing. This new job will have its own minigames, as well as the chance to explore new types of fish as you advance. Keep an eye out as you play, because fish aren't the only thing you have a chance at catching!  December brings new pets as well. Dragons, dinosaurs, unicorns and more will be available as companions, each with a variety of colors and their own special personalities and animations. Need a place for you and your pet to go after a long day of fishing? Margaret answers questions about housing -- how you can furnish it, what is available (dance floors and rocket ships, anyone?), and how much stuff you can fit in your new digs.<br />
<br />
Finally, Matt had some information about the upcoming holiday events. There will be a nice variety of costumes available as well as a fun quest series, snowball fights and...special phone booths in Snowhill? Color us intrigued.<br />
<br />
Check out the video after the jump, and we'll see you in <a href="http://massively.joystiq.com/category/free-realms"><em>Free Realms</em></a>!<br /><p><a href="http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/" rel="bookmark">Continue reading <em>Free Realms releases newest Ask a Dev video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/">Free Realms releases newest Ask a Dev video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.freerealms.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19272709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/10/free-realms-releases-newest-ask-a-dev-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fishing</category><category>free-realms</category><category>holiday-2009</category><category>housing</category><category>jobs</category><category>new-content</category><category>pets</category><category>SOE</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 10 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms begins job sampling week for free players]]></title><link>http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/</guid><comments>http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/free-realms"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/fr-rb-1108.jpg" alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/category/free-realms">Last week we spoke to Laralyn McWilliams</a>, the creative director for <a href="http://www.freerealms.com/"><em>Free Realms</em></a>, and she had a lot to say about upcoming changes and additions to the game. The most important change she mentioned was to the job system: <em>"...as of early November, free player characters that are newly created will be able to play any job (Ninja, Chef, Postman, Kart Driver, Demo Derby Driver, Brawler, Miner, Soccer Star, Archer, Wizard, Medic, Blacksmith, Warrior) in </em><a href="http://massively.joystiq.com/category/free-realms">Free Realms</a> <em>up to level five for free.</em>"<br />
<br />
The <em>Free Realms</em> team will usher in the new availability of these jobs by holding a community job sampling event this week, running Monday through Friday. Twice each day, they'll be hanging out by a specific job trainer to spend some time with the players and answer questions to familiarize you with the newly available jobs. The full list of jobs they'll be covering, as well as locations and times, can be found <a href="http://www.freerealms.com/article/detail.action?articleId=580#">on the site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/">Free Realms begins job sampling week for free players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.freerealms.com/article/detail.action?articleId=580#>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19228036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/free-realms-begins-job-sampling-week-for-free-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-events</category><category>free-realms</category><category>jobs</category><category>laralyn-mcwilliams</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 09 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[IRS saves on recruitment costs with Second Life?]]></title><link>http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/</guid><comments>http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/irsisland_002.jpg" /></a><br /></div>
Well, we've had some strange news stories come across our desk, but this one certainly ranks up closer to the top of the list. Frank Stipe, the Virtual Worlds &amp; Social Networking Project Manager for <a href="http://www.irs.gov/">the IRS</a> (yes, the Internal Revenue Service, the people you hate every April) has told <a href="http://www.collegerecruiter.com">CollegeRecruiter.com</a> that the company saves millions of dollars by using <a href="http://www.secondlife.com"><em>Second Life</em></a> <a href="http://www.collegerecruiter.com/weblog/2009/08/irs_saves_milli.php">as a recruitment opportunity</a>.<br /><br /><a href="http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/">IRS Careers Island</a> is not only a job-seeker's resource for more information about the IRS, it's also a race car track where you can drive cars and race your friends! No, we're honestly not joking. As to how the IRS saves money by running this job information/race track island, check out Stipe's full statement after the break!<p><a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/" rel="bookmark">Continue reading <em>IRS saves on recruitment costs with Second Life?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/">IRS saves on recruitment costs with Second Life?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Aug 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19130806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collegerecruiter</category><category>employment</category><category>government</category><category>internal-revenue-service</category><category>irs</category><category>irs-careers-island</category><category>job-recruitment</category><category>jobs</category><category>second-life</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 17 Aug 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Breaking News: Sony Online Entertainment lays off 41 full-time workers]]></title><link>http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/</guid><comments>http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/soelogo225.jpg" alt="" />In a statement to Massively today, <a href="http://www.soe.com/">Sony Online Entertainment</a> has confirmed that they are laying off 41 full-time workers, equaling 5% of their full-time workforce.<br /><br />The company's statement provided a wish to increase operational efficiency and reduce costs as the main motivator behind this sudden and unexpected set of layoffs. The positions of those affected by the layoff is currently unknown.<br /><br />SOE will not be providing any interviews or further comment on the matter. Our best and warmest wishes go out to those who have been affected by the layoffs and their families.<br /><br />SOE's full statement to Massively can be found after the jump.<p><a href="http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/" rel="bookmark">Continue reading <em>Breaking News: Sony Online Entertainment lays off 41 full-time workers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/">Breaking News: Sony Online Entertainment lays off 41 full-time workers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19102336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/breaking-news-sony-online-entertainment-lays-off-41-full-time-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>economy</category><category>everquest</category><category>free-realms</category><category>jobs</category><category>layoffs</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 17 Jul 2009 15:00:00 EST</pubDate></item></channel></rss>
